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resource research Media and Technology
These slides provide an overview of current NSF funding opportunities, including Dear Colleague Letters and foundation-wide mechanisms. The presentation occurred as a technical assistance session at the 2016 NSF AISL PI Meeting.
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TEAM MEMBERS: Al DeSena
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. DEVISE was conceived to address the need for improved evaluation quality and capacity across the field of citizen science.
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TEAM MEMBERS: Tina Phillips
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Head Start on Engineering is a pathways project focused on developing the foundations of a long-term, community-based research program to (a) understand how preschool children (4 years old) and their families develop engineering-related interests in early childhood and (b) develop community partnerships and programs that support engineering interest pathways for these families.
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TEAM MEMBERS: Scott Pattison
resource research Public Programs
“Investigating the Long-term Effects of Informal Science Learning at Zoos and Aquariums” aimed to identify the opportunities for and barriers to researching the long-term effects of informal science learning experiences at zoos and aquariums, and to construct a proposal for a five- to ten-year study as the first attempt to measure those effects. This report summarizes the findings and recommendations of the one-year project, which concluded in November 2015.
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TEAM MEMBERS: Sarah Thomas Nicole Ardoin Murray Saunders
resource research Public Programs
The author provides a synopsis of the Learning Research Agenda collaboratively developed by the Museum, King's College London, the University of Bristol, and other UK and overseas contributors. It includes a discussion of the research agenda process, the importance of natural history museums, and the types of research methods and questions encompassed by the agenda.
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TEAM MEMBERS: Esther Hamstra
resource research Media and Technology
This document presents an overview of the quantitative survey data findings from the SL+ Equity Pathways in Informal Science Learning project. Further qualitative analysis on some of the open response data is yet to be completed. Findings are grouped into four areas: about the individuals taking part in the survey; their definitions and understanding of equity and related terms; their current equity practice; and their practices around equity work including reading, talking with colleagues and evaluation.
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TEAM MEMBERS: Louise Archer emily dawson Angela Calabrese Barton Lynn Dierking Amy Seakins Victoria Bonebrake
resource research Media and Technology
The overall purpose of the Kinetic City (KC) Empower project was to examine how informal science activities can be made accessible for students with disabilities. The premise of this project was that all students, including those with disabilities, are interested in and capable of engaging in science learning experiences, if these experiences are accessible to them. Drawing on resources from Kinetic City, a large collection of science experiments, games, and projects developed by the American Association for the Advancement of Science (AAAS), the project researched and adapted five after
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TEAM MEMBERS: Bob Hirshon Laureen Summers Babette Moeller Wendy Martin
resource research Media and Technology
Creating Museum Media for Everyone is an NSF-funded collaborative project of the Museum of Science, the WGBH National Center for Accessible Media, Ideum, and Audience Viewpoints, to further the science museum field's understanding of ways to research, develop, and evaluate digital interactives that are inclusive of all people. As a part of this effort to enable museums to integrate more accessible media into their exhibits to make them more welcoming and educational for visitors with disabilities as well as general audiences, this paper provides an overview of approaches to media accessibility
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TEAM MEMBERS: Madeline Rothberg Christine Reich
resource research Media and Technology
This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This fourth report proposes ten innovations that are already in currency and are having an increasing effect on education. To produce it, a group of academics at the Institute of Educational Technology in The Open University collaborated with researchers from the Center for Technology in Learning at SRI International. We proposed a long list of new educational terms, theories, and practices. We then pared these down to ten that
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TEAM MEMBERS: Mike Sharples Anne Adams Nonye Alozie Rebecca Ferguson Elizabeth FitzGerald Mark Gaved Patrick McAndrew Barbara Means Julie Remold Bart Rienties Jeremy Roschelle Kea Vogt Denise Whitelock Louise Yarnall
resource research Exhibitions
In this article, Michael John Gorman, founding director of Science Gallery at Trinity College Dublin, Ireland, examines the recent emergence of many museum exhibits that meld art and science together to foster creative exploration of science rather than instruction. As an exemplar, Gorman discusses the design of Science Gallery, their "INFECTIOUS" project, and lessons learned.
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TEAM MEMBERS: Michael John Gorman
resource research Public Programs
In this article, science center and museum professionals from around the world share ways that they are engaging visitors in hands-on innovation. Work from the following organizations are discussed: Exploratorium, Discovery Center of Idaho, Lawrence Hall of Science, Iridescent, Conner Prairie Interactive History Park, Ideum, Discovery Place, Ontario Science Centre, Bootheel Youth Museum, Science Centre Singapore, Children's Museum of Phoenix, Discovery Museums (Acton, MA), Discovery Center of Springfield, Missouri, Museum of Science, Boston, Questacon--The National Science and Technology
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TEAM MEMBERS: Emily Schuster
resource research Public Programs
Through a generous three-year grant from the Abundance Foundation, the Agency by Design (AbD) initiative at Project Zero, a research organization at the Harvard Graduate School of Education, began to investigate the promises, practices, and pedagogies of maker-centered learning. Over the last two years we have simultaneously pursued three strands of work: 1) a review of pertinent literature; 2) interviews and site visits with leading maker educators; and 3) action research and concept development. We’re now commencing our third year of work. Our active data collection stage is over. We are
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TEAM MEMBERS: Harvard Project Zero Harvard Project Zero