This article describes the research and development of an NSF-funded, five-year experimental program to strengthen informal (out-of-school) STEM learning by youth in five rural communities. The central component of the model was a cadre of community members known as ‘STEM Guides’ who were hired to work as brokers between youth and the STEM learning resources potentially available to them. These STEM Guides were respected adults with credible connections to youth, flexible schedules, the ability to travel within the community, and enthusiasm for identifying local STEM resources. The Guides were
This document is the final summative evaluation report written by EDC, the external evaluator of the STEM Guides project. The report concludes that the project was highly ambitious, with many dynamic and evolving pieces. It was deemed successful as a model of brokering connections between students aged 10-18 and STEM resources and opportunities in rural Maine communities. The STEM Guides program contributed to the increase in STEM awareness within each community, as well as connecting youth with interesting and relevant STEM experiences.
Natural disasters are increasing at a rapid rate, with the Centre for Research on the Epidemiology of Disasters reporting that climate-related disasters occurred more than twice as frequently, on average, from 2000 to 2015 in comparison to the 1980s. Disaster education, on the other hand, is sparse and unsystematic. The goal of our work was to develop brief and impactful educational interventions, accessible to teens throughout the country, and that focused on using technology to confront natural disasters. We did this through the Teen Science Café Network, a group that sponsors out-of-school
COVID-19 has put science in a tricky spot. The good news, as National Academy of Sciences President Marcia McNutt explains, is that scientific expertise is back in high demand: “When the chips are down and everything is on the line and you can be the next person in the hospital bed, it’s the experts that you want to listen to.” But there’s a serious potential downside for science in having the public’s ear: today’s high-profile expert assertions can be disproven by tomorrow’s events. For example, if public health interventions such as social distancing are effective, COVID-19-related deaths in
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TEAM MEMBERS:
Dietram ScheufeleNicole KrauseIsabelle FreilingDominique Brossard
The purpose of this study is to develop an instrument to assess civic scientific literacy measurement (SLiM), based on media coverage. A total of 50 multiple-choice items were developed based on the most common scientific terms appearing in media within Taiwan. These questions covered the subjects of biology (45.26%, 22 items), earth science (37.90%, 19 items), physics (11.58%, 6 items) and chemistry (5.26%, 3 items). A total of 1034 students from three distinct groups (7th graders, 10th graders, and undergraduates) were invited to participate in this study. The reliability of this instrument
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TEAM MEMBERS:
Carl-Johan RundgrenShu-Nu Chang RundgrenYuen-Hsien TsengPei-Ling LinChun-Yen Chang
This article presents a metalogue discussion about the two focus articles and the six associated review essays on the topic of conceptual change as it applies to research, and science teaching and learning in a museum setting. Through the lenses of a sociocultural perspective of learning we examine the applicability of the ideas presented in the forum for museums and museum educators. First we reflect on the role that emotions can play in concept development; second, we reflect on the role of language, talk, and gestures to concept development and conceptual change in the short-lived nature of
The purpose of this study was to examine the nature of docent expertise. To achieve this purpose, the following questions guided the research: 1) What are the characteristics that define an expert docent? 2) What types of learning experiences lead to the development of expertise? 3) How does the museum context shape docent learning? and 4) What is the process for becoming an expert docent?
A qualitative research approach was employed. In-depth interviews were conducted with twelve participants to obtain data on how museum docents learned their craft and developed expertise. A purposeful
The National Federation of the Blind (NFB), in partnership with scholars from Utah State University and educators from the Science Museum of Minnesota (SMM), has developed the Spatial Ability and Blind Engineering Research (SABER) project to assess and improve the spatial ability of blind teens in order to broaden their participation in STEM fields. The goals of the project include:
Contribute to the knowledge base of effective practices regarding informal STEM education for the blind, particularly relating to the development of spatial reasoning abilities.
Educate families, blind
Identifying private gardens in the U.K. as key sites of environmental engagement, we look at how a longer-term online citizen science programme facilitated the development of new and personal attachments of nature. These were visible through new or renewed interest in wildlife-friendly gardening practices and attitudinal shifts in a large proportion of its participants. Qualitative and quantitative data, collected via interviews, focus groups, surveys and logging of user behaviours, revealed that cultivating a fascination with species identification was key to both ‘helping nature’ and wider
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TEAM MEMBERS:
Nirwan SharmaSam GreavesAdvaith SiddharthanHelen AndersonAnnie RobinsonLaura Colucci-GrayAgung Toto WibowoHelen BostockAndrew SalisburyStuart RobertsDavid SlawsonRené van der Wal
Online citizen science platforms increasingly provide types of infrastructural support previously only available to organisationally-based professional scientists. Other practices, such as creative arts, also exploit the freedom and accessibility afforded by the World Wide Web to shift the professional-amateur relationship. This paper compares communities from these two areas to show that disparate practices can learn from each other to better understand their users and their technology needs. Three major areas are discussed: mutual acknowledgement, infrastructural support, and platform
We developed a multi-touch interface for the citizen science video game Foldit, in which players manipulate 3D protein structures, and compared multi-touch and mouse interfaces in a 41-subject user study. We found that participants performed similarly in both interfaces and did not have an overall preference for either interface. However, results indicate that for tasks involving guided movement to dock protein parts, subjects using the multi-touch interface completed tasks more accurately with fewer moves, and reported higher attention and spatial presence. For tasks involving direct
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TEAM MEMBERS:
Thomas MuenderSadaab Ali GulaniLauren WestendorfClarissa VerishRainer MalakaOrit ShaerSeth Cooper
The Miami Children’s Museum (MCM) contracted RK&A to conduct a summative evaluation of the Construction Zone exhibition, which was funded in part by IMLS. The evaluation focused on understanding the overall experience for walk-in visitors to the exhibition. It also explored visitor experiences with three specific exhibits with attention to problem-solving, experimentation with building materials, and collaboration.
How did we approach this study?
RK&A used two methodologies to evaluate the exhibition: interviews and focused observations. RK&A conducted 51 open-ended interviews with a