Children’s and parents’ spatial language use (e.g., talk about shapes, sizes and locations) supports children’s spatial skill development. Families use spatial language during playful construction activities. Spatial language use varies with construction activity design characteristics, such as the activity’s play goals. What is the connection between the building materials used and the spatial conversations families have during a construction activity?
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TEAM MEMBERS:
Evan VlahandreasClaire MasonNaomi PolinskyDavid UttalCatherine Haden
A practical guide containing descriptions of 11 Tinkering activities for adult learners. It can be used by community development and informal learning practitioners working with adult groups. Some of the activities were newly developed while others were adjusted from already existing and tested activities. Special focus is given to activities suitable for adults from different backgrounds, taking into account different needs, interests and motivations. This publication is a product of Tinkering EU: Addressing the Adults, funded with support from the Erasmus+ Programme of the European Union.
Hands-on tinkering experiences can help promote more equitable STEM learning opportunities for children from diverse backgrounds (Bevan, 2017; Vossoughi & Bevan, 2014). Latine heritage families naturally engage in and talk about engineering practices during and after tinkering in a children’s museum (Acosta & Haden, in press). We asked how the everyday practice of oral stories and storytelling could be leveraged during an athome tinkering activity to support children’s informal engineering and spatial learning.
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. Digital storytelling, in which narratives and reflections are combined with photos and videos in order to be shared with an audience, has become a familiar, enjoyable activity for many children (Robin, 2008). We examine whether digital storytelling activities during tinkering and reflection will be related to
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. We examine whether digital storytelling activities during tinkering and reflection will be related to more engineering talk.We also explore whether children with previous digital storytelling experience will produce higher quality narratives than children without.
Our project focuses on iterative improvements to a cardboard-focused maker exhibition to engage more families in engineering practices.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Introducing young children to STEM is critical for cultivating early interests and understanding that ultimately contribute to broader participation in the STEM fields. However, while there is substantial research around early childhood mathematics and a growing body of literature related to early childhood science, early childhood engineering continues to be the focus of only a few studies. To address this need, we conducted a design-based research (DBR) study focused on both (b) iteratively developing and improving home-based, engineering design activities for families with preschool-age
Interest is a critical motivating factor shaping how children engage with STEM inside and outside of school and across their lives. In this paper, we introduce the concept of interest catalyst that emerged from longitudinal research with preschool-age children and their families as critical to the process through which each family developed unique interest pathways through their experience with a family-based informal engineering education program. As defined by the team, an interest catalyst is an instance or moment in which an element of the program (or other learning resource or experience)
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Programming includes
Neighborhood Walks led by teams of scientists/engineers and artists
Community Workshops, Local Artist Projects, and Youth Mentorship focused on neighborhood and citywide water issues
Intergenerational participation, from seniors and adult learners to young adults, teens, and middle schoolers
In Research + Practice Partnerships with 4 makerspaces in 2 cities, we pursue equity-oriented STEM-rich making with youth from historically underrepresented backgrounds, particularly BIPOC youth and youth in refugee & low-income communities, towards developing:
a theory-based and data-driven framework for equitably consequential making
a set of individual-level and program-level cases with exemplars of equitably consequential making (and the associated challenges) that can be used by researchers and practitioners for guiding the field
an initial set of guiding principles (with
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Our overarching goal is to better understand the particulars of how and why youth co-make in life-based and STEM-rich ways with families and communities, such that we can better infrastructure community-based maker programs in support of youth learning and well-being.
This document is aimed primarily at Informal Learning (IFL) educators working with adult learners from disadvantaged and underserved communities, who wish to:
exploit the inclusive nature of Tinkering to create engaging and relevant STEM learning experiences for adult learners and their families
better understand how and why collaboration and co-design with community organisations can help develop more inclusive programming in STEM learning for adults.
It can also serve as a useful reference for community leaders and adult educators wishing to collaborate with the IFL sector