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Peer-reviewed article

Comparison of mouse and multi-touch for protein structure manipulation in a citizen science game interface

January 17, 2019 | Media and Technology, Public Programs

We developed a multi-touch interface for the citizen science video game Foldit, in which players manipulate 3D protein structures, and compared multi-touch and mouse interfaces in a 41-subject user study. We found that participants performed similarly in both interfaces and did not have an overall preference for either interface. However, results indicate that for tasks involving guided movement to dock protein parts, subjects using the multi-touch interface completed tasks more accurately with fewer moves, and reported higher attention and spatial presence. For tasks involving direct selection and dragging of points, subjects using the mouse interface performed fewer camera adjustments.

TEAM MEMBERS

  • Thomas Muender
    Author
    University of Bremen
  • Sadaab Ali Gulani
    Author
    Northeastern University
  • Lauren Westendorf
    Author
    Wellesley College
  • Clarissa Verish
    Author
    Wellesley College
  • Rainer Malaka
    Author
    University of Bremen
  • Orit Shaer
    Author
    Wellesley College
  • Seth Cooper
    Author
    Northeastern University
  • Citation

    ISSN : 1824-2049
    DOI : doi.org/10.22323/2.18010205
    Publication Name: Journal of Science Communication
    Volume: 18
    Number: 1
    Resource Type: Research Products
    Discipline: Computing and information science | General STEM
    Audience: General Public | Museum/ISE Professionals | Scientists
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Public Programs | Citizen Science Programs

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