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resource project Public Programs
Adolescents face many conflicting messages and influences related to high-risk behavior. Choices confronting middle school students often have the potential for adverse effects on their overall health and well being. Montshire Museum proposes to develop an educational outreach program to allow students an opportunity to learn about key health issues in a context that is based on high-quality research and offers hands-on inquiry and self-directed investigations. The proposed educational outreach program will serve students in grades 5-8 in rural Vermont and New Hampshire schools. The project team will create four health education modules, each one related to current NIH-supported research by faculty at Dartmouth Medical School (DMS). DMS researchers will collaborate with Montshire Museum's science educators in developing the modules, connecting with students and teachers, and providing support for all aspects of the project. For each module, the project team will support hands-on classroom investigations and independent research using materials, objects and exhibits developed specifically for the program. In addition, professional development institutes for middle school health and science educators will provide science content and instructional strategies needed to successfully implement health science lessons that are aligned with national and state standards for health and science education. The curriculum materials developed for school-based programming also create opportunities for broader public outreach. Montshire's educators will adapt them for special family activities and presentations within the museum setting. The educational curriculum will be designed to provide all participants with information that will assist in making personal health decisions in the subject areas; raise participants' awareness of the ways that culture and media affect their choices; and expose participants to the interesting and relevant research taking place locally, while increasing their understanding of the diversity of health science careers and research processes. A thorough process of formative and summative evaluation will enable the project team to take an iterative approach to curriculum development and to provide the best possible learning experience for participants.
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TEAM MEMBERS: Gregory DeFrancis
resource project Exhibitions
The Maryland Science Center, in cooperation with the Johns Hopkins Medical Institutions (JHMI) and the University of Maryland, Baltimore, developed and produced BodyLink, a unique health sciences update center. The group did so with support from the National Institutes of Health SEPA (Science Education Partnership Award) Program, BodyLink, which is modeled after the Maryland Science Center's praised SpaceLink space science update center, will make today's medical and health news clear and relevant for visitors, young and old. Science and technology centers have long struggled with ways to acquaint visitors with the latest and greatest discoveries in health and biomedical science, and to interpret the significance of these findings for all ages. Museums can no longer be content with presenting only basic science, and need to expand their role as public communicators of science by presenting cutting-edge research, and by interpreting and explaining this information for visitors. BodyLink is a 1,500-square foot multimedia center where visitors can discover and appreciate the wonders of cutting-edge medical research (basic research, as well as clinical research) through interactive exhibits, stunning imagery, and facilitated demonstrations in a multimedia driven programmable space. BodyLink also includes WetLab, an open-access microbiology laboratory facility that allows visitors to conduct scientific investigations using state-of-the art research technology. Visitors can extract DNA from wheat germ, test common anti-microbial products on live bacteria, and learn Gram staining techniques, among other activities. Bodying will further serve school groups, general museum visitors, and remote-learning participants through the interactive website. BodyLink also incorporates an internship program for graduate students from the Maryland Science Center's collaborating universities. These internships give the graduate students an opportunity to interact with the general public to enhance their scientific communication skills and give them first-hand experience with investigating public understanding of scientific research.
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TEAM MEMBERS: Roberta Cooks Tonya Matthews
resource project Media and Technology
Recent biomedical research has transformed scientific understanding of human biology. But many of these advances haven’t filtered into public awareness, hindering our ability to make good health-related decisions. A new educational program ‒ Biology of Human ‒ will help the public, particularly young people, better understand advances in biomedical research. This innovative, learning research-based science education program is strategically designed to increase awareness of and understanding about new biomedical research developments pertaining to human biology. Biology of Human will provide a sophisticated science education outreach package for students aged 11 to 15 and adults, including parents and educators. The project's goal is to leverage the latest biomedical information and innovations, a dynamic suite of educational and dissemination strategies, and research-driven approach grounded in sociology to broadly educate youth and adults about human biology. A team led by the University of Nebraska State Museum, the Department of Sociology at the University of Nebraska-Lincoln, and the NIH/NCRR-funded Nebraska Center for Virology (a Center of Biomedical Research Excellence) will work with science writers, kids, and educators to complete three specific aims: 1) stimulate interest in and understanding of biomedical research's importance to diverse individuals' health, communities, and environments; 2) establish partnerships among science educators, biomedical researchers, science journalists, and others to create dynamic educational resources focused on biomedical research developments and human biology; and 3) increase youths' interest in biomedical science. Biology of Human will provide adults and youth with several simultaneous, complementary options for learning about how biomedical research has helped us understand human biology including essays, books and blogs; entertaining and scientifically accurate mobile and tablet apps; activities and graphic stories; and a Web site that complements and supports the project's professional development programs. More than 175,000 youth and adults are expected to be directly impacted through this effort.
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TEAM MEMBERS: Judy Diamond Julia McQuillan
resource evaluation Media and Technology
The goal of the study was to identify current issues for navigating and finding relevant information; evaluate the look and feel of the website in relation to its main purpose; assess the clarity of language to its audience; determine next steps for improvement. We addressed these goals through an expert review based on a 100+ point usability assessment framework on both desktop and mobile as of 12/4/2014 and informal feedback from 3 novice users ( age range 22-27 years).
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TEAM MEMBERS: Brigham Young University University of Maryland Jes Koepfler Nidhi Jalwal Victor Yocco
resource evaluation Media and Technology
Intuitive Company researchers and evaluators assessed four components of the DUST Alternate Reality Game for potential reusability: 1) QTE Environment during Collapse, 2) Brain/Health Scanner Mobile App, 3) Microbe Web App, 4) Star Map Web App. We assessed reusability based on five variables (facilitation, user identification, digital access, player type, and timing) along a continuum of informal to formal learning contexts, from museums to after school programs to formal classroom settings. Our assessment revealed that the: 1. QTE Environment during the Collapse is most replayable in its
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TEAM MEMBERS: Brigham Young University, University of Maryland Jes Koepfler Nidhi Jalwal Victor Yocco
resource research Public Programs
In this paper, commissioned as part of a consensus study on successful out-of-school STEM learning, we draw on the research literature to consider (1) what is known about the impact of tinkering and making experiences on school-aged children’s learning (interest in, engagement with and understanding of STEM in particular); (2) the emerging design principles and pedagogies that characterize tinkering and making programs; and (3) the specific tensions and possibilities within this movement for equity-oriented teaching and learning.
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resource research Public Programs
This paper, commissioned as part of a consensus study on successful out-of-school STEM learning from the National Research Council's Board on Science Education, explores evidence-based strategies developed in out-of-school time STEM programs for successfully engaging youth from underrepresented demographics in STEM learning.
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TEAM MEMBERS: Laura Huerta Migus
resource evaluation Public Programs
Fusion Science Theater (FST) uses elements of playwriting to make informal science education more engaging as well as educational. FST shows incorporate an overarching scientific question that is asked and then answered by a series of participatory exercises and demonstrations. The shows also use “embedded assessment” of learning, which asks children to “vote their prediction” both before and after these activities. The FST National Training and Dissemination Program had three major goals: (1) To develop and implement a Performance Training Program to train professional audiences to perform
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TEAM MEMBERS: Madison Area Technical College Joanne Cantor
resource research Public Programs
This dissertation examined changes in urban youth’s attitude towards science as well as their perception of the informal science education setting and third space opportunity provided by the BioBus, a mobile science lab. Findings from this study suggested that urban youth’s attitude towards science changed both positively and negatively in statistically significant ways after a BioBus visit and that the experience itself was highly enjoyable. Furthermore, implications for how to construct a third space within the urban science classroom and the merits of utilizing the theoretical framework
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TEAM MEMBERS: Jared Fox
resource research Public Programs
Mythbusters: The Explosive Exhibition is a traveling exhibit based on the popular television show. When housed at the Museum of Science and Industry, Chicago, it included a traditional, interactive free flow exhibition space followed by a live facilitated show. This paper describes results from an experimental study about the effects of the Live Show on the learning of and attitudes towards science. A pre-test was given to 333 children entering the exhibit. A post-test was given to 80 children after they walked through the free-flow portion of the exhibit and to 191 children after they watched
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TEAM MEMBERS: Museum of Science and Industry Aaron Price
resource research Informal/Formal Connections
This article is a case study describing how one science teacher makes everyday science in the community and classroom science intersect. This article is useful to help science educators relate information from home and neighborhoods to scientific content. The concept of transformative boundary objects is introduced in this article and can aid educators design projects that incorporate important science going on in their communities to foster long-term public engagement in science.
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TEAM MEMBERS: Molly Shea
resource research Informal/Formal Connections
Data from 15 countries suggest that positive parental attitudes toward science are associated with higher student achievement in science. The findings also indicate that socioeconomic status has no effect on the relationship between parental attitudes and student achievement: Poorer students benefit just as much from positive parental attitudes as richer students.
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TEAM MEMBERS: Heather King