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resource research Media and Technology
Presentation on NSF grant DRL-0540418 (""QUEST: Exploring our Natural World"") presented at the CAISE Convening on Organizational Networks, November 17th, 2011."") presented at the CAISE Convening on Organizational Networks, November 17th, 2011.
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TEAM MEMBERS: Sue Ellen McCann
resource research Media and Technology
This article describes elements of an approach to research and development called design-based implementation research. The approach represents an expansion of design research, which typically focuses on classrooms, to include development and testing of innovations that foster alignment and coordination of supports for improving teaching and learning. As in policy research, implementation is a key focus of theoretical development and analysis. What distinguishes this approach from both traditional design research and policy research is the presence of four key elements: (a) a focus on
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TEAM MEMBERS: Bill Penuel Barry Fishman Britt Haugan Cheng Nora Sabelli
resource research Media and Technology
This study utilized digital media in the form of still photographs and video-clips of students’ visits to a science centre to stimulate recall of the visit and to explore the extent to which students were cognitively engaged, specifically looking at the meaning they constructed. Students were asked what was happening in the clip or photo, how the exhibit “worked” what they thought the exhibit was trying to show them, and whether or not they enjoyed the exhibit. The study found that the visits to science centres were highly memorable experiences for students and that students were highly
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TEAM MEMBERS: Elaine Regan
resource research Media and Technology
If you are using or considering using video as a research tool in informal settings, this paper provides multiple perspectives on approaches to video-clip selection, video data analysis, video data management and sharing, and the ethics of using video. It raises fundamental questions that can guide your use of video in informal settings.
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TEAM MEMBERS: Bronwyn Bevan
resource research Media and Technology
This article provides a summary of computer tools and environments designed to support collaborative inquiry learning. It offers ISE practitioners an informative introduction to computer-based tools and activities currently available in classrooms and, by identifying the ways in which such tools support inquiry, may help readers to reflect on how their own activities support inquiry.
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TEAM MEMBERS: Heather King
resource research Media and Technology
The researcher of this study presents definitive arguments for the need to move beyond a “school-centric” approach to studying how people learn. Citing ecological perspectives on learning, this paper claims that for an understanding of how people develop interests, participation, and fluency in a given domain, it is necessary to first examine how these interests are developed and nurtured across time and settings. The researcher provides three case studies of teens who familiarized themselves with electronic technologies, each of them following different pathways, all of which spanned multiple
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TEAM MEMBERS: Bronwyn Bevan
resource evaluation Media and Technology
Ice Planet Earth (IPE) was a three-year NSF-Funded grant, with a focus on building awareness and understanding of polar processes and designed to coincide with the International Polar Year, which took place from March 2007-March 2009. A key feature of the IPE project was the development of 'Ice Worlds', a planetarium style film designed for both general audiences and for students/youth. IPE was a collaboration between the University of New Hampshire, and the following institutions: The Carnegie Museum of Natural History in Pittsburgh; the Houston Museum of Natural Sciences; the Louisiana Art
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TEAM MEMBERS: Judah Leblang Elizabeth Osche University of New Hampshire
resource evaluation Media and Technology
This is a mid-term analysis of the on-line user survey and the URCHIN usage data.
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TEAM MEMBERS: Magdalena Rood University of Texas at Austin
resource evaluation Media and Technology
In 2008, the WGBH Educational Foundation, along with the Association of Computing Machinery, was awarded a grant from the National Science Foundation, Directorate for Computer and Information Science and Engineering, under the Broadening Participation in Computing Program (NSF 0753686). The purpose of the grant was to develop a major new initiative to reshape the image of computing among college-bound high school students. Based on its market research results, WGBH developed a website and other resources that were intended for use by teachers, parents and students. Concord Evaluation Group
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
WGBH Boston (wgbh.org) was awarded a grant from the National Science Foundation to, in part, develop outreach materials based on the children's television series FETCH! with Ruff Ruffman. The outreach materials were designed to help typically underserved kids learn about science in informal camp or after-school settings. The centerpiece of this effort was the Camp FETCH! Guide (the Guide). The Guide is meant for anyone who wants to lead hands-on science activities with six- to ten-year-olds: camp counselors, afterschool providers, teachers, librarians, museum staff, and others. WGBH hired
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TEAM MEMBERS: Christine Paulsen WGBH Sharon Carroll
resource evaluation Media and Technology
The Take Two Institutional Research Study was an ethnographic case study of the contributions of Web 2.0 philosophy and technologies to museum practice and staff development at the Museum of Life and Science in Durham, North Carolina. It used a naturalistic methodology to investigate staff members' relationships with each other and their publics as the Museum developed and embraced a philosophy of Web 2.0 experimentation, shared authority, and co-creation. An important element in developing Web 2.0 culture at the Museum of Life and Science was leadership that encouraged experimentation and
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TEAM MEMBERS: Selinda Research Associates, Inc.. University of Washington Museum of Life and Science Eric Gyllenhaal Deborah Perry kris morrissey
resource evaluation Media and Technology
WGBH has produced NOVA scienceNOW (NsN) since 2005, with major funding from the National Science Foundation, the Howard Hughes Medical Institute, and the Alfred. P. Sloan Foundation. Along with the associated web site and outreach initiative, all NsN resources share the overarching goals of: (a) increasing the public's use of multimedia resources to learn about current science research, (b) increasing public awareness and understanding of cutting edge science content and its relevance to their lives, and (b) increasing public engagement in science-related activities. Goodman Research Group
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TEAM MEMBERS: Elizabeth Bachrach WGBH Kate Parkinson Irene Goodman