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resource evaluation Public Programs
The pilot test of a capacity building program integrating strategic discourse & community change theory identified a new path for advancing community STEM literacies. The results of experiment established partnerships with locally based non-profits working to address environmental justice and social disparities in areas threatened by climate change identified five recommendations to reset the role of ISLC’s as more relevant to the communities: 1) Allocate Time to Build Relationships; 2) Develop a Shared Definition of Resilience; 3) Situate Community Aspirations as Context for STEM Learning; 4)
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TEAM MEMBERS: John Fraser Billy Spitzer Rupu Gupta Nicole LaMarca Kathryn Nock
resource evaluation Public Programs
This is the summative evaluation report from the Move2Learn Project, a collaboration between researchers and museum practitioners in the US and UK to study embodied learning in the context of early childhood informal learning. This summative report covers the effectiveness of the collaboration and documents best practices for large interdisicplinary teams.
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TEAM MEMBERS: Cathy Ringstaff
resource research Public Programs
This book is a deliverable (requisite) of an NSF (National Science Foundation) grant to share the project outcomes and what we learned from the NSF grant project. This four-year NSF project was funded to provide professional development to museum educators about Indigenous Knowledge and Western Science in museums, with the goal of providing a culturally relevant way for Indigenous communities to connect to science. The name of this grant was “Cosmic Serpent: Bridging Native Ways of Knowing and Western Science in Museum Settings.” This book is also a snapshot in time of this work in
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resource research Public Programs
As professionals, we often assume that the engaging experiences visitors have in our exhibits and programs will lead to long-term learning. But how do we know this is happening, and, moreover, how do we design exhibits, programs and interactions to maximize visitors’ ability to learn from their experiences? At Chicago Children’s Museum a long- standing research collaboration with Northwestern University and Loyola, Chicago University has allowed us to examine how families’ conversational reflections during and after their in-museum experiences impact children’s ability to process and recall
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TEAM MEMBERS: Tsivia Cohen Kim Koin
resource evaluation Media and Technology
PLUM LANDING a digital media PBS Kids series that is designed to motivate six- to nine-year-old children to investigate the natural world. Content developers from WGBH Boston and researchers from the Education Development Center (EDC) used an iterative research and design process to create the Plum Landing Explore Outdoors Toolkit. The Toolkit includes digital media resources (animated stories, live-action videos, an online badging system, a digital game, and an app for families), hands-on science activities, and support materials for parents, caregivers, educators, and program directors to
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resource evaluation Media and Technology
PLUM LANDING a digital media PBS Kids series that is designed to motivate six- to nine-year-old children to investigate the natural world. Content developers from WGBH Boston and researchers from the Education Development Center (EDC) used an iterative research and design process to create the Plum Landing Explore Outdoors Toolkit. The Toolkit includes digital media resources (animated stories, live-action videos, an online badging system, a digital game, and an app for families), hands-on science activities, and support materials for parents, caregivers, educators, and program directors to
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resource project Public Programs
This project is a Smart and Connected Communities award. The community is part of Evanston, Illinois and is composed of the lead partners described below:


EvanSTEM which is a in-school/out of school time (OST) program to improve access and engagement for students in Evanston who have underperformed or been underrepresented in STEM.
McGaw YMCA which consists of 12,000 families serving 20,000 individuals and supporting technology and makerspace activities (MetaMedia) in a safe community atmosphere.
Office of Community Education Partnerships (OCEP) at Northwestern University which provides support for the university and community to collaborate on research, teaching, and service initiatives.


This partnership will develop a new approach to learning enagement through the STEAM (Science, Technology, Engineering, Arts, and Mathematics) interests of all young people in Evanston. This project is entitled Interests for All (I4All) and builds upon existing research results of the two Principal Investigators (PIs) and previous partnerships between the lead partners (EvanSTEM and MetaMedia had OCEP as a founding partner). I4All also brings together Evanston school districts, OST prividers, the city, and Evanston's Northwestern University as participants.

In particular the project builds on PI Pinkard's Cities of Learning project and co-PI Stevens' FUSE Studios project. Both of these projects have explicit goals to broaden participation in STEAM pursuits, a goal that is significantly advanced through I4All. In this project, I4All infrastructure will be evaluated using quantitative metrics that will tell the researchers whether and to what degree Evanston youth are finding and developing their STEAM interests and whether the I4All infrastructure supports a significantly more equitable distribution of opportunities to youth. The researchers will also conduct in depth qualitative case studies of youth interest development. These longitudinal studies will complement the quantitative metrics of participation and give measures that will be used in informing changes in I4All as part of the PIs Design Based Implementation Research approach. The artifacts produced in I4All include FUSE studio projects, software infrastructure to guide the students through OST and in-school activities and to provide to the students actionable information as to logistics for participation in I4All activities, and data that will be available to all stakeholders to evaluate the effectiveness of I4All. Additionally, this research has the potential to provide for scaling this model to different communities, leveraging the OST network in one community to begin to offer professional development more widely throughout the school districts and as an exemplar for other districts. These research results could also affect strategies and policies created by local school officials and community organizations regarding how to work together to create local learning environments to create an ecosystem where formal and informal learning spaces support and reinforce STEAM knowledge.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Nichole Pinkard Reed Stevens
resource research Public Programs
Informal learning institutions, such as museums, science centers, and community-based organizations, play a critical role in providing opportunities for students to engage in science, technology, engineering, and mathematics (STEM) activities during out-of-school time hours. In recent years, thousands of studies, evaluations, and conference proceedings have been published measuring the impact that these programs have had on their participants. However, because studies of informal science education (ISE) programs vary considerably in how they are designed and in the quality of their designs, it
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TEAM MEMBERS: Bobby Habig
resource research Public Programs
But many young people face signifcant economic, cultural, historical, and/or social obstacles that distance them from STEM as a meaningful or viable option— these range from under-resourced schools, race- and gender-based discrimination, to the dominant cultural norms of STEM professions or the historical uses of STEM to oppress or disadvantage socio-economically marginalized communities (Philip and Azevedo 2017). As a result, participation in STEM-organized hobby groups, academic programs, and professions remains low among many racial, ethnic, and gender groups (Dawson 2017). One solution to
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TEAM MEMBERS: Bronwyn Bevan Kylie Peppler Mark Rosin Lynn Scarff Lissa Soep Jen Wong
resource research Public Programs
Informal learning institutions (ILIs) create opportunities to increase public understanding of science and promote increased inclusion of groups underrepresented in Science, Technology, Engineering, and Math (STEM) careers but are not equally distributed across the United States. We explore geographic gaps in the ILI landscape and identify three groups of underserved counties based on the interaction between population density and poverty percentage. Among ILIs, National Park Service lands, biological field stations, and marine laboratories occur in areas with the fewest sites for informal
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TEAM MEMBERS: Rachel A. Short Rhonda Struminger Jill Zarestky James Pippin Minna Wong Lauren Vilen A. Michelle Lawing
resource evaluation Public Programs
Final External Evaluation Report for Informal STEM Learning at Biological Field Stations, an NSF AISL Exploratory Pathways project, which studied the pedagogical and andragogical characteristics of informal educational outreach activities at field stations. This report summarizes the project team’s major research activities and the contextual factors that supported that work. Appendix includes interview protocol.
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TEAM MEMBERS: Kristin Bass Rhonda Struminger Jill Zarestky A. Michelle Lawing Lauren Vilen Rachel A. Short
resource research Public Programs
There is a vein of democratic idealism in the work of science museums. It is less about political democracy than epistemological democracy. As a one-time museum educator and a researcher who studies science museums, I have always thought of it in terms of an unspoken two-part motto: “see for yourself–know for yourself.” Although this strain of idealism has remained constant throughout the history of science museums, it has been interpreted differently in different eras, responding (in part) to the social upheavals of the day. In the late 1960s, for example, a new generation of self-described
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TEAM MEMBERS: Noah Weeth Feinstein