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resource research Public Programs
The America After 3PM survey is the nation’s most comprehensive household survey of how children spend the hours after school and asks parents and guardians of school-age children in the United States about availability and access to after-school programs. The 2014 survey, which followed prior surveys conducted in 2004 and 2009, reveals that over the past decade, the number of children in after-school programs has grown from 6.5 million to more than 10 million. Parents of an additional 19.4 million children would enroll their children in a program if one were available to them.
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TEAM MEMBERS: Anita Krishnamurthi
resource research Media and Technology
STEM Pathways is a collaboration between five Minnesota informal STEM (science, technology, engineering, and mathematics) education organizations—The Bakken Museum, Bell Museum of Natural History, Minnesota Zoo, STARBASE Minnesota, and The Works Museum—working with Minneapolis Public Schools (MPS) and advised by the Minnesota Department of Education. STEM Pathways (logo shown in Figure 1) aims to provide a deliberate and connected series of meaningful in-school and out-of-school STEM learning experiences to strengthen outcomes for students, build the foundation for a local ecosystem of STEM
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TEAM MEMBERS: Steven Walvig Beth Murphy Melanie Peters Abby Moore
resource research Media and Technology
The science education community is buzzing about STEM learning ecosystems, ecologies of learning, and ecological perspectives on learning. You may not know it, but if your teaching involves building on young people’s prior knowledge or making connections between the science curriculum and science in the broader world, your work may already reflect aspects of ecological learning theories. At the heart of an ecological perspective on learning is the need to make connections across formal, informal, and everyday learning. So, what are STEM learning ecologies all about, and how can science
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TEAM MEMBERS: Bronwyn Bevan
resource research Public Programs
This chapter reviews four projects that reflect the principles of design-based implementation research (DBIR) in an effort to highlight a range of relevant theoretical and methodological perspectives and tools that can inform future work associated with DBIR.The goal of this chapter is to highlight a range of relevant theoretical and methodological perspectives and tools that can inform future work associated with design-based implementation research (DBIR). As Penuel, Fishman, Cheng, and Sabelli (2011) described, DBIR entails engaging “learning scientists, policy researchers, and
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TEAM MEMBERS: Jennifer Russell Kara Jackson Andrew Krumm Kenneth Frank
resource research Public Programs
Design-based research (DBR) is used to study learning in environments that are designed and systematically changed by the researcher. DBR is not a fixed “cookbook” method; it is a collection of approaches that involve a commitment to studying activity in naturalistic settings, many of which are designed and systematically changed by the researcher, with the goal of advancing theory at the same time directly impacting practice. The goal of DBR (sometimes also referred to as design experiments) is to use the close study of learning as it unfolds within a naturalistic context that contains
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TEAM MEMBERS: Sasha Barab
resource research Public Programs
The authors argue that design-based research, which blends empirical educational research with the theory-driven design of learning environments, is an important methodology for understanding how, when, and why educational innovations work in practice. Design-based researchers’ innovations embody specific theoretical claims about teaching and learning, and help us understand the relationships among educational theory, designed artifact, and practice. Design is central in efforts to foster learning, create usable knowledge, and advance theories of learning and teaching in complex settings
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TEAM MEMBERS: Eric Baumgartner Philip Bell Sean Brophy Christopher Hoadley Sherry Hsi Diana Joseph Chandra Orrill Sadhana Puntambekar William Sandoval Iris Tabak
resource research Media and Technology
The emerging field of the learning sciences one that is interdisciplinary, drawing on multiple theoretical perspectives and research paradigms so as to build understandings of the nature and conditions of learning, cognition, and development. Learning sciences researchers investigate cognition in context, at times emphasizing one more than the other but with the broad goal of developing evidence-based claims derived from both laboratory-based and naturalistic investigations that result in knowledge about how people learn. This work can involve the development of technological tools, curriculum
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TEAM MEMBERS: Sasha Barab Kurt Squire
resource research Public Programs
From Intel to Facebook, Google and Apple, technology companies are joining other science, technology, engineering, and mathematics (STEM) industry leaders in a grand challenge to diversify their workforce. Finally, two sides of the diversity message can be heard simultaneously: expanding opportunities for women and girls is not just the right thing to do, investing in diversity is also a smart business opportunity. To meet workforce supply demands, improve innovation, and ensure social equity, STEM professions need the imaginations and talents of girls and underrepresented communities of color
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resource research Media and Technology
Our complex and changing world demands an adaptable workforce that is prepared to collaboratively reason through tough problems and come up with creative solutions to the challenges of tomorrow. STEM (science, technology, engineering, and math) educational opportunities cultivate students’ curiosity and creativity while teaching them to work as a team, base their reasoning on evidence, and solve problems through experimentation. Our students must gain the critical thinking abilities and other transferrable skills offered by STEM to be prepared for the unknown challenges and opportunities of
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TEAM MEMBERS: STEM Education Coalition Policy Forum
resource research Media and Technology
Global changes such as urbanisation, new ways of travelling, new information and communication technologies are causing radical changes in the relationships between human beings and the environment we are both a part of and depend on. Relationships which – according to a multiplicity of researches in various fields – are crucially important. Science education and the language of science risk exacerbating a tendency towards objectifying nature and inhabiting a virtual reality, thereby rendering ever more tenuous the dialogue between people and the natural world. This article examines two
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TEAM MEMBERS: Martin Dodman Elena Camino Giuseppe Barbiero
resource research Media and Technology
Global changes such as urbanisation, new ways of travelling, new information and communication technologies are causing radical changes in the relationships between human beings and the environment we are both a part of and depend on. Relationships which – according to a multiplicity of researches in various fields – are crucially important. Science education and the language of science risk exacerbating a tendency towards objectifying nature and inhabiting a virtual reality, thereby rendering ever more tenuous the dialogue between people and the natural world. This article examines two
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TEAM MEMBERS: Martin Dodman Elena Camino Giuseppe Barbiero
resource research Media and Technology
What is the meaning of “dialogue” in education? Why is dialogue important in learning processes? Tran proposes a short review of the literature, starting with Vygotsky and ending with a new field of research in informal learning - conversations among the public visiting museums as a collaborative environment for learning.
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TEAM MEMBERS: Lynn Tran