Diversity in the STEM workforce is essential for expanding the talent pool and bringing new ideas to bear in solving societal problems, yet entrenched gaps remain. In STEM higher education, students from certain racial and ethnic groups continue to be underrepresented in STEM majors and fields. Colleges and universities have responded by offering precollege STEM programs to high school students from predominantly underrepresented groups. These programs have been shown to positively affect students' analytical and critical thinking skills, STEM content knowledge and exposure, and self-efficacy through STEM-focused enrichment and research experiences. In fact, salient research suggests that out-of-school-time, precollege STEM experiences are key influencers in students' pursuit of STEM majors and careers, and underscore the value of precollege STEM programs in their ability to prepare students in STEM. This NSF INCLUDES Alliance: STEM PUSH - Pathways for Underrepresented Students to Higher Education Network - will form a national network of precollege STEM programs to actualize their value through the creation, spread and scale of an equitable, evidence-based pathway for university admissions - precollege STEM program accreditation. Building on several successful NSF INCLUDES Design and Development Launch Pilots, this Alliance will use a networked improvement community approach to transform college admissions by establishing an accreditation process for precollege STEM programs in which standards-based credentials serve as indicators of program quality that are recognized by colleges and universities as rigorous and worthy of favorable consideration during undergraduate admissions processes. Given the high enrollment of students from underrepresented groups in precollege STEM programs, the Alliance endeavors to broaden participation in STEM by maximizing college access and STEM outcomes in higher education and beyond.
The STEM PUSH Network is a national alliance of precollege STEM programs, STEM and culturally responsive pedagogy experts, formal and informal education practitioners, college admissions professionals, the accreditation sector, and other higher education representatives. The Alliance will establish a formidable collaborative improvement space using the networked improvement community model and a "next generation" accreditation model that will serve as a mechanism for communicating the power of precollege programs to admissions offices. Framing this work is the notion that the accreditation of precollege STEM programs is an equitable supplemental admissions criterion to the current, often cited as a culturally biased, standardized test score-based system. To achieve its shared vision and goals, the Alliance has four key objectives: (1) establish and support a national precollege STEM program networked community, (2) develop a standards-based precollege STEM program accreditation system to broaden participation in STEM, (3) test and validate the model within the networked improvement community, and (4) spread, scale, and sustain the model through its backbone organization, the STEM Learning Ecosystem Community of Practice. Each objective will be closely monitored and evaluated by an external evaluator. In addition, the data infrastructure developed through this Alliance will provide an unprecedented opportunity to advance scholarship in the fields of networked improvement community design and development, the efficacy of STEM precollege programs, and effective practices for broadening participation pathways from high school to higher education. By the end of five years, the STEM PUSH Network will transform ten urban ecosystems across the country into communities where students from underrepresented groups have increased college access and therefore, entree to STEM opportunities and majors in higher education. The model has the potential to be replicated by another 80 STEM ecosystems that will have access to Alliance materials and strategies through the backbone organization.
This NSF INCLUDES Alliance is funded by NSF Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science (NSF INCLUDES), a comprehensive national initiative to enhance U.S. leadership in discoveries and innovations by focusing on diversity, inclusion and broadening participation in STEM at scale. It is also co-funded by the NSF Innovative Technology Experiences for Students and Teachers program and the Advancing Informal STEM Learning Program.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS:
Alison Slinskey LeggJan MorrisonJennifer IritiAlaine AllenDavid Boone
resourceprojectProfessional Development, Conferences, and Networks
The National Science Teachers Association will convene a conference that will bring together STEM researchers and practitioners to review the growing connected science learning movement. A connected science learning environment has been described as a robust science ecology containing a wide variety of programs, across a range of institutions and places, allowing youth different and multiple ways to engage with STEM. Such environments can include small partnerships, such as a science museum and K-12 schools, or a large, community-wide network of a variety of organizations such as K-12 schools, museums, universities, government agencies, and community organizations. The conference will bring together over forty participants, who will meet in a series of several online meetings. The conference will result in a series of papers, articles in the online Connected Science Learning journal and other publications, a series of webinars and online forums where participants can engage with themes identified in the conference, and conference presentations at the annual meetings of organizations including the National Science Teachers Association, the Association of Science-Technology Centers, and others. This award is funded by the Advanced Informal STEM Learning program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
The conference will: (1) document the research foundation that supports and demonstrates the impact and value of high-quality connected science learning experiences; (2) identify areas for which future research is recommended; and (3) provide effective, practitioner-focused resources that advance connected STEM learning. The conference will include participants that represent a wide range of researchers and practitioners in informal and formal STEM education, as well as representing gender, racial/ethnic and geographical diversity. The results and products of the conference will be instrumental in developing the understanding and appreciation for connecting STEM learning and ultimately improving connected STEM learning for K-12 youth. The importance of emphasizing diversity, equity, and accessibility will be strongly represented in the key evidence identified through the conference and will be reflected in the resources that will be disseminated to a broader audience.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
The goal of the National Science Foundation?s Research Coordination Network (RCN) program is to advance a field or create new directions in research or education by supporting groups of investigators to communicate and coordinate their research, training and educational activities across disciplinary, organizational, geographic and international boundaries. This RCN will bring together scholars and practitioners working at the intersection of equity and interdisciplinary making in STEM education. Making is a culture that emphasizes interest-driven learning by doing within an informal, peer-led and creative social environment. Hundreds of maker spaces and maker-oriented classroom pedagogies have developed across the country. Maker spaces often include digital technologies such as computer design, 3-D printers, and laser cutters, but may also include traditional crafts or a variety of artist-driven creations. The driving purpose of the project is to collectively broaden STEM-focused maker participation in the United States through pursuing common research questions, sharing resources, and incubating emergent inquiry and knowledge across multiple working sites of practice. The network aims to build capacity for research and knowledge, building in consequential and far-reaching mechanisms to leverage combined efforts of a core group of scholars, practitioners, and an extended network of formal and informal education partners in urban and rural sites serving people from groups underrepresented in STEM. Maker learning spaces can be particularly fruitful spaces for STEM learning toward equity because they foster interest-driven, collective, and community-oriented learning in making for social and community change. The network will be led by a team of multi-institutional and multi-disciplinary researchers from different geographic regions of the United States and guided by a steering committee of prominent researchers and practitioners in making and equity will convene to facilitate network activities.
Equitable processes are rooted in a commitment to understand and build on the skills, practices, values, and knowledge of communities marginalized in STEM. The research network aims to fill in gaps in current understandings about making and equity, including the many ways different projects define equity and STEM in making. The project will survey the existing research terrain to develop a dynamic and cohesive understanding of making that connects to learners' STEM ideas, communities, and historical ways of making. Additionally, the network will collaboratively develop central research questions for network partners. The network will create a repository for ethical and promising practices in community-based research and aggregate data across sites, among other activities. The network will support collaboration across a multiplicity of making spaces, research institutions, and community organizations throughout the country to share data, methodologies, ways of connecting to local communities and approaches to robust integration of STEM skills and practices. Project impacts will include new research partnerships, a dissemination hub for research related to making and equity, professional development for researchers and practitioners, and leveraging collective research findings about making values and practices to improve approaches to STEM-rich making integration in informal learning environments. The project is funded by NSF's Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of settings. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
This RAPID award is made by the AISL program in the Division of Research on Learning in the Directorate for Education and Human Resources, using funds from the Coronavirus Aid, Relief, and Economic Security (CARES) Act. COVID-19 presents a national threat to the health of children and families, presenting serious implications for the mental and physical health of children. This project addresses two critical aspects of the impact on COVID-19 on families: (a) the large-scale shift to at-home learning based on nationwide school closures and (b) the critical need for families to understand the basic science of virus transmission and prevention. To address these needs, the project team will develop a series of STEM activities for families with children in grades K-6 that make use of items readily available in most households. The activities help children and their families learn about viruses, virus transmission, and virus prevention while also developing other STEM-skills, particularly related to engineering design. Importantly, the project team also considers the emotional well-being of children and families during the disruption of the COVID-19 pandemic. Led by researchers from Indiana University and Binghamton University, and experts in educational resource development from Science Friday (a non-profit organization dedicated to increasing the public's access to science and scientific information through podcasts, digital videos, original web articles, and educational resources for teachers and informal educators) the project is further supported by partnerships with the New York Hall of Science, Amazeum (AR), the Gulf of Maine Research Institute (ME), The Tech Museum of Innovation (CA), the Indiana State Museum, and Kopernik Observatory Science Center (NY). The activities will be shared with families through live-streamed web sessions that introduce the activity, give tips to adults for facilitation, share a bit on related STEM careers and engage the audience in dialog about the activity and their current experiences. Versions of the sessions that are recorded will be edited and include closed-captioning and subtitles in multiple languages before being posted on platforms such as YouTube.
This project uses a design-based research approach to investigate strategies for enabling families to actively engage with STEM while home and away from their traditional institutions during a period of crisis. The research components focus on:
Engagement: How do families engage in the activity tasks, in terms of processes, practices, and use of resources? Who participated, why did they choose to participate and how did they engage (including modification of activities)? What barriers prevented interested families from completing activities?
Impact: How did the activities change participants? feelings of: a) efficacy around STEM and b) connectedness/ isolation, during extended school closures?
The Activities: Which activities had the greatest uptake? How many activity ideas were submitted by those outside of the team? What was the age/content focus of each of these activities?
The researchers will analyze social media data (including data on resource downloads and use of tracked links, YouTube and Facebook views, comment threads during livestreams and Likes/Shares/Follows across social media sites) to refine and improve the activities and programming as well as learn about the ways families are engaging in the activities. The researchers will solicit survey responses from website visitors to gather more information on participants, why they participated, how they engaged and how the activities impacted participants? efficacy around STEM and their feelings of connectedness or isolation. The researchers will also ask participants to submit images, videos and text that describes what they are making and their process along the way. Analysis of this data would lead to insights on how children and families use STEM language and practices; how children and families ask questions and use COVID-19-related and other information as part of their design work; and how ideas are formed, shaped and refined as families engage in design and making. While the project focuses on a unique opportunity to collect data on family STEM engagement as families respond to disruptions from the COVID-19 pandemic, this project and its findings will provide a knowledge base that can be utilized to inform future responses to national emergencies, other work aimed at promoting family learning at home, and approaches to supporting children in open-ended problem solving.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
The Center for Integrated Quantum Materials pursues research and education in quantum science and technology. With our research and industry partners, the Museum of Science, Boston collaborates to produce public engagement resources, museum programs, special events and media. We also provide professional development in professional science communication for the Center's students, post-docs, and interns; and coaching in public engagement. The Museum also sponsors The Quantum Matters(TM) Science Communication Competition (www.mos.org/quantum-matters-competition) and NanoDays with a Quantum Leap. In association with CIQM and IBM Q, the Museum hosted the first U.S. museum exhibit on quantum computing.
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TEAM MEMBERS:
Robert WesterveltCarol Lynn AlpertRay AshooriTina Brower-Thomas
The employment demands in STEM fields grew twice as fast as employment in non-STEM fields in the last decade, making it a matter of national importance to educate the next generation about science, engineering and the scientific process. The need to educate students about STEM is particularly pronounced in low-income, rural communities where: i) students may perceive that STEM learning has little relevance to their lives; ii) there are little, if any, STEM-related resources and infrastructure available at their schools or in their immediate areas; and iii) STEM teachers, usually one per school, often teach out of their area expertise, and lack a network from which they can learn and with which they can share experiences. Through the proposed project, middle school teachers in low-income, rural communities will partner with Dartmouth faculty and graduate students and professional science educators at the Montshire Museum of Science to develop sustainable STEM curricular units for their schools. These crosscutting units will include a series of hands-on, investigative, active learning, and standards-aligned lessons based in part on engineering design principles that may be used annually for the betterment of student learning. Once developed and tested in a classroom setting in our four pilot schools, the units will be made available to other partner schools in NH and VT and finally to any school wishing to adopt them. In addition, A STEM rural educator network, through which crosscutting units may be disseminated and teachers may share and support each other, will be created to enhance the teachers’ ability to network, seek advice, share information, etc.
This application requests support to enable a team of experienced science educators and biomedical and behavioral health network scientists to develop and implement the Worlds of Connections curriculum. Most middle school students are familiar with patient care-related health careers (e.g., nurses, dentists, surgeons), but few know about emerging careers in network science that can be leveraged to improve population health. This innovative and research-based science program is strategically designed to increase awareness of, understanding of, and interest in the important role of network science for health. This project will design learning activities that incite interest in network science applications to biomedical and public health research. The long- term goal is to enhance the diversity of the bio-behavioral and biomedical workforce by increasing interest in network science among members of underrepresented minority communities and to promote public understanding of the benefits of NIH-funded research for public health. The goal of this application is to identify and create resources that will overcome barriers to network science uptake among underserved minority middle school youth. The central hypothesis is that the technology-rich field of network science will attract segments of today’s youth who remain uninterested in conventional, bio-centric health fields. Project activities are designed to improve understanding of how informal STEM experiences with network science in health research can increase STEM identities, STEM possible selves, and STEM career aspirations among youth from groups historically underrepresented in STEM disciplines at the center of health science research (Aim 1) and create emerging media resources via augmented reality technologies to stimulate broad interest in and understanding of the role of network science in biomedical and public health research (Aim 2). A team led by University of Nebraska-Lincoln sociologists will partner with the University of Nebraska at Omaha; state museums; centers for math, science, and emerging media arts; NIH-funded network scientists; educators; community learning centers at local public schools; learning researchers; undergraduates; software professionals; artists; augmented reality professionals; storytellers; and evaluation experts to accomplish these goals and ensure out of school learning will reinforce Next Generation Science Standards. The Worlds of Connections project is expected to impact 35,250 youth and 20,570 educators in Lincoln and Omaha, Nebraska by: adding network science modules to ongoing 6th-8th-grade afterschool STEM clubs in community learning centers; adding network science for health resources to a summer graduate course on “activating youth STEM identities” for sixth to twelfth grade STEM teachers; connecting teachers with local network scientists; creating free, downloadable, high-quality emerging media arts-enhanced stories; and publishing peer-reviewed research on the potential of network science to attract youth to health careers. Coupled with the dissemination plan, the project design and activities will be replicable, allowing this project to serve as a model to guide other projects in STEM communication.
PUBLIC HEALTH RELEVANCE:
The lack of public understanding about the role of network science in the basic biological and social health sciences limits career options and support for historically underrepresented groups whose diverse viewpoints and questions will be needed to solve the next generation of health problems. The Worlds of Connections project will combine network science, social science, learning research, biology, computer science, mathematics, emerging media arts, and informal science learning expertise to build a series of monitored and evaluated dissemination experiments for middle school science education in high poverty schools. Broad dissemination of the curriculum and project impacts will employ virtual reality technologies to bring new and younger publics into health-related STEM careers.
This project will engage community members and youth in 13 rural, tribal, and Hispanic communities in the Four Corners Region of the south western U.S. with the science and cultural assets of water. Water is a significant and scarce resource in this geographic area. The Four Corners Region experiences low annual precipitation and high year-to-year fluctuations in water availability. Thus, water is a topic of great interest to community members, whose lives are shaped by water-related events such as drought, flood, and wildfires. Rural tribal, and Hispanic communities are often underserved with respect to science programming; their public libraries often function as the local science center. The project's inter-disciplinary team will develop, deploy, research, and evaluate an interactive traveling exhibit for small libraries, designed around regional water topics and complemented by interactive programming and community engagement events. Additionally, the team will build local capacity by fostering a community of practice among the host librarians, including participation through a support system--the STAR Library Network--to increase their science programming.
This project creates a traveling exhibit and complementary programming around water topics. Through an exhibit co-design model, communities will provide input in the exhibit development, identify water topics that are critical to them, and engage the multi-generational audiences. The exhibit merges the captivating attraction of water with the underlying science content and community context, giving patrons the opportunity to explore these topics through active learning stations, informational panels, citizen science-based activities, and an interactive regional watershed model. Artistic representations of water will be developed by community groups and incorporated into the exhibit as a dynamic display element.
Project goals are to:
Spark interest in and increase understanding of water as a critical resource and cultural asset across rural, tribal, and Hispanic communities in the Four Corners Region.
Increase availability of and access to engaging programming for underserved rural, tribal, and Hispanic communities focusing on the science and cultural aspects of water in the Four Corners Region.
Build capacity for libraries to implement water-focused science programs, and increase available science learning and science communication resources tailored to these informal learning settings.
Foster a Community of Practice (CoP) for participating librarians to support the development of their programming and content knowledge.
Advance the body of research on informal learning environments and their role in developing community members' science ecosystems and science identities, particularly in library settings.
The project team will rigorously assess the extent to which program approaches and components stimulate patrons' interest in science, increase science knowledge, and support building a personal science identity. The model is based on the STEM Learning Ecosystems Framework. Robust evaluation will guide the program development through a front-end needs assessment and iterative revision cycles of implementation strategies.
This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
The Center for Advancing the Societal Impacts of Research (CASIR) will advance the rigor, relevance, and practice of broader impacts (BI) by (a) cultivating and strengthening the existent and emerging BI expert community; (b) building capacity of researchers and educators to enhance and articulate the broader impacts of their work; and (c) creating socio-technical infrastructure able to adapt to stakeholder needs as BI continues to grow and evolve. CASIR builds on the foundational work of the National Alliance for Broader Impacts and will advance the practice of translating scientific research for public understanding and meet the growing demand for innovative BI training and resources.
The Center will develop resources and provide professional development to diverse audiences across multiple institution types and settings, including research-intensive universities, minority-serving institutions, technical and community colleges, and primarily undergraduate institutions in the jurisdictions of the Established Program to Stimulate Competitive Research. CASIR will directly enhance BI capacity at the individual, departmental, institutional, and national levels. Particular focus will be given to individual researchers and institutions representing and serving traditionally under-served populations. In addition, CASIR will facilitate dialogue and collaboration around evidence-based approaches to enhancing, evaluating, and documenting research impacts. Overall, the work will be valuable to the community of researchers driving discovery, the community of professionals who provide BI support and collaboration with researchers, and the public which stands to benefit from research and education projects that are well-designed and executed in a way that enhances their broader impacts.
NSF-wide support for this Center augments the Foundation's current efforts to educate research communities about the importance of the broader impacts criterion in the review process and to communicate the societal benefits of fundamental science and engineering research. CASIR's emphasis on documentation, evidence, and best practices will support an evidence-building approach to investing in discovery and innovation.
This award is co-funded by the Office of Integrative Activities (OIA) and the following Directorates: Biological Sciences (BIO), Computer and Information Science and Engineering (CISE), Education and Human Resources (EHR), Engineering (ENG), Geosciences (GEO), Mathematical and Physical Sciences (MPS), and Social, Behavioral, and Economic Sciences (SBE).
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Cities and communities in the U.S. and around the world are entering a new era of transformational change, in which their inhabitants and the surrounding built and natural environments are increasingly connected by smart technologies, leading to new opportunities for innovation, improved services, and enhanced quality of life. The Smart and Connected Communities (SCC) program supports strongly interdisciplinary, integrative research and research capacity-building activities that will improve understanding of smart and connected communities and lead to discoveries that enable sustainable change to enhance community functioning. This project is a Research Coordination Network (RCN) that focuses on achieving SCC for medium/small size, remote, and rural communities through a polycentric (multiple centers) integrated policy, design, and technology approach. The communities served by the RCN have higher barriers to information, resources, and services than larger urban communities. To reduce this gap, the PIs propose to develop need-based R&D pipelines to select solutions with the highest potential impacts to the communities. Instead of trying to connect under-connected communities to nearby large cities, this proposal aims to develop economic opportunities within the communities themselves. This topic aligns well with the vision of the SCC program, and the proposed RCN consists of a diverse group of researchers, communities, industry, government, and non-profit partners.
This award will support the development of an RCN within the Commonwealth of Virginia which will coordinate multiple partners in developing innovations utilizing smart and connected technologies. The goal of the research coordination network is to enable researchers and citizens to collaborate on research supporting enhanced quality of life for medium, small, and rural communities which frequently lack the communication and other infrastructure available in cities. The research coordination network will be led by the University of Virginia. There are 14 partner organizations including six research center partners in transportation, environment, architecture and urban planning, and engineering and technology; two State and Industry partners (Virginia Municipal League and Virginia Center for Innovative Technology); four community partners representing health services (UVA Center for Telemedicine), small and remote communities (Weldon Cooper Center), neighborhood communities (Charlottesville Neighborhood Development), and urban communities (Thriving Cities); and two national partners which support high speed networking (US-Ignite) and city-university hubs (MetroLab). Examples of research coordination include telemedicine services, transportation services, and user-centric and community-centric utilization and deployment of sensor technologies.
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TEAM MEMBERS:
Ila BermanT. Donna ChenKaren RheubanQian Cai
This project had three objectives to build knowledge with respect to advancing Informal STEM Education:
Plan, prototype, fabricate, and document a game-linked design-and-play STEM exhibit for multi-generational adult-child interaction utilizing an iterative exhibit design approach based on research and best practices in the field;
Develop and disseminate resources and models for collaborative play-based exhibits to the informal STEM learning community of practice of small and mid-size museums including an interactive, tangible tabletop design-and-play game and a related tablet-based game app for skateboarding science and technology design practice;
Conduct research on linkages between adult-child interactions and game-connected play with models in informal STEM learning environments.
Linked to these objectives were three project goals:
Develop tools to enable children ages 5-8 to collaboratively refine and test their own theories about motion by exploring fundamental science concepts in linked game and physical-object design challenge which integrates science (Newton’s Laws of Motion) with engineering (iterative design and testing), technology (computational models), and mathematics (predictions and comparisons of speed, distance, and height). [Linked to Objectives 1 & 3]
Advance the informal STEM education field’s understanding of design frameworks that integrate game environments and physical exhibit elements using tangibles and playful computational modeling and build upon the “Dimensions of Success” established STEM evaluation models. [Linked to Objectives 1 & 2]
Examine methods to strengthen collaborative learning within diverse families through opportunities to engage in STEM problem-based inquiry and examine how advance training for parents influences the extent of STEM content in conversations and the quality of interactions between caregivers and children in the museum setting. [Linked to Objectives 1 & 3]
The exhibit designed and created as a result of this grant project integrates skateboarding and STEM in an engaging context for youth ages 5 to 8 to learn about Newton’s Laws of Motion and connect traditionally underserved youth from rural and minority areas through comprehensive outreach. The exhibit design process drew upon research in the learning sciences and game design, science inquiry and exhibit design, and child development scholarship on engagement and interaction in adult-child dyads.
Overall, the project "Understanding Physics through Collaborative Design and Play: Integrating Skateboarding with STEM in a Digital and Physical Game-Based Children’s Museum Exhibit" accomplished three primary goals. First, we planned, prototyped, fabricated, and evaluated a game-linked design-and-play STEM gallery presented as a skatepark with related exhibits for adult-child interaction in a Children's Museum.
Second, we engaged in a range of community outreach and engagement activities for children traditionally underserved in Museums. We developed and disseminated resources for children to learn about the physics of the skatepark exhibit without visiting the Museum physically. For example, balance board activities were made portable, the skatepark video game was produced in app and web access formats, and ramps were created from block sets brought to off-site locations.
Third, we conducted a range of research to better understand adult-child interactions in the skatepark exhibit in the Children's Museum and to explore learning of physics concepts during physical and digital play. Our research findings collectively provide a new model for Children's Museum exhibit developers and the informal STEM education community to intentionally design, evaluate, and revise exhibit set-up, materials, and outcomes using a tool called "Dimensions of Success (DOS) for Children's Museum Exhibits." Research also produced a tool for monitoring the movement of children and families in Museum exhibit space, including time on task with exhibits, group constellation, transition time, and time in gallery. Several studies about adult-child interactions during digital STEM and traditional pretend play in the Museum produced findings about social positioning, interaction style, role, and affect during play.
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TEAM MEMBERS:
Deb DunkhaseKristen MissallBenjamin DeVane
resourceprojectProfessional Development, Conferences, and Networks
The Center for Advancement of Informal Science Education (CAISE) is a National Science Foundation (NSF) funded resource center, working in cooperation with the NSF Advancing Informal STEM Learning (AISL) program to build and advance the informal STEM education field. CAISE continues the work it began in 2007--serving professional audiences in informal STEM learning, which includes those working in science centers and museums, zoos and aquariums, parks, botanical gardens and nature centers, events and festivals, libraries, making and tinkering spaces, media (TV, radio, film, social), cyberlearning and gaming, and youth, community, and out-of-school time programs.
What We Do:
CAISE seeks to characterize, highlight, and connect quality, evidence-based informal STEM learning work supported by a diversity of federal, local, and private funders by providing access to over 8,000 (and growing) resources that include project descriptions, research literature, evaluation reports and other documentation on the InformalScience.org website. In addition, CAISE convenes inquiry groups, workshops and principal investigator meetings designed to facilitate discussion and identify the needs and opportunities for informal STEM learning.
In this award, CAISE is also tasked with advancing and better integrating the professional fields of informal STEM learning and science communication by (1) broadening participation in these fields, (2) deepening links between research and practice, and (3) building capacity in evaluation and measurement. These activities are being undertaken by cross-sector task forces of established and emerging who will be responsible for conducting field-level analyses, engaging stakeholders, and creating roadmaps for future efforts. CAISE is also building on existing communication channels for dissemination to the larger field, and through the InformalScience.org website. An External Review Board and Inverness Research are providing oversight of CAISE's program activities and evaluation of the center.
Who We Are:
CAISE operates as a network of core staff housed at the Association of Science-Technology Centers (ASTC) in Washington, D.C. and co-principal investigators and other collaborators at academic institutions and informal STEM education (ISE) organizations across the U.S. Other key collaborators are the American Association for the Advancement of Science's Center for Public Engagement with Science, the National Informal STEM Education Network, and Arizona State University.