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resource research Media and Technology
This Excel file includes all of the 520 reports coded at the report level based on the Building Informal Science Education (BISE) Coding Framework.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
This document provides examples of questions you can answer in NVivo by running matrix queries, running coding queries, and creating sets. It was created to help users navigate the NVivo Database as part of the Building Informal Science Education (BISE) project.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
BISE’s NVivo database includes all of the coding applied by the BISE team based on the BISE Coding Framework. This includes codes that were applied to specific sections of a report (referred to as “nodes” in Nvivo) and codes that were applied to an entire report (referred to as “attributes” in Nvivo). For Mac or NVivo 9 versions, visit the VSA website at http://www.visitorstudies.org/bise.
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TEAM MEMBERS: Amy Grack Nelson
resource research Public Programs
Supported by a grant from the Institute of Museum and Library Services (IMLS), the Safari Adventure Advisory Committee Workshop was held on March 11, 2013 at the Bronx Zoo, with the following experts and educators in the fields of children and nature education, hands-on and place-based learning, and digital learning: Professor Louise Chawla, educator David T. Sobel, Urban Assembly high school principal Mark Ossenheimer, researcher Ingrid Erickson, and noted author and environmentalist Richard Louv. Through this workshop, we obtained scholarly input for the purpose of assessing the conceptual
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TEAM MEMBERS: Wildlife Conservation Society Lee Patrick
resource research Professional Development, Conferences, and Networks
This presentation was given as a preconference workshop at the 6th Annual International Science of Team Science Conference in 2015. It presents tools and resources for implementing effective practices in team science, and introduces tools and resources to help bolster collaboration.
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TEAM MEMBERS: Holly J. Falk-Krzesinski
resource research Media and Technology
Educational assessment systems are frequently challenged by divergent stakeholder needs. A major insight from experts who work on school assessment systems is the need to clearly articulate and evaluate assessment choices in relation to these distinct goals. The out-of-school STEM ecosystem faces similar challenges. This background paper presents ideas for new assessment methodologies that include biographical and narrative approaches, measures of sustained learning, and social network representations to complement more traditional approaches that capture average effects of a particular
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TEAM MEMBERS: Brigid Barron
resource evaluation Media and Technology
Supported by a grant from the National Science Foundation (NSF), with additional support from the Giant Screen Cinema Association (GSCA) and the Association of Science-Technology Centers (ASTC), GSCA hosted the Setting the Agenda for Giant Screen Research Workshop on October 18, 2013, in Albuquerque, New Mexico. The one-day Workshop convened a group of 32 giant screen (GS) stakeholders, immersive practitioners, academic researchers and GS-industry affiliated experts to consider the key issues for a GS research roadmap. The Workshop goals, as outlined in the conference proposal submitted to the
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TEAM MEMBERS: Giant Screen Cinema Association (GSCA) Mary Nucci
resource research Professional Development, Conferences, and Networks
This document provides graphic representations from the NSF INCLUDES Workshop held on June 3, 2015 in Arlington, VA. The purpose of the workshop was to think about the broadening participation ecosystem through the lens of collective impact and catalytic innovation, in order to develop ideas, strategies, and actions that will alter the current landscape and result in scalable solutions for the inclusion of people from all sectors of American society to engage in STEM careers.
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TEAM MEMBERS: Bruce Van Patter
resource research Media and Technology
One challenge in scaling up effective educational programs is how to adjust implementation to local contexts. One solution that the authors Penuel, Fishman, Cheng, and Sabelli propose is “design-based implementation research,” (DBIR) in which researchers and practitioners collaboratively identify problems and strategies during implementation while learning from this process to support innovations in new contexts.
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TEAM MEMBERS: Jean Ryoo
resource research Public Programs
The Dimensions of Success (DoS) observation tool defines and provides rubrics (with levels 1-4) for 12 dimensions that were developed to measure STEM program quality in out-of-school time. This technical report summarizes the development of the instrument and findings from our initial study that included 284 observations in the field across 58 STEM programs in two geographic regions (New England and the Midwest). Data were collected by 46 trained observers who observed in pairs. This report is the initial step in developing a validity argument for the instrument.
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TEAM MEMBERS: Ashima Mathur Shah Caroline Wylie Drew Gitomer
resource project Public Programs
The Dimensions of Success observation tool, or DoS, pinpoints twelve indicators of STEM program quality in out-of-school time. It was developed and studied with funding from the National Science Foundation (NSF) by the Program in Education, Afterschool and Resiliency (PEAR), along with partners at Educational Testing Service (ETS) and Project Liftoff. In 2014, a technical report was released, describing the tool and its psychometric properties (http://www.pearweb.org/research/pdfs/DoSTechReport_092314_final.pdf). The DoS observation tool focuses on understanding the quality of a STEM activity in an out-of-school time learning environment and includes an explanation of each dimension and its key indicators, as well as a 4-level rubric with descriptions of increasing quality. Today, over 700 people have been trained to use the DoS tool, and over 12 state networks have adopted DoS to measure the quality of their afterschool STEM programming.
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TEAM MEMBERS: Program in Education, Afterschool Dr. Ashima Shah Drew Gitomer
resource research Media and Technology
During the first EU-funded project EUSCE/X (European Science Communication Events / Extended), a "White Book" was developed in 2005, containing the experiences of exploring 21 European science engagement events like science festivals. The White Book has 13 chapters ranging from "purpose and philosophy" across "management", "education", "funding" to "European dimension".
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TEAM MEMBERS: James Potocnik