In this article, Sue Allen, Director of Visitor Research & Evaluation, shares her experience of working at the Exploratorium for six years and advises on how to write effective questions for evaluation interviews and questionnaires when designing exhibits. Allen discusses the similarities between the process of writing questions and the process of designing an exhibit.
The "Bridges to Understanding Children's Museums" publication is a seven-chapter research report of the field of children's museums. This excerpt from chapter 5 includes a policy study highlighting some of the issues museums and other nonprofits confront in questions of funding and support.
This article discusses the QUT Museums Collaborative, a project comprised of museum educators and administrators and university researchers in Australia, which examined the experiences of young children visiting museums. This report includes a discussion of the research plan and methodology, emerging and anticipated outcomes, and the significance of the study.
This article discusses "The Big History Lesson," an educational program at the Michigan Historical Museum in which teachers and students use the museum as their classroom for a week for a lively, in-depth study of Michigan history. This project is a model of teaching and learning that makes a real world, hands-on, personal history connection for students.
This article presents an overview of two studies from a broader program of research designed to extend prior laboratory-based research on children's scientific thinking to the everyday contexts where it actually occurs. Author Kevin Crowley, a researcher at the University of Pittsburgh's Learning Research and Development Center, discusses their work designed to create a body of empirical findings and new theoretical models that could make a direct practical contribution to improving the ways that families learn about science during trips to museums. This article focuses on applied side of
This article analyzes findings from the PISEC Family Learning Project in Philadelphia to better understand gender-based visitor behavior in science museums. It includes a brief review of the PISEC project, a discussion of gender differences among PISEC families, and a comparison of PISEC data to findings from from another study conducted by Kevin Crowley of the Learning Research Collaborative at the University of Pittsburgh's Learning and Research Development Center.
This study at the National Aquarium in Baltimore (NAIB) was conducted to assess four key aspects of the visitor experience: (1) incoming conservation knowledge, attitudes, and behavior of NAIB visitors; (2) patterns of use and interaction with exhibition components throughout the NAIB; (3) exiting conservation knowledge, attitudes, and behaviors of visitors; and (4) over time, how the NAIB experience altered or affected individuals' conservation knowledge, attitudes, and behaviors. Three hundred six visitors participated in the study, which was conducted from March through July, 1999. The
DATE:
TEAM MEMBERS:
Institute for Learning InnovationJohn H FalkLeslie AdelmanSylvia James
In this paper we contrast the possibilities of the World Wide Web to transform communities of educational researchers with actual patterns of use of The Museum Learning Collaborative Web site. We highlight patterns of user interaction that have emerged and discuss the problems and opportunities of creating shared research resources in emerging fields such as museum learning research. Our findings have direct implications for three stakeholders: program funders, ourselves as project researchers, and the larger museum research community.
DATE:
TEAM MEMBERS:
Kevin CrowleyGaea LeinhardtChien-fu Chang
Why do people go to museums and what do they learn there? What roles can museums serve in a learning community? How can museums facilitate more effective learning experiences? John H. Falk and Lynn D. Dierking investigate these questions in Learning from Museums. Synthesizing theories and research from a wide range of disciplines, including psychology, education, anthropology, neuroscience and museum research, Falk and Dierking explain the nature and process of learning as it occurs within the museum context and provides advice on how museums can create better learning environments.
This formative evaluation gathered feedback from third and fourth graders in response to two stories proposed for further development. The general goals for the formative evaluation were To assess reactions to the storylines, given two short audiotapes with color illustrations; To evaluate difficulty level and comprehension of the problem solving activities. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor
This article introduces a new interaction model called Instrumental Interaction that extends and generalizes the principles of direct manipulation. It covers existing interaction styles, including traditional WIMP interfaces, as well as new interaction styles such as two-handed input and augmented reality. It defines a design space for new interaction techniques and a set of properties for comparing them.