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resource research Public Programs
The project, called Experimenting With Storytelling, involved working with four schools in East London and Northamptonshire, United Kingdom. Each after school session, with elementary school children and their parents, consisted of a cultural story or folktale (the ‘storytelling’ part) which had some science in it followed by an associated practical activity (the ‘experimenting’ part).
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TEAM MEMBERS: Sai Pathmanathan
resource research Public Programs
STARBASE Minnesota strives to increase the knowledge, skills, and interest of inner-city elementary school youth in science, technology, engineering, and math (STEM) for greater academic and lifelong success. This study examines the potential long-term impacts of participation, including interest and engagement in STEM, academic achievement, high school graduation, and college enrollment.
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TEAM MEMBERS: Caryn Mohr Dan Mueller
resource project Public Programs
Innovation spaces are springing up around the world. This phenomenon is driven by emerging technologies in additive manufacturing, by new thinking about learning, by a desire to grow the Michigan economy through the democratization of innovation and entrepreneurship and the need to provide authentic experiences to engage and retain students in STEM (Science, Technology, Engineering and Math) disciplines and careers. We are presently engaged in the project planning phase of the Innovation 5 concept. Innovation 5 will be a community-based rapid prototyping/additive manufacturing facility that will be housed within and will be integral to the Impression 5 Science Center in downtown Lansing, MI. This space is envisioned to house resources such as rapid prototyping and additive manufacturing equipment, meeting spaces and networking facilities for collaboration, This space will also serve as a core element of the informal learning experience for visitors to the Impression 5 Science Center. Impression 5 is currently planning a dramatic renovation and expansion which provides a window of opportunity for development of this new concept. Innovation 5 is planned to function at the intersection of three major trends in education and economic development; additive manufacturing and rapid prototyping, authentic STEM experiences for students and community based innovation and entrepreneurial support.. Additive Manufacturing/Rapid Prototyping: Additive manufacturing and rapid prototyping are poised to be the next great digital revolution, where the barrier between digital concept and physical object ceases to exist. "Machines that turn binary digits into physical objects are pioneering a whole new way of making things" one that could rewrite the rules of manufacturing in much the same way that the PC laid waste to traditional computing (The Economist Technology Quarterly Dec 1, 2012) This technological revolution is becoming a central feature of a new set of institutions that make these facilities available to entrepreneurs as shared community resources. Global networks are already forming as non-profits such as FabLabs and MakerSpaces, commercial entities like TechShop and at the Federal government level, such as the recently announced National Additive Manufacturing Innovation Institute. Authentic STEM Experiences for Students: There is increasing recognition that student learning can be dramatically enhanced by enabling students to engage in inquiry-driven work that connects their learning to the real world and that involves collaboration and communication. For example, the National Science Foundation is devoting significant resources to promote the concept of learning through innovation through such programs as the I-Corps. The informal science education community has moved strongly towards becoming a center for STEM learning in conjunction with more traditional learning environments. The National Science Foundation recently changed the name of its Informal Science Education (ISE) division to Advancing Informal STEM Learning (AISL). The Impression 5 Science Center is also actively pursuing the link between informal education and innovation through its new exhibit, the Build Zone where children are encouraged to create and test new structures in a wide variety of physical formats. Community-based Entrepreneurial Support: The Maker/FabLab culture emphasizes the democratization of these new technologies. We feel that this can be a key contribution of Innovation 5 to the City of Lansing community. The population of the City of Lansing is diverse with a high proportion of members of underrepresented groups. In addition, Lansing is undersupported compared to neighboring communities in terms of access to technology and related educational resources. By becoming the local "on ramp to innovation," Innovation 5 can provide low-cost, easy-entry access to these new technologies for community members, whether as microentrepreneurs or just to access these technologies for personal interest. The goal of the Innovation 5 proposal is to meld these threads into a new type of institution. We view the Innovation 5 space as a graded environment for STEM learning through innovation. The facility is envisaged to have a "front end" that serves as an inviting informal education setting where children and families can learn about and participate in the process of innovation and where they can actually see and interact with, in a controlled fashion, the rapid prototyping facility. The "back end" of the facility will have multiple spaces with various levels of controlled access. There will be a collaboration space with visual global networking capability and access to design tools that will be relatively open. Beyond that area would be a space with rapid prototyping tools that require training and supervision for access and operation. One step beyond this might be small spaces for entrepreneurs to pursue more advanced projects. Students will participate integrally in all aspects of Innovation 5's functioning, from interacting with children in an informal setting to serving as team members in developing products from concept to market. Students will also provide the core of the group managing the facility, with substantial input into the direction Innovation 5 will take. Consistent with this vision, 6 student interns are diligently working this summer as a project planning team. They are focusing on various aspects of the facility, from design and equipment needs to marketing and social media. We anticipate completing the project planning phase this summer, to be followed by focused fundraising efforts to install and maintain Innovation 5. Impression 5 Science Center is strongly supportive of this project and has generously offered to provide ample space within their current building envelope for Innovation 5. With this support as well as financial support already received from Lansing area community, education and economic development groups, we are confident that we are well on our way to creating Innovation 5, the first facility of its kind in the United States, and one that has great potential to be replicated nationally.
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TEAM MEMBERS: Thomas Deits
resource project Media and Technology
Educators from K-12 and higher education are collaborating on a new school of the future projects involving humanoid robots and other forms of robots and student and teacher productivity tools. We are working in the areas of STEAM Plus. (science, technology, engineering, visual and performing arts, mathematics, computer languages and foreign languages) All team members will share their action research results through a traveling exhibition to all twelve public libraries in the city of Long Beach, California. Kids Talk Radio through its Backpack Science, Journalism, and Backpack Robotics programs will create video and audio podcasts of the action research and share findings over the Internet with schools, libraries and museums around the world.
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TEAM MEMBERS: Super School Software Bob Barboza Walter Martinez
resource research Public Programs
This special issue of the Association of Children's Museums publication Hand to Hand highlights the Learning Value of Children's Museums research agenda project. Articles include: "Composing a Children's Museum Field: Research Agendas and More" by Al DeSena; "What Do We Need to Know?: The Children's Museum Research Agenda Project" by Jessica Luke and Victoria Garvin; "The Evolving Role of Research in Museums: An Interview with George Hein"; "Contributing to What We Know about Museum Visitors: Participating in the Visitor Studies Continuum" by Susan Foutz and Claire Thoma; "Using Research to
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TEAM MEMBERS: Association of Children's Museums Mary Maher Susan Foutz
resource research Public Programs
This article describes the Collectors' Corner Neighborhood Trading Places (CCNTP) program. CCNTP is a collaboration between the Science Museum of Minnesota, the R.H. Stanford Library branch of the Washington County Library, and the Highland Park Library branch of the Saint Paul Public Library. The CCNTP program invites children and visitors of all ages to bring natural objects to the location and share their knowledge about them, earning points which allow them to trade for other items.
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TEAM MEMBERS: Chad Lubbers
resource project Media and Technology
The digital revolution has transformed how young people discover and pursue their interests; how they communicate with and learn from other people; and how they encounter and learn about the world around them. How can we identify best practices for incorporating new media technologies into learning environments in a way that resonates with youth, including their interests, goals, and the ways they use technology in their everyday lives? How do we resolve the need to document and recognize informal STEM learning and connect it to formal education contexts? What strategies can be developed for inspiring and tracking student progress towards the learning goals outlined in the Next Generation Science Standards (NGSS)? These questions are the underlying motivation for this CAREER program of research. Digital badges represent a specific kind of networked technology and have been touted as an alternative credentialing system for recognizing and rewarding learning across domains, both inside and outside of formal education contexts. While there is considerable enthusiasm and speculation around the use of digital badges, the extent to which they succeed at empowering learners and connecting their learning across contexts remains largely untested. This project seeks to fill this gap in knowledge. The approach taken for this program of study is a three phased design-based research effort that will be focused on four objectives: (1) identifying design principles and support structures needed to develop and implement a digital badge system that recognizes informal STEM learning; (2) documenting the opportunities and challenges associated with building a digital badge ecosystem that connects informal learning contexts to formal education and employment opportunities; (3) determining whether and how digital badges support learners' STEM identities; and (4) determining whether and how digital badges help learners to connect their informal STEM learning to formal education and employment opportunities. In Phase 1, an existing prototype created in prior work at Seattle's Pacific Science Center will be developed into a fully functional digital badge system. In Phase 2, the PI will also work collaboratively with higher education stakeholders to establish formal mechanisms for recognizing Pacific Science Center badges in higher education contexts. In Phase 3, the badge ecosystem will be expanded and students' use of and engagement with badges will be tracked as they apply to and enter college. The project involves high school students participating in the Discovery Corps program at the Pacific Science Center, undergraduate and graduate students at the University of Washington, and stakeholders in the K-12 and higher education community in Seattle. Educational activities integrated with this program of research will support: (1) mentoring University of Washington students throughout the project to develop their skills as practice-oriented researchers; (2) incorporating the research processes and findings from the project into university courses aimed at developing students' understanding of the opportunities and challenges associated with using new media technologies to support learning; and (3) using the research findings to develop educational outreach initiatives to support other informal STEM learning institutions in their use of digital badges.
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TEAM MEMBERS: Katie Davis
resource project Public Programs
The Pueblo of Santa Clara's Community Library will continue its important role as a community anchor in fostering 21st-century learning and information use with a range of interactive projects that will engage community members of all ages. Technology Access Nights will foster responsible technology use and awareness among young learners and their families, especially promoting safe social media practices. For hands-on technology learning, youth, elders, and their families will collaborate on two oral history projects. One will gather stories of Santa Clara Pueblo women's achievements and cultural endurance, and the other will document strategies for academic success. Also, a youth mentor/internship initiative will create a cadre of "Bookworm Interns" trained in the Every Child Ready to Read Program®, allowing the interns to practice their new skills during the Summer Reading Program, which will be extended from one to five weeks.
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TEAM MEMBERS: Teresa Naranjo
resource project Public Programs
The Boys and Girls Club Afterschool Outreach Program, designed by UC Irvine Science Educators in conjunction with Chemistry at the Space-Time Limit faculty, aimed to increase elementary students' interest, enthusiasm, and learning outcomes in STEM fields through the development of hands-on physical science science lessons. External evaluation results showed the program was successful in altering students' perceptions of scientists and supported their internalization of science as a potential career choice. Now in its third year, the program continues includes support from undergraduate student, graduate student, and faculty volunteerism.
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TEAM MEMBERS: Lauren Shea
resource project Public Programs
LIGO's Science Education Center is in charge of Education and Public Outreach Component for the LIGO Livingston Observatory. The three prime efforts are: (1) Professional development for teachers utilizing lab facilities and cross-institute collaborations. (2) Outreach to students K-16 (targeting 5- 9th grade), with on-site field trips to the LIGO Lab and Science Education Center, as well as off-site visits & presentations. (3) Outreach to the general public and community groups with on-site tours and Science Education Center Experience, as well as off=site visits and presentations. LIGO's Science Education Center is located at the LIGO Observatory, and has an auditorium, a classroom and a 5000 square foot exhibit hall with interactive exhibits at its disposal to complete its mission. In addition LIGO-SEC staff serve to help press and documentary film makers complete their missions in telling the "LIGO story" and encouraging budding scientists.
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TEAM MEMBERS: William Katzman
resource project Media and Technology
Several major international studies recognize that children (and adults) pursue lifelong STEM interests and understandings, in and out of school, using a variety of community resources and networks. In most communities though, these resources are not well connected with one another, nor is there understanding on the ground of how children and adults can best access and use these resources to support their lifelong STEM interests and learning. The SYNERGIES project is predicated on the assumption that better understanding how 10-14 year old youth become interested and engaged with STEM (or not) across settings, time and space, will make possible a more coordinated network of educational opportunities, involving many partners in and out of school, and in the process, create a community-wide, research-based educational system that is more effective and synergistic. Using the under-resourced Parkrose community of Portland, Oregon as a case-study, the SYNERGIES team has been longitudinally studying the STEM interest and participation pathways of 200 youth for four years. Data from this investigation formed the foundation for a community-wide, multi-year STEM education improvement plan jointly developed by the schools, after-school providers, museums, libraries, parks, colleges, parents and businesses.
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TEAM MEMBERS: John H Falk Lynn Dierking Nancy Staus Jennifer Wyld Deborah Bailey Bill Penuel Ben Kirshner Adam York Samuel Severance
resource research Public Programs
The maker movement is fundamentally changing the way educators and educational researchers envision teaching and learning. This movement contends making — an active process of building, designing, and innovating with tools and materials to produce shareable artifacts — is a naturally rich and authentic learning trajectory (Martinez & Stager, 2013). Makerspaces are places where making happens in community. I craft my dissertation to explore these two defining characteristics of makerspaces through a comparative case study (Stake, 1995) and a design experiment (Brown, 1992). In the comparative
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TEAM MEMBERS: Breanne Litts