The Long Island Children's Museum, in partnership with the Westbury School District, will expand its Westbury STEM Partnership program to provide additional professional development and ongoing support for teachers, and experiential STEM (science, technology, engineering, and math) learning opportunities for both first- and second-grade students in their classrooms and at the museum. The program will support inquiry-based, hands-on STEM learning in a high-need school district neighboring the museum, provide professional development to teachers, bring students to the museum to experience exhibits and programs, and make the museum's education staff available to educators for mentoring and content support as they integrate new teaching strategies into their classrooms. The project will promote improved STEM teaching and student learning by supporting teachers in integrating inquiry-based teaching strategies, enriching experiential learning for students both in and out of the classroom, and strengthening local school and community partnerships.
Pacific Science Center will expand its Science, Technology, Engineering and Math—Out-of-School Time (STEM-OST) model to new venues in the Puget Sound region to improve science literacy and increase interest in STEM careers for youth. STEM-OST brings hands-on lessons and activities in physics, engineering, astronomy, mathematics, geology, and health to elementary and middle school children in underserved communities throughout the summer months. The center will modify lessons and activities to serve students in grades K-2, align the curriculum with the Next Generation Science Standards, and increase the number of Family Science Days and Family Science Workshops offered to enhance parent involvement in STEM learning. The program will employ a tiered mentoring approach with outreach educators, teens, and education volunteers to increase interest in STEM content and provide direct links between STEM and workforce preparedness.
Summative evaluation of the Worldviews Network, a NOAA-funded project comprised of institutions trying to create an innovative approach for engaging the public with topics of human induced global change. The project's approach sought to 1) leverage the power of immersive environments within informal science institutions (ISIs), such as planetariums and portable domes, by 2) incorporating visualizations of scientific data sets about relevant social-ecological issues as they relate to "planetary boundaries," framed by 3) a systems-based narrative approach that incorporated cosmic, global, and
These resources are designed to identify opportunities to improve training for educators and researchers during implementation of the Living Laboratory model. The Data Collection Guidelines provide general instructions and tips for conducting evaluation through observations of (and/or interviews with) visitors. Two versions of each instrument (Researcher-Caregiver Conversations Instrument and Research Toy Interactions Instrument) are included: one can be modified and printed for data collection; the second is an annotated version, which includes more detailed instructions for each item in the
The Lawrence Hall of Science will implement the "Mobile Inventor's Lab," a project to extend the benefits of an ongoing outreach program into a model that can serve visitors at a variety of locations in communities underserved by local science education organizations. The museum will refine its engineering design experiences to be easily reconfigured and delivered in a variety of locations, and develop activities and kits for library and community partner staff. This project will expand the impact of the hall's educational resources and offer audiences the opportunity to interact with and learn about engineering design experiences in their own communities.
The Museum of Science and Industry (MOSI), in collaboration with the Tampa Community Development Corporation (CDC), will create a youth STEAM (science, technology, engineering, arts, and mathematics) program designed by East Tampa neighborhood participants for the neighborhood. The STEAM program will be a first of its kind in the area and will bring a continuum of experiences in STEAM fields to underserved middle and high school students, as well as volunteer participants, who come from the East Tampa neighborhood. Initial programming topics for career exploration include astronomy/cosmology and space exploration, environmental sciences, engineering, robotics, crime scene forensics, and medical explorations. The project will expand the museum's ability to create a STEAM continuum, increase interest in STEAM careers, and to increase awareness of skills necessary to be successful in STEAM careers.
This document presents an overview of the quantitative survey data findings from the SL+ Equity Pathways in Informal Science Learning project. Further qualitative analysis on some of the open response data is yet to be completed. Findings are grouped into four areas: about the individuals taking part in the survey; their definitions and understanding of equity and related terms; their current equity practice; and their practices around equity work including reading, talking with colleagues and evaluation.
This Research & Practice Agenda is a synthesis of findings from the Youth Access & Equity in Informal Science Learning (ISL) partnership, a UK-US researcher-practitioner project, funded by the Science Learning+ Initiative. Activities included a survey administered in the UK and US with 134 ISL researchers and/or practitioners; workshops with 111 participants in both the UK and US; a literature review; and a joint UK/US workshop conducted in the UK. This set of activities generated a range of data, resources and raised questions, both research questions and questions of practice, which we have
This infographic reports findings from the Youth Access & Equity in Informal Science Learning (ISL) project, a UK-US researcher-practitioner partnership funded by the Science Learning+ Phase 1 scheme. Our project focuses on young people aged 11-14 primarily from under-served and non-dominant communities and includes researchers and practitioners from a range of ISL settings: designed spaces (e.g. museums, zoos), community-based (e.g. afterschool clubs) and everyday science spaces (e.g. science media).
This briefing paper reports findings from the Youth Access & Equity in Informal Science Learning (ISL) project, a UK-US researcher-practitioner partnership funded by the Science Learning+ Phase 1 scheme. Our project focuses on young people aged 11-14 primarily from under-served and non-dominant communities and includes researchers and practitioners from a range of ISL settings, including designed spaces (eg museums, zoos), community-based (e.g. afterschool clubs) and everyday science spaces (e.g. science media).
This briefing paper reports findings from the Youth Access & Equity in Informal Science Learning (ISL) project,
a UK-US researcher-practitioner partnership funded by the Science Learning+ scheme. Our project focuses on young people aged 11-14 primarily from under-served and non-dominant communities and includes researchers and practitioners from a range of ISL settings: designed spaces (e.g. museums, zoos), community-based (e.g. after school clubs) and everyday science spaces (e.g. science media).
The Museum of Science, Boston will prototype several exhibit elements to be included in the Charles River Gallery, a new 3,000-square-foot exhibition gallery atop the Charles River Dam that explores the connection between the science of the natural world and that of the engineered world. The exhibits will be fabricated using the concepts of universal design in an ongoing effort to make the museum's offerings available to the greatest number of people, regardless of age, background, and ability. Through a combination of surveys and observational studies, museum staff will evaluate the effectiveness of proposed gallery components and use the results to improve visitor experience and comprehension of the new exhibit themes. The prototyping activities will also allow the museum to investigate how cross-disciplinary studies enable better understanding of human interaction in complex environments.