During the preparation of the 2010 Science & Engineering Indicators, there arose a concern about measures of public knowledge of science, and how well they capture public knowledge for Chapter Seven of the Indicators. A workshop at NSF in October 2010 concluded that the process of measuring and reporting public knowledge of science should start with the question of what knowledge a person in the public needs, whether for civic engagement with science and science policy, or for making individual decisions about one’s life or health, or for feeding one’s curiosity about science. This starting
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TEAM MEMBERS:
John BesleyMeg BlanchardMark BrownElaine Howard EcklundMargaret GlassTom GuterbockA. Eamonn KellyBruce LewensteinChris ToumeyDebbie RexrodeColin Townsend
The Makers is the latest novel of the American science fiction writer, blogger and Silicon Valley intellectual Cory Doctorow. Set in the 2010s, the novel describes the possible impact of the present trend towards the migration of modes of production and organization that have emerged online into the sphere of material production. Called New Work, this movement is indebted to a new maker culture that attracts people into a kind of neo-artisan, high tech mode of production. The question is: can a corporate-funded New Work movement be sustainable? Doctorow seems to suggest that a capitalist
Collaboration efforts between educator preparation programs and children's science museums are important in assisting elementary pre-service teachers connect the theory they have learned in their classrooms with the actual practice of teaching. Elementary pre-service teachers must not only learn the science content, but how to effectively deliver that science content to a group of students. One university provided their elementary pre-service teachers with the opportunity to prepare and deliver science lessons to students in a children's science museum in south Texas.
This research investigated gender equitable exhibit development by enhancing a geometry exhibit with several female-friendly design features and analyzing video data to determine the effects on girls' engagement and social interactions with their caregivers. The findings suggest that incorporating several female-friendly design features leads to significantly higher engagement for girls (evidenced by greater attraction and time spent). This study also looked for any unanticipated negative effects for boys after incorporating the female-friendly design features.
The 21st century's information economy is creating more jobs that require not only a college education but also at least some expertise in the fields of science, technology, engineering and math, collectively known as STEM. In order to stay competitive in the global marketplace and provide our children with the best chance to succeed in life, we must get more students on the STEM path. Combining STEM learning with afterschool programming offers middle school students a fun, challenging, hands-on introduction to the skills they will need in high school, college and the work place. This MetLife
Recognizing that the Maker movement embodies aspects of science, technology, engineering, and mathematics (STEM) learning that are the hallmarks of effective education — deep engagement with content, critical thinking, problem solving, collaboration, learning to learn, and more — NYSCI, in collaboration with Dale Dougherty and Tom Kalil, approached the National Science Foundation to sponsor a two-day workshop. Over 80 leaders in education, science, technology and the arts came together at NYSCI to consider how the Maker movement can help stimulate innovation in formal and informal education
In the past 15 years, Tangible User Interfaces (TUIs) have emerged as an ideal technology for delivering child-computer interaction that is adapted to children’s psychomotor and cognitive skills development. The rapid evolution of these tangible technologies has meant that there has been little or no time to build a foundation for the design of games and learning applications that could offer pleasant and useful experiences to children. Our research group specializes in multimodal and natural human-computer interaction and conducts child-focused research that highlights children’s real needs
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TEAM MEMBERS:
Javier MarcoSandra BaldassarriEva CerezoDiana Yifan XuJanet Read
This paper examines "New Faces, New Places: An Introduction to Science, Technology, Engineering, and Math," a program designed to promote the formation of 4-H STEM programs to engage urban youth in science learning.
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TEAM MEMBERS:
Walter BarkerEric KillianWilliam Evans
The article discusses an effective physical science center, which can be incorporated on the reading instructions of teachers, the inclined plane center, that helps enhance science teaching. It mentions that to create an inclined plane center, one must collect various objects that roll, slide and wobble and wooden cove molding for the tracks. The author thinks that it is not necessary to understand everything about force and motion, what is important is offering students with opportunities for concrete experiences.
The article focuses on an educational program called Game Design Through Mentoring and Collaboration. The program is a partnership between McKinley Tech and George Mason University (GMU) in Fairfax, Virginia. Through this program the teachers ensure students understand the pathways needed for participation in the science, technology, engineering, and math (STEM) enterprise. Kevin Clark, is the principal investigator of the program.
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Kevin Clark
resourceresearchProfessional Development, Conferences, and Networks
In this article, the author expresses her views on how science technology, engineering, and mathematics (STEM) standards can be developed to upgrade lifelong science learning. She mentions that the International Conference in the Learning Sciences (ICLS) that will be conducted by the International Society for the Learning Sciences (ISLS) will have an advantage to the development of the STEM standards. She also comments on the establishment of cyberlearning environments to improve science education.
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TEAM MEMBERS:
Marcia Linn
resourceevaluationProfessional Development, Conferences, and Networks
The Museum of Science partnered with the Center for High-rate Nanomanufacturing to create a sequence of professional development experiences in science communication and hands-on learning for graduate students and post-docs. The Sharing Science Workshops were intended to help graduate students who work with the CHN program to improve their abilities to present their research to a variety of scientific and nonscientific audiences. The sequence included a half-day "Sharing Science" workshop, a half-day guided "Practicum" with museum visitors, and optional participation in NanoDays events at MOS