This presentation given at the 2013 Materials Research Society (MRS) Spring Meeting examines evidence for the effectiveness of STEM education programs at the National High Magnetic Field Laboratory.
Currently, there are policy debates regarding the efficacy and legality of single sex formal and informal education programs. This issue is particularly poignant in science education due to the historical marginalization of women in these fields. This marginalization has resulted in women being positioned as a stigmatized group within many science, technology, engineering, and mathematics (STEM) related fields. Research points to adolescence as the age where this sense of marginalization begins to develop. As a result, policy responses have utilized various frameworks such as: increased access
In the fall of 2012, the California Department of Education's After School Division contracted with the California Afterschool Network (CAN) Quality Committee to recommend a set of clearly defined standards of program quality in California. This document outlines the twelve approved quality standards as guidance for California's expanded learning programs.
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TEAM MEMBERS:
California Department of EducationCalifornia Afterschool Network
Teachers are increasingly faced with questions of how to teach the students in diverse classrooms in ways that are responsive to their experiences outside of the classroom. This paper presents a case study of how one 6th-grade teacher in a midwestern city enacts the Choice, Control, and Change (C3) curriculum, a curriculum based on the concept of dynamic equilibrium (energy in/energy out) in science-rich and culturally relevant ways. We analyze how she used what we call 'transformative boundary objects' to leverage students' cultural knowledge and experiences of food and activity practices and
The article presents information on library makerspace models in the U.S. that allow patrons to create, build, and craft using technology, including ideas related to deliberate opportunism, collaboration, and centralization and development. The author looks at strategies used at Allen County Public Library (ACPL) in Indiana, the Cleveland Public Library in Cleveland, Ohio, and the DeLaMare Science and Engineering Library at the University of Nevada in Reno, Nevada.
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TEAM MEMBERS:
Travis GoodAmerican Library Association
resourceresearchProfessional Development, Conferences, and Networks
The article discusses the highlights of the sixth annual "Spring Event in Rome on Modern Leonardos" Internet conference co-sponsored by the U.S. Embassy in Italy and The American University of Rome on May 23, 2013. Maria Stella Rasetti of the Biblioteca San Giorgio, Pistoia provided a video of the public library's YouLab in action. Other presentations included one on Fab Lab Barcelona by its director Tomas Diez and another by Neil Gershenfeld, originator of the fabrication laboratory concept.
The article discusses the promotion of creative thinking at school libraries through Makerspace, a space in which students, teachers and librarians can take advantage of multiple learning styles. Individuals who are users of this space may be considered non-conformists, radicals and misfits. They use the Using, Tinkering, Experimenting and Creating (uTEC) Maker Model which guides them to the creative and inventive processes.
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TEAM MEMBERS:
David LoertscherLeslie PreddyBill Derry
The article presents a lesson plan for eighth-grade students on neuromuscular control and biomedical engineering based on the engineering and design of prosthetic hands.
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TEAM MEMBERS:
Justin RyanDavid FrakesTirupalavanam GaneshChristine Zwart
The article presents information on the use of informational graphic novels to improve student motivation for reading instruction in U.S. education. The author looks at U.S. Common Core State Standards and close reading techniques. The article also discusses the use of Japanese Manga comic books in mathematics education.
One of the problems in science education is students' low motivation and difficulty to see the connection between science learning and their daily life. In addition, many science concepts are not intuitive, and involve complicated relations between parameters. We previously presented (Weizman & Broza, 2012) evaluation of a model integrating digital educational games with interactive learning units, where we found that students reported experiencing both learning and enjoyment. The current study focused on games in science, and examined the relation between the game design parameters and the
Citizen science, in which volunteers work with professional scientists to conduct research, is expanding due to large online datasets. To plan projects, it is important to understand volunteers' motivations for participating. This paper analyzes results from an online survey of nearly 11 000 volunteers in Galaxy Zoo, an astronomy citizen science project. Results show that volunteers' primary motivation is a desire to contribute to scientific research. We encourage other citizen science projects to study the motivations of their volunteers, to see whether and how these results may be
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TEAM MEMBERS:
M. Jordan RaddickGeorgia BraceyPamela GayChris LintottCarie CardamonePhil MurrayKevin SchawinskiAlexander SzalayJan Vandenberg
resourceresearchProfessional Development, Conferences, and Networks
This chapter presents an introduction to design-based implementation research (DBIR). We describe the need for DBIR as a research approach that challenges educational researchers and practitioners to transcend traditional research/practice barriers to facilitate the design of educational interventions that are effective, sustainable, and scalable.