This report documents a study conducted at the Exploratorium to characterize how visitors depict the concept of small. The study looks at visitors’ drawings in order to inform the design of diagrams, animations and other visualizations that help the public visualize and learn about the nanoscale in informal learning environments.
The 2010 Delivery and Reach study documented the delivery of nano education activities at NISE Network partner institutions and estimated the public reach of those activities. Surveys used in this study are included in the appendix of this report.
The Review of NISE Network Evaluation Findings: Years 1-5 seeks to investigate the work of the NISE Network since its inception in 2005 and provide an overarching summary of NISE Net Public Impacts evaluation efforts to the NISE Network and the broader ISE field.
This study looks specifically at the activities of the Tier I, II and III institutions as a way of determining whether it is likely that NISE Net will have an impact on the public through the NSET public outreach activities of those institutions. The main question driving this study is the following: To what extent is NISE Net reaching the public through the different tiers of the Network? This study presents preliminary findings from the Study 2 investigation, looking specifically at the actions of the professionals who have come into contact with NISE Net (including those who have attended
The Nanoawareness Study is designed to answer the question "What, if any, impact do NISE Net activities delivered at Tier 1 and Tier 2 institutions have on the nanoawareness of the public audiences that experience those activities?" The Nanoawareness Study was initially conducted in Year 3 and then replicated in Year 4 with some methodological changes and a different sample of participants. The following report describes the Nanoawareness Study findings from Year 4 in comparison to findings from Year 3. This appendix of this report includes the online survey instrument used in the study.
TERC will develop Earth Window, a visualization system for generating photo-realistic Earth images and fly-overs that offer a new method for earth science visualization designed for non-scientific audiences. Based on front-end research to determine a baseline of visitor knowledge and misconceptions, the project team will create the Earth Window Research Lab using the GeoFusion visualization engine and WorldSat "digital earth" remote sensing database. This prototype will undergo formative evaluation with visitors to explore a variety of interfaces, navigation systems, levels of interactivity and presentation formats, along with researching the roles of metaphor, user control, false color, authenticity and changes over time to determine how best to employ this technology in ways that maximize visitor learning. BROADER IMPACTS: Based on the outcomes of the formative research, TERC will refine the visualization technology and integrate it into different types of existing exhibits at four museums: Museum of Science (MA); Montshire Museum (VT); National Air and Space Museum (DC); St. Louis Science Center (MO). "Windows on Earth" will enable some 1.8 million people to benefit from remote Earth sensing datasets, allowing them to explore the planet in ways not otherwise possible and thereby improve understanding of key issues in Earth science and their connections to daily life. In addition, the project will develop, test and refine a new visualization tool that then can be replaced and applied by the science museum community at large.
This project for six (6) months' duration will bring advisors and designers together to plan an environment of interactive touch-screen displays to draw high-school students and their parents into thoughtful consideration of careers in science, mathematics, and technology. Housed at Kennedy Space Center's Visitor Center and in keeping with the theme of space exploration, the visitor will become a crewmember on a future voyage and solve problems encountered on the journey via computer simulations. Veteran astronauts will narrate the scenarios, since they have actually encountered unexpected problems in space. The proposed final exhibit will have six (6) stations, each featuring a different episode and levels of complexity of a common storyline. After solving the problem using math, science, technology and critical thinking skills, a registration mechanism will enable the student to request information on spedific careers and information about post-secondary schools that offer such training.
The Interactive Video Science Consortium is a non-profit group of fifteen science centers and museums that proposes to develop interactive video exhibits about Earth and Planetary sciences with two purposes in mind. One, the video exhibits on the two subject areas will serve as educational vehicles for four million visitors, representing the combined audiences of the fifteen participating museums. Two, through extensive testing and visitor research during the development process the consortium members will enlarge understanding of the appropriate and effective uses of the interactive video medium in science museums. Consortium members will fund the costs of conducting research on the subject matter and producing the first two discs. The request to the National Science Foundation is for the systematic analysis of the effectiveness of this type of program and of the educational impact of the medium in science museums.
The American Museum of the Moving Image (AMMI) will develop and distribute a traveling version of their permanent exhibit, Behind the Screen. The project, which consists of a 4,000 to 6,000 square foot traveling exhibit and related educational materials, will focus on the science and technology underlying movies and television, including motion, light and optics, sound, electricity and magnetism, chemistry, and geometry/trigonometry. The exhibit also will examine the impact of advances in the technology of movies and television and the resulting impact on audiences and society. The PI will be Rochelle Slovin, founding director of the AMMI. Carl Goodman, Curator of Digital Media, and Richard Koszarski, Head of Collections and Exhibitions, will serve as exhibit content specialists. The integration of science principles and activities into the exhibit will be under the direction of Ted Ansbacher, a physicist who previously served as Director of Exhibits at the New York Hall of Science. Thom Thacker, Director of Education at the AMMI, will be responsible for the development of educational outreach material.
The Hansen Planetarium proposes the creation, writing, and production of a 50-minute star theater program, From The Earth To The Stars, and educational chart aimed at informally educating over a million individuals regarding the exploration of our planet, the planets of our solar system, and the stars beyond. The further production of three interactive exhibits is planned to accompany the program. This program will be marketed and distributed at a nominal charge to 250 national planetariums, with 50 additional production packets planned for loan. In this fashion, top-quality, accurate, and timely science education can be guaranteed to a large selection of audiences. In America today there is growing awareness and concern surrounding the serious deficit our society will soon experience in the fields of science and technology. The Hansen Planetarium's goal is to stimulate learning and interest in astronomy and other sciences for students of all ages across the country. Exploration is, perhaps, the human activity in western culture which can most provoke debate, excite intense interest and stimulate scientific and cultural growth. The utilization of expert consultants, in conjunction with Hansen Planetarium staff, will insure this program presents the most current information available about the past, present, and future of exploration. Its interactive format is designed to stimulate a proactive approach to problem solution on the part of the audience as a stimulus to the learning process. The star show format, with its dynamic special effects, will enhance the learning of science in America today.
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.