Through programs (including small group conversations, citizen conferences, and public forums) an interactive exhibition, and two research studies that address issues that are fundamental to establishing museums as places of public dialogue and deliberation, this project engages the general public, policymakers, and caregivers in deliberations around the latest early childhood development (ECD) research. It also builds on an increased understanding of the importance of ECD to expand civic engagement around this urgent social issue. The overall goal of the project is to help audiences understand child development, how environment and experiences impact development, and what we as a society can do to support our youngest citizens. Specifically, audiences explore: How the brain develops from birth until kindergarten (or age five); how a child's environment and experiences sculpt the brain, with some experiences enhancing the child's self-control and learning, and other experiences that actually impede development; and what the project audiences can do to ensure that all children have a strong foundation to learn and thrive.
The Louisiana State Museum and Tulane University/Xavier University Center for Bioenvironmental Research and the University of Rhode Island Graduate School of Oceanography, along with several other research collaborators, designers, evaluators, and the Times-Picayune newspaper are partnering to develop a multi-pronged approach on educating the general public, school children, teachers and public officials on the STEM-related aspects of Hurricane Katrina and its implications for the future of New Orleans and other parts of the country. The major products will be an 8,500 square-foot semi-permanent exhibit, smaller exhibits for Louisiana regional libraries, a comprehensive Web site on hurricanes, a set of studies on informal learning, a case study for public officials about the relevance of science research to policy and planning, teacher workshops, and a workshop for interested exhibit designers from around the country. This project advances the field of informal science education by exploring how museums, universities, and their communities can work together to provide meaningful learning experiences on STEM topics that are critical to solving important community and national issues.
Situated within the framework of their NSF funded sociolinguistic research, partnering institutions, Gallaudet University and the University of California-Davis, will develop and broadly disseminate a 2-hour DVD that builds knowledge and fosters community awareness, among informal and formal audiences, about the scientific structure and history of American Sign Language (ASL), with an emphasis on Black American Sign Language. Through this Communicating Research to Public Audiences (CRPA) grant, the DVD and its existing companion guidebook will: (a) link ASL to current empirical research; (b) describe the complexities of the science of language development (written and spoken); (c) detail the evolution of Black American Sign Language; (d) provide strong evidence that sociolinguistic variations and dialects are not unique to spoken languages; and (e) foster related discussions in formal and informal settings. The project will involve ASL interpreters and hearing, hearing impaired and deaf local community members, students, and teachers; ranging in age (adolescents to seniors), geographic location within the United States, and socio-economic and ethnic backgrounds. Informal settings such as local community, resource and cultural centers will participate in project dissemination efforts and activities. Formal settings such as postsecondary linguistics courses, deaf studies courses, interpreter training courses, and professional workshops will also serve as secondary venues for project dissemination activities. The research design, videotaped data clips and findings from the seminal sociolinguistic research involving data from 22 study groups at six different sites will be encapsulated and made accessible via the primary deliverable, a 2 hour DVD. Designed for various audiences, the DVD will present the socio-historical significance of the research, data collection and methods employed, and data clips of participants narrating their life experiences. Phonological variables, syntactic & discourse variables, contact phenomena, and lexical variations will also be discussed and illustrated in the DVD. Targeted public and professional audiences will be recruited to receive the DVD, the companion guide book, and other project resources. Project deliverables include a 2 hour DVD, training materials, workshops, and web site enhancements. Through active dissemination efforts, the project intends to reach approximately 29,000 people. The project should: (a) increase knowledge and awareness about the scientific structure and history of ASL, and (b) provide greater access to content- including STEM content-through a broader understanding of geographical and social factors that influence non-spoken language variations, particularly Black ASL. A mixed methods evaluation study will be employed to monitor all aspects of the DVD and training materials development, refinement, and implementation. Focus groups will be conducted and questionnaires will be distributed to collect data and determine the extent to which the project has effectively met its primary goal to share and disseminate its research findings more broadly to public audiences, with a special emphasis on informal audiences and organizations. The project will address a need in the field for research about the scientific structure, history, and socio-cultural factors influencing variations in non-spoken languages, particularly in Black ASL. Broad dissemination of this research could raise public awareness about ASL variations thereby, providing interpreters and a sizable portion of the deaf and hearing communities with valuable insights on ASL that could improve content accessibility among deaf and hearing impaired individuals. The project also highlights an important, overlooked component of American history. In addition, this project would further the ISE program's efforts to diversify its portfolio with respect to content (science of language; linguistics) and target populations (deaf, African-American). The original NSF funded scientific research project and the proposed dissemination efforts, also support ISE's commitment to fund projects with an aim to communicate NSF funded research to informal audiences and within informal settings. With an anticipated reach of 29,000 people, the project?s website, local community events, and linkages with ISE organizations such as The Department of African American Studies Afro-American Studies Resource Center at Howard University in Washington, DC; The Stiles African American Heritage Center in Denver; and The Schomburg Center for Research in Black Culture in Harlem, NY and professional organizations such as the Gallaudet University Press and the National Association of Black Deaf Advocates (NBDA); will provide multiple opportunities for public engagement in the research and cross-disciplinary, cultural discussions about this work within the context of informal and formal education.
DATE:
-
TEAM MEMBERS:
Ceil LucasCarolyn McCaskill
resourceprojectProfessional Development, Conferences, and Networks
The Center for Informal Learning and Schools (CILS) is a five-year collaborative effort between the Exploratorium in San Francisco, the University of California at Santa Cruz, and King's College London. The purpose of the Center is to study the intersection of informal science learning that takes place in museums and science centers and formal learning that takes place in schools, and to prepare leaders in informal science education. Through the efforts of the center, new doctoral level leaders will be prepared who understand how informal science learning takes place and how informal institutions can contribute to science education reform. A Ph.D. program will be offered to 16 individuals at King's College London (two cohorts of eight) and a post-doctoral program to six scientists interested in issues of learning and teaching in informal settings. A doctoral program is planned at the University of California at Santa Cruz for 24 students, 12 whose interests are primarily in education and 12 who come from the sciences. In addition to doctoral level training, there will be a certification program for existing informal science professionals to better enable them to support teachers, students and the general public. That program will provide 160 informal science educators 120 hours of professional development experiences, and an additional 24 informal science educators with a master's degree in informal science education at UC Santa Cruz. A Bay Area Institute will be developed to serve as a central focus for all CILS activities. It will bring together researchers and practitioners; it will offer courses and workshops for graduate students; and it will provide a central location for reporting research findings and methodologies that focus on how informal learning institutions can best contribute to science education reform.
Many museums currently produce bilingual exhibits, but very little research exists to inform practice. The Bilingual Exhibits Research Initiative (BERI), funded by the Advancing Informal STEM Learning (AISL) program at the National Science Foundation, addressed this critical knowledge gap. This exploratory research project investigated 1) current professional approaches to producing bilingual exhibits and 2) how bilingual exhibits provide opportunities for Spanish-speaking Latinos to engage in informal science learning. BERI's research with museum and science center staff documents current professional knowledge, concerns, opportunities, and constraints involved in the creation of bilingual exhibits. BERI's research with visitors explores how content and design affords and constrains visitors' engagement in museums and science centers. This work will inform professionals about the relevant factors and potential consequences of their decisions related to bilingual exhibits.
The Museum of Science, Boston, (MOS) is conducting a multi-phase project that builds on the groundwork laid by the 2009 report of the NSF/ISE-funded Center for Advancement of Informal Science Education (CAISE) Inquiry Group on the "public engagement with science" model (PES) in informal science education. In comparison to the Public Understanding of Science model (PUOS), where the emphasis is on a one-way transmission or translation of knowledge from experts to the public (often via the mediation of professionals in informal science education), the PES model calls for activities, events, or interactions that are characterized by mutual learning among people of varied backgrounds, scientific expertise, and life experiences, where perspectives, ideas, knowledge and values are articulated and discussed. The two-year project will explore the possibility of new large-scale collaborative public engagement activities, find topics and approaches that are of broad interest with the ISE community, identify potential partners and advisors, and develop future project plans and proposals. In its multi-phase process, MOS will first collect, analyze and publish case-study information about current PES activities using a "dimensions of PES" analytical tool to identify clusters of PES and PUOS activities across a broad spectrum of projects. After the data collection and analysis stage, a workshop of national and international professionals will be convened to explore the implications and identify future directions for the field. The project will produce and disseminate three reports: A summary of findings from the case study phase; a report of the findings of the workshop; and a summary of findings of the evaluation of the project and the impact on project participants.
This project augments an NCES data collection effort for the High School Longitudinal Study by including 150 additional schools in up to 10 selected states to create state representative samples of at least 40 schools in each state. NCES will create a contract with a survey organization to collect survey data from students in about 800 schools starting at the 9th grade and following them to age 26. The student, teacher, and parent survey data will be merged with state administrative data. Thus the final data set for these states will include detailed longitudinal data on student education histories, test scores, courses, demographics, and other survey information about parents and teachers. In some of the states the student data will be linked with detailed teacher data. The purpose of this augmentation is to provide support for additional schools to create state samples. NSF will also be involved in planning for future surveys of these students as they reach college age.
MIT Education Arcade, in partnership with the Smithsonian Institution, designed and developed Vanished, an eight-week environmental science game as a new genre called the curated game, a hybrid of museum-going, social networking, and online gaming. Middle school aged participants engaged in Earth systems science to study a range of environmental issues associated with mass extinction. Though the game was structured around a fictional scenario--communication with visitors from the future--it posited a future affected by current environmental issues and conditions, and encouraged participants to apply systems thinking as a means to understand how these current conditions led to environmental disruptions. As part of the game play participants studied, applied, and integrated knowledge and skills from multiple sources, including Earth science, ecology, astronomy, and archaeology, and forensic anthropology. An Advisory Board and contributing scientists were be involved. The project team is currently analyzing data collected from the game to test the hypothesis that the game play would allow youth, ages 11-14, to increase their understanding of the scientific process and increase their motivation to learn more science. This summative evaluation is being conducted by TERC Inc. A Curated Game Handbook will be produced to disseminate project results as a model for new applications of game-based learning. Open source software created as part of the game has been made available, and should enable future developers in informal science education to build directly upon these foundational efforts.
DATE:
-
TEAM MEMBERS:
Eric KlopferConrad LabandeiraScot OsterweilStephanie Norby
This EAGER grant supported initial exploratory work on the utility and feasibility of providing informal science education (ISE) educators with access to current and relevant peer-reviewed research findings. The investigators of the Center for Informal Learning and Schools (CILS) in San Francisco and London and the Learning in Informal and Formal Environments (LIFE) Center at the University of Washington selected some 200 peer-reviewed research studies from published journals and translated them into practitioner-friendly language. The translations sought to explicitly note the relevance of the findings to informal science education contexts. The translated abstracts were posted on a website that was field tested with some 500 ISE practitioners to determine whether the translations and presentations of the research were accessible and usable. The audience during this exploratory phase was educators who design and lead science education programs for children and youth in informal settings such as museums, botanical gardens, youth development organizations, after-school programs, and different media-based contexts, such as web, television, and radio. The research summaries provided these educators, who often do not have access to published research journals, with information about learning progressions, curriculum design and sequencing, use of new media, building on the cultural resources of children, the nature of scientific argumentation, and education policy. The journals covered included those oriented primarily towards researchers (Science Education, Journal of Research in Science Teaching, Journal of the Learning Sciences, Studies in Science Education, International Journal of Science Education) as well as practitioners (Curator, Science Communication, Journal for Education in Museums, and Afterschool Matters).
The Museum of Science, Boston, in partnership with Arizona State University, the Woodrow Wilson International Center for Scholars, the Loka Institute, and Scienceforcitizens.net, is conducting a 1.5-day workshop whose goal is to strengthen and expand recent cross-sector network-building activities related to engaging the public in conversations and deliberations about the assessment of the societal implications of science and technology. In attendance are about two-dozen participants representing a wide range of informal science education professionals, STEM researchers, and science policy experts. The workshop is focusing on: (1) techniques for citizen participation in technology assessment, (2) ways in which informal educational organizations are addressing the intersection of STEM with personal and societal decision-making, and (3) models for leveraging work done by others who are exploring public engagement with future technologies. The process will also help generate and coalesce ideas for the 2012 World-Wide Views on Biodiversity program, an international effort to engage the public on the topic of world-wide loss of biodiversity. The workshop outcomes will be evaluated by the Museum's Research and Evaluation Department.
The Cornell Lab of Ornithology, the Institute for Learning Innovation, and several environmental organizations are merging existing bird-focused citizen science programs with gardening and online social networking activities to provide older adult learners (age 35 and up) with opportunities to investigate the environmental impacts of implementing landscaping and carbon-reducing practices in their backyards, community gardens, and parks. The YardMap Network project is developing learning resources that will help gardeners, birders, and novices learn bird-habitat improving and carbon-reducing living practices by joining a nationwide ecological social network composed of more than 100,000 people. The goal of the project is to create online learning communities that move people from basic and intermediate levels ecological understanding to advanced levels of understanding by providing experiences whereby YardMappers learn about, design, evaluate, share, and invent conservation practices in their backyards and other green spaces. While developing the network, the project will gather data to test the hypothesis that coupling citizen science activities with social networking technologies to create online learning communities improves participants\' understanding of project-relevant science, technology, engineering, and mathematics. The project will track learning outcomes using standard evaluation techniques and by following individuals\' routes of entry, network interactions, mapped garden practices, carbon-neutral behaviors, and their bird monitoring activities. YardMappers will divide naturally into treatment groups, creating a quasi-experimental design to test the importance of social networking for basic, intermediate, and advanced learning outcomes.
The University of Southern California's Institute for Creative Technologies and the Museum of Science, Boston will create life-sized, 3-D Virtual Humans that will interact with visitors as interpretive guides and learning facilitators at science exhibits. Through the use of advanced artificial intelligence and intelligent tutoring techniques, Virtual Humans will provide a highly responsive functionality in their dialogue interpretation that will generate sophisticated interaction with visitors about the STEM content related to the exhibit. The project exemplifies how the confluence of science, technology, engineering, mathematics and education can creatively and collaboratively advance new tools and learning processes. The Virtual Human project will begin to present to the visitor a compelling, real life, interactive example of the future and of the related convergence of various interdisciplinary trends in technology, such as natural language voice recognition, mixed reality environments, para-holographic display, visitor recognition and prior activity recall, artificial intelligence, and other interdisciplinary trends. The 3-D, life-sized Virtual Humans will serve as museum educators in four capacities: 1) as a natural language dialogue-based interactive guide that can suggest exhibits to explore in specific galleries and answer questions about particular STEM content areas, such as computer science; 2) as a coach to help visitors understand and use particular interactive exhibits; 3) be the core focus of the Science behind the Virtual Humans exhibit; and 4) serve as an ongoing research effort to improve human and virtual human interactions at increasingly sophisticated levels of complexity. The deliverables will be designed to build upon visitor experiences and stimulate inquiry. A living lab enables visitors to become part of the research and development process. The project website will introduce visitors to the technologies used to build virtual humans and the research behind their implementation. The site will be augmented with videos and simulations and will generate user created content on virtual human characters. Project evaluation and research will collect language and behavioral data from visitors to inform the improvement of the virtual guide throughout the duration of the grant and to develop a database that directly supports other intelligent systems, and new interface design and development that will have broad impact across multiple fields.
DATE:
-
TEAM MEMBERS:
William SwartoutDavid TraumJacquelyn MorieDiane PiepolH. Chad Lane