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resource research Media and Technology
Designs for CSCL (Computer-Supported Collaborative Learning) applications usually presume a desktop or laptop computer. Yet future classrooms are likely to be organized around Wireless Internet Learning Devices (WILD) that resemble graphing calculators, Palm, or Pocket-PC handhelds, connected by short-range wireless networking. WILD learning will have physical affordances that are different from today’s computer lab, and different from classrooms with 5 students per computer. These differing affordances may lead to learning activities that deviate significantly from today’s images of K-12 CSCL
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TEAM MEMBERS: Jeremy Roschelle Roy Pea
resource research Media and Technology
Mobile technologies are a familiar part of the lives of most teachers and students in the UK today. We take it for granted that we can talk to other people at any time, from wherever we may be; we are beginning to see it as normal that we can access information, take photographs, record our thoughts with one device, and that we can share these with our friends, colleagues or the wider world. Newer developments in mobile phone technology are also beginning to offer the potential for rich multimedia experiences and for location-specific resources. The challenge for educators and designers
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TEAM MEMBERS: Laura Naismith Peter Lonsdale Giasemi Vavoula Mike Sharples
resource research Media and Technology
Given the role played by the informal sector in training and supporting educators and science learners within the formal sector, how might the informal sector respond to the NGSS? We answer this question by considering two further questions: (1) In what ways is the informal science education sector positioned to engage with and support NGSS? and (2) Where are points of mismatch between NGSS and ISE?
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resource research Media and Technology
Many informal science and mathematics education projects employ multiple media, but studies typically have investigated learning from a single medium, rather than multiple media. The present research, funded by the National Science Foundation, used Cyberchase(a multiple-media, informal mathematics project targeting 8-to 11-year-olds, produced by Thirteen/WNET) to investigate synergy among multiple media components and how they interact to yield cumulative educational outcomes.
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TEAM MEMBERS: Shalom Fisch Richard Lesh Elizabeth Motoki Sandra Crespo Vincent Melfi
resource research Media and Technology
"Hybrid spaces for science learning" refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Learning science within hybrid spaces can be a fun, engaging, and reflective experience. Further, hybrid spaces are inherently social, facilitating dialogue and social exchange, as well as the construction of knowledge, paralleling the nature of contemporary science. This symposium brings together several research programs that address learning "across contexts" that span classroom activities
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TEAM MEMBERS: Ole Smordal Jim Slotta Tom Moher Michelle Lui Alfredo Jornet
resource research Media and Technology
Youth participants in an informal after school science program created a multimodal digital video public service announcement video. This paper considers the counterstories that emerge within the video and during the making of the video that challenge existing definitions of science literacy. The investigation suggests youth engage in expansive learning where vertical knowledge and horizontal knowledge inform their actions toward community based energy issues. Vertical knowledge describes the scientific knowledge youth engage while horizontal knowledge refers to the locally situated knowledge
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TEAM MEMBERS: Takumi Sato Angela Calabrese Barton
resource research Media and Technology
In recent years, many technological interventions have surfaced, such as virtual worlds, games, and digital labs, that aspire to link young people's interest in media technology and social networks to learning about science, technology, engineering, and math (STEM) areas. Despite the tremendous interest surrounding young people and STEM education, the role of school libraries in these initiatives is rarely examined. In this article, we outline a sociocultural approach to explore how school library programs can play a critical role in STEM education and articulate the need for research that
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TEAM MEMBERS: Mega Subramaniam June Ahn Kenneth Fleischmann Allison Druin
resource research Informal/Formal Connections
The middle grades are a crucial time for girls in making decisions about how or if they want to follow science trajectories. In this article, the authors report on how urban middle schoolgirls enact meaningful strategies of engagement in science class in their efforts to merge their social worlds with the worlds of school science and on the unsanctioned resources and identities they take up to do so. The authors argue that such merging science practices are generative both in terms of how they develop over time and in how they impact the science learning community of practice. They discuss the
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TEAM MEMBERS: Edna Tan Angela Calabrese Barton Ann Rivet
resource research Media and Technology
The purpose of this article is to discuss the media effects approach broadly, to point out limitations the traditional approach imposes on the field, and to discuss a “mix of attributes” approach with a focus on the study of “new” technologies for the dissemination of news. It is argued that the mix of attributes approach would better serve to advance both theory and empirical research, not only in the area of new media technologies, but also for more traditional media effects research.
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TEAM MEMBERS: William Eveland
resource research Media and Technology
In this article, we review concepts, measures, and strategies that can be applied to opinion-leader campaigns on climate change. These campaigns can be used to catalyze wider political engagement on the issue and to promote sustainable consumer choices and behaviors. From past research, we outline six relevant categories of self-designated opinion-leaders, detailing issues related to identification, recruitment, training, message development, and coordination. We additionally analyze as prominent initiatives Al Gore's The Climate Project and his more recent We campaign, which combines the
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TEAM MEMBERS: Matthew Nisbet John Kotcher
resource research Media and Technology
Digital information and communication technologies (ICTs) are novelty tools that can be used to facilitate broader involvement of citizens in the discussions about science. The same tools can be used to reinforce the traditional top-down model of science communication. Empirical investigations of particular technologies can help to understand how these tools are used in the dissemination of information and knowledge as well as stimulate a dialog about better models and practices of science communication. This study focuses on one of the ICTs that have already been adopted in science
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TEAM MEMBERS: Inna Kouper
resource research Informal/Formal Connections
This article examines how effectively a curriculum designed for a sixth grade classroom in a low income urban middle school was adapted utilize the funds of knowledge that existed among the students. The author discusses how all students draw on information that they obtain from their environment in the classroom and that this is often difficult for students in science classrooms in urban areas. The curriculum that is examined was for a unit that explored food and nutrition. The authors examine what funds of knowledge the students did bring into the classroom and how they were able to utilize
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TEAM MEMBERS: Angela Calabrese Barton Edna Tan