Something Very Fishy Musical Theatre STEAM Exhibit is a collaborative project pairing a ocean-themed musical theatre production with a hands-on marine science exhibit in an informal community setting. The program is designed to increase the awareness of ocean conservation issues in children grades K-5. The storyline of the musical follows the lives of Sandy Carson (marine biologist), Mr. Stu Pidder (fishermen) and a cast of marine animal puppets (Sunny, Boss and Octavia) as they navigate one disaster after another in the ocean that comes to impact their lives and livelihoods. The story is told as a bedtime story between two narrators, mother and child, home sick with a fever. As the story unfolds the rising ocean temperatures and rising fever in the child tell the story of our how the health of the ocean is inextricably linked to our own health. The theatrical production ends when the characters hatch a community-based solution to work together to save the ocean by starting an eco-tourism venture. Then the audience members then begin a imaginary eco-tour of the Florida Keys around the performing arts center where they meet artists, fishermen, park rangers, scientists, engineers, and veterinarians working to save our oceans and the marine life within. To assess the impact of our program, the children complete a pre-post survey in the form of a personal meaning map drawing of what it looks like under the ocean along with a STEM, arts, non-STEM career survey including professions they met in the show and on the virtual eco-tour. Children who participate in the program demonstrate a significant increase in understanding how humans both impact and help solve the issues facing the oceans and their connection to our changing climate and show an increased interest in STEM careers related to ocean conservation.
Better understanding guests’ sense of belonging can explain why some feel quite at home in museums while others would never consider visiting. To do so, we start by developing a model of belonging uniquely suited for museums and cultural institutions. Based on literature and expert interviews, it includes three elements of belonging: Inclusion, Place Belongingness and Context of the visit. This study presents an easy-to-use survey instrument designed to measure all aspects of the model. It adapts two previously published scales while introducing the Cultural Context Belonging Scale, newly
This evaluation report provides a brief review of the National Science Foundation (NSF) planning grant, Creating an Early Childhood STEM Ecosystem, as of August 2019. The purpose of the evaluation was to provide an external, independent overview of the work completed and some of the lessons learned to date.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Persons who are deaf or hard of hearing are underrepresented in the STEM workforce. A key factor is lack of awareness of STEM careers or of examples of STEM professionals. SWS has developed 8 video stories for viewing at home or while attending a boys and girls club. Evaluation will provide new knowledge about design, use, and potential impact of the stories on our audience’s interest in pursuing STEM and possibly a STEM career.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
The archaeology after-school program, geared towards rural middle school students, explores the ability to teach STEM through archaeology. The multidisciplinary nature of archaeology makes it a useful vehicle for teaching a variety of STEM disciplines (e.g., biology, geology, ecology, zoology, physics, chemistry, mathematics, etc.). Its compatibility with hands-on activities, deep thinking skills, and scientific reasoning matches STEM learning goals.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
How does a long-lasting, statewide, out-of- school science learning experience influence how key stakeholders think about the value of out-of-school learning and its intersection with in-school learning?
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Thousands of webcams available to the public are operated by STEM organizations, such as zoos, museums, and government agencies. However, as of yet no research has quantified any aspect (cognitive, behavioral, or emotional) of viewer outcomes. Our objective is to build foundational knowledge about basic aspects of STEM webcams in the United States (US) from the perspectives of both practitioners and viewers.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Many informal learning institutions use STEAM approaches to engage diverse learners. Our project aims to support educators in libraries, museums, and after school programs through a STEAM professional development (PD) series. Our PD approach is centered around a set of core STEAM practices that prioritize STEAM mindset and identity work. Participants engage in exemplar activities and design new experiences for their specific teaching and learning contexts. The series involves in- person sessions, online training, and team
This poster was presented at the 2021 NSF AISL Awardee Meeting.
This project presents a framework of outcome progressions developed through a virtual convening.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
This project is a retrospective study to explore the long-term impact of STEM programming. The study follows up with participants to ask questions like "Where are they now? What mattered? What difference did it make? and What’s next?"
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Makerspaces and making-related programs are often inaccessible, unaffordable, or simply not available to underserved youth. This three-year, Innovations in Development project involves partnership with four Recreation Centers (two each in Baltimore and Pittsburgh) to (1) train educators in equity-oriented approaches to making, (2) create four learning hubs, (3) develop and test equity-based curricula in each space, and (4) establish a replicable Localization Toolkit for future implementation in other communities.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Head Start on Engineering is an ongoing initiative focused on empowering families to use engineering to help their children thrive. We aspire to collaborate as equal partners with the communities we serve and inform a more equitable vision for engineering education in our society.