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resource research Conferences
This paper describes the development and preliminary validation of a new spatial ability instrument that is designed to be accessible non-visually. Although additional work is needed to finalize the test, preliminary analysis indicates that the test has high reliability and validity.
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TEAM MEMBERS: Sarah Lopez Wade Goodridge Isaac Gougler Daniel Kane Natalie Shaheen
resource research Conferences
This paper seeks to illustrate the first steps in a process of adapting an existing, valid, and reliable spatial ability instrument – the Mental Cutting Test (MCT) – to assess spatial ability among blind and low vision (BLV) populations. To adapt the instrument, the team is developing three-dimensional (3-D) models of existing MCT questions such that a BLV population may perceive the test tactilely with their hands.
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TEAM MEMBERS: Tyler Ashby Wade Goodridge BJ Call Sarah Lopez Natalie Shaheen
resource research Exhibitions
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Sami Daley Gabrielle Schlichtmann Becki Kipling Calvin Uzelmeier Adam Hickey
resource project Public Programs
The Springfield Science Museum will increase participation in informal science learning by making its educational programs and learning spaces more accessible and inclusive. Museum staff will undergo Disability Inclusion and Universal Design training to redesign and enhance a core multi-use learning space and principle STEM program that can remove physical, cognitive, and social barriers to learning. External evaluators will measure access needs and learning outcomes before and after project upgrades in order to track progress and develop a scalable model of inclusive practice for all the museum’s science programming. The result will be an improved educational experience for visitors of all ages, abilities, and backgrounds.
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TEAM MEMBERS: Katie Merrill
resource research Media and Technology
This book chapter, which describes emotional accessibility in digital learning experiences and its relation to Universal Design, was included in the book "Inclusive Digital Interactives: Best Practices + Research" published by the Smithsonian. This chapter includes a description of the Productive Struggle project, data highlights, and information on how attending to emotions can broaden our concepts of accessibility.
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TEAM MEMBERS: Gabrielle Schlichtmann Katie Todd Samantha Daley
resource research Public Programs
Informal STEM field trip programming is a large, yet under-researched area of the education landscape. Informal STEM education providers are often serving a more privileged section of society, leading to a risk of perpetuating inequalities seen throughout the education landscape. In an attempt to address the lack of research, this thesis explores the relationship between educational equity and informal STEM field trips. The intention was to collect data using a critical ethnography approach to the methods of qualitative questionnaire and interviews of informal STEM educators. A change in
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TEAM MEMBERS: Sal Alper
resource research Media and Technology
This report summarizes the ideas and conversations of the CAISE Broadening Participation Task Force, which was led by the authors, along with James Bell, Principal Investigator and project director of CAISE (see informalscience.org/bp-task-force). The task force was instrumental in identifying key ideas and challenges to the field, providing edits and input into the report, developing and drafting the associated practice briefs, and piloting the materials. Across the nation, many are undertaking efforts to significantly transform who participates in science, technology, engineering, and
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resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater show, group activities, and websites. All components are designed with both sighted and visually impaired students in mind. Multimedia
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TEAM MEMBERS: Barbara Flagg Allan Brenman
resource project Professional Development, Conferences, and Networks
Science, Technology, Engineering, and Mathematics (STEM) education and workforce development in the US are critical for global competitiveness and national security. However, the U.S. is facing a decrease in entrants to the STEM workforce which is not shared evenly across demographics. Specifically, women, underrepresented minorities, and people with disabilities obtain STEM degrees and enter the STEM workforce at levels significantly below their demographic representation in the U.S. The National Science Foundation's (NSF) Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science (NSF INCLUDES) program supports models, networks, partnerships and research to ensure the broadening participation in STEM of women, members of racial and ethnic groups that have been historically underrepresented, persons of low socio-economic status, and people with disabilities. This conference focuses on collective impact as a strategy to address the broadening participation challenge. Collective impact is distinguished from collaboration in that the alliances require a backbone organization to succeed. The goal of this project is to organize a conference to inform backbone organizations toward broadening participation in STEM education and the workforce.

The conference takes place at the University of California, San Diego January 20-22, 2017 and brings together Project Investigators from the Design and Development pilots, along with stakeholders in broadening participation in STEM on a local, regional, and national scale. The overarching goal of the conference is to develop the knowledge base of participants in the application of the collective impact model, and the role of backbone organizations to address specific issues and transition points of the STEM pipeline. Conference participants include K-12, community college, and university representatives; leaders in graduate education, policy makers and private sector employers. The conference includes plenary sessions, flash presentations, and interactive workgroups engaged in the development of collective impact approaches to problems in Broadening Participation in STEM. Workgroups share their insights, and audience feedback is electronically curated via Twitter and Storify. To respond in real time to participant questions or insights this conference uses the innovative platform, IdeaWave, to solicit, sort and value ideas from the attendees before, during, and after the conference. Conference results are integrated into a final report to inform the NSF INCLUDES Alliances backbone organizations. The intellectual merit of the project is that it advances knowledge about the barriers to broadening participation in STEM education and the workforce, the collective impact model, and the role of the backbone organization to guide the vision and strategy, and support the activities, evaluation, and communication of the NSF INCLUDES Alliances. The broader impact of this project is that it benefits society by informing backbone organizations, which leads to broadening participation of the STEM workforce and ultimately increases U.S. global competitiveness and national security.
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TEAM MEMBERS: Kim Barrett
resource project Professional Development, Conferences, and Networks
The National Science Foundation's (NSF)Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science (NSF INCLUDES) program supports models, networks, partnerships and research to ensure the broadening participation in STEM of women, members of racial and ethnic groups that have been historically underrepresented, persons of low socio-economic status, and people with disabilities.

The University of Akron will convene a two-day conference to develop a backbone organization to support the preparation and advancement of underrepresented minorities K-12 through careers in the biosciences, a high growth area for engineering (biomechanics, biometrics and biomaterials). This conference draws on the expertise of a wide range of organizations, professional associations, K-20+, community based organizations, industry and museums. The intent is to strengthen the network among participants and leverage learning on how to engage youth in the biosciences.

The results of this first conference will be a white paper that will be disseminated to several professional societies that outlines a backbone infrastructure for addressing both short-term and longer-term aspects of an NSF INCLUDES alliance centered on bioengineering, biomechanics, biomedical engineering and biomaterials.
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TEAM MEMBERS: Brian Davis Carin Helfer Rouzbeh Amini
resource research Media and Technology
Creating Museum Media for Everyone is an NSF-funded collaborative project of the Museum of Science, the WGBH National Center for Accessible Media, Ideum, and Audience Viewpoints, to further the science museum field's understanding of ways to research, develop, and evaluate digital interactives that are inclusive of all people. As a part of this effort to enable museums to integrate more accessible media into their exhibits to make them more welcoming and educational for visitors with disabilities as well as general audiences, this paper provides an overview of approaches to media accessibility
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TEAM MEMBERS: Madeline Rothberg Christine Reich
resource evaluation Professional Development, Conferences, and Networks
Creating Museum Media for Everyone (CMME) is a proof-of-concept collaborative project between the Museum of Science (MOS) in Boston, WGBH's National Center for Accessible Media (NCAM) and Ideum (Funded by NSF-DRL, award number 1114549). The project aims to show how digital interactive museum exhibit devices can be designed and developed for visitors who have a wide range of disabilities. Current deliverables include two exemplar exhibition components in which museum visitors will learn STEM concepts by manipulating and analyzing real data. To create these deliverables, CMME utilized an
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TEAM MEMBERS: Kate Haley Goldman