It’s important to communicate the excitement and value of NSF-funded research. This tool (formatted as a Prezi presentation) helps you do that with assistance from NSF public affairs experts, exploring options for communicating your research and broader impacts.
The development of character is a valued objective for many kinds of educational programs that take place both in and outside of school. Educators and administrators who develop and run programs that seek to develop character recognize that the established approaches for doing so have much in common, and they are eager to learn about promising practices used in other settings, evidence of effectiveness, and ways to measure the effectiveness of their own approaches.
In July 2016, the National Academies of Sciences, Engineering, and Medicine held a workshop to review research and practice
This document outlines the culturally responsive research (CRR) framework developed to guide planning, data collection and analysis, and dissemination throughout the Researching the Value of Educator Actions for Learning (REVEAL) project. REVEAL was a National Science Foundation-funded initiative that studied the impact of staff facilitation by museum educators on family learning at interactive exhibits in a science center. Led by the Oregon Museum of Science and Industry, the project was conducted in partnership with Oregon State University and TERC. The project included a design-based
Whether the goal is to identify and describe trends and variation in populations, create new measures of key phenomena, or describe samples in studies aimed at identifying causal effects, description plays a critical role in the scientific process in general and education research in particular. Descriptive analysis identifies patterns in data to answer questions about who, what, where, when, and to what extent. This guide describes how to more effectively approach, conduct, and communicate quantitative descriptive analysis. The primary audience for this guide includes members of the research
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TEAM MEMBERS:
Susanna LoebSusan DynarskiDaniel McFarlandPamela MorrisSean ReardonSarah Reber
The Zoo and Aquarium Action Research Collaborative (ZAARC) was an NSF-funded project (DRL-1114335) involving four zoos and two aquariums, plus informal science education researchers from TERC (a non-profit educational research and development company in Cambridge, MA), Oregon State University and California State University, Long Beach. The goal of ZAARC was to investigate how action research might be carried out by educators in zoos and aquariums, and how its implementation would impact both the individual practitioners and their institutions.
The goal of this journal—to engage educators from both formal and informal STEM learning settings in areas of mutual activity and interest—involves different forms of “boundary crossing.” We are looking at both research and practice. We are thinking about teaching and learning. We are looking across in-school and out-of-school settings. Although students cross these boundaries every day, we professionals tend to spend a lot of time in just one of them. In each field, we have our own cultural practices—ways of speaking, rules of interaction, tools, and routines.
In this paper we investigated the role youth participatory ethnography played as a pedagogical approach to supporting youth in making. To do so, we examined in-depth cases of youth makers from traditionally marginalized communities in two makerspace clubs in two different mid-sized US cities over the course of three years. Drawing from mobilities of learning studies and participatory frameworks, our findings indicate that participatory ethnography as pedagogical practice repositioned youth and making by helping to foreground youths’ relationality to people, communities, activities and
Tomorrow’s inventors and scientists are today’s curious young children—as long as those children are given ample chances to explore and are guided by adults equipped to support them. STEM Starts Early is the culmination of a deep inquiry supported by the National Science Foundation that aims to better understand the challenges to and opportunities in STEM learning as documented in a review of early childhood education research, policy, and practice and encourages collaboration between pivotal sectors to implement and sustain needed changes. The report features research by the FrameWorks
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TEAM MEMBERS:
Elisabeth McClureLisa GuernseyDouglas ClementsSusan Nall BalesJennifer NicholsNat Kendall-TaylorMichael Levine
Born from individual basement tinkerers and garage-mechanic hobbyists, the Maker Movement has evolved to support a strong community among makers. Makers increasingly gather together in makerspaces, hackerspaces, tech shops, and fab labs, where groups composed of diverse ages, genders and backgrounds are motivated to learn with and from one another how to use and combine materials, tools, processes, and disciplinary practices in novel ways. The growth of the international Maker Faires’ annual showcases of makers’ inventions and investigations have become celebrated meccas of maker culture
This guide is intended to provide a starting point for those developing proposals and projects designed to broaden participation in science, technology, engineering and mathematics (STEM) through informal learning experiences. It is an outcome of an Association of Science-Technology Centers (ASTC)/Center for Advancement of Informal Science Education (CAISE) digital resource curation workshop (August 5, 2016) where participants identified relevant projects from the InformalScience.org database. This digital resource complements the synthesis report of the Leadership Workshop for Achieving Scale
Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common
This is the fifth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research
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TEAM MEMBERS:
Kyrie CaldwellSean SeylerAmanda OchsnerConstance Steinkuehler