This poster describes Skynet Junior Scholars (NSF award numbers 1223687, 1223235, 1223345) project. Skynet Junior Scholars engages middle and high school aged youth in the study of the Universe using the same tools as professionals by: targeting youth audience enrolled in the 4-H program; building accessibility standards into the SJS design ; using research quality, multi-wavelength telescopes. These telescopes are part of the Skynet Robotic Telescope Network.
This is the poster for the CCI Solar Fuels and Westside Science Club collaboration presented by Michelle Hansen and Benjamin Dickow at the 2014 AISL PI meeting in Washington DC.
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TEAM MEMBERS:
California Institute of Technology Center for Chemical InnovationMichelle Hansen
This poster presented at the 2014 AISL PI Meeting describes an outdoor informal science learning project that trains volunteer naturalists to lead environmental programs for middle school students.
This poster provides an overview, program goals, evaluation plan, and research questions for the AISL project, Techbridge Broad Implementation: An Innovative Model to Inspire Girls in STEM Careers. The poster was presented at the 2014 AISL PI Meeting.
The Educational Gaming Environments group (EdGE) at TERC embarked on a research project to study serious online collaborative gaming environments as a vehicle for engaging the public with National Science Digital Library (NSDL) resources. The goal of the project was two-fold: to design and test serious games that use a prototype virtual resource center; and to build a community and framework for creating a Serious Games Pathway to deliver NSDL resources into this burgeoning community with the aim of facilitating STEM learning. As part of this endeavor, the external evaluators under the
The data collection for this project involved three audiences: (1) a post-event survey completed by participants at the 'Eight-Legged Encounters' event, (2) a club experience survey completed by middle school students in an after-school club, and (3) focus groups, observations, and end-of-course evaluations conducted with students in the BIOS 497/897 'Communicating Science through Outreach' seminar class at the University of Lincoln, Nebraska. Year two data collection was completed from September 2013 - March 2014. Appendix includes survey.
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TEAM MEMBERS:
University of Nebraska-LincolnEileen Hebets
The data collection for this project involves three audiences: (1) a post-event survey completed by participants at the 'Eight-Legged Encounters' event, (2) a club experience survey completed by middle school students in an after school club, and (3) focus groups, observations, and end-of-course evaluations conducted with students in the BIOS 497/897 'Communicating Science through Outreach' seminar class at the University of Nebraska-Lincoln. Data was collected from February to April, 2013 and the evaluation was conducted by the Bureau of Sociological Research (BOSR). Appendix contains surveys
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TEAM MEMBERS:
University of Nebraska-LincolnEileen Hebets
This project takes advantage of the charismatic nature of arachnids to engage the public in scientific inquiry, dialogue, and exploration. The project has two specific programs: (1) The development, implementation, and assessment of an informal museum event entitled 'Eight-Legged Encounters' which now has more than 25 associated activity stations. These activities encompass stations relating to (a) classification and systematics (e.g., 'What is an Arthropod', 'Create a Chelicerate', and 'Assemble an Arachnid'), (b) spider-specific stations focused on silk (e.g., 'Build a Burrow', 'Cribellate vs. Ecribellate Silk', 'Weave a Web', and 'Catch a Moth'), and (c) research related stations (e.g., 'Microscope Madness' and 'Community Experiment'). In addition, there is a stand-alone module entitled the 'Path of Predators' that includes an activity booklet and eleven stations that walk participants through the eleven living arachnid orders. Each stations has original artwork backdrops, clay sculptures, trading cards, and collectible stamps (participants place stamps on a phlylogenetic tree depicting the current hypothesis of evolutionary relationships among the eleven orders). Most stations have live animals and prizes are given to participants that complete their stamp booklet. 'Eight-Legged Encounters' has been hosted at the Nebraska State Museum (Morrill Hall) twice, with record-breaking attendance (>800 people in
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TEAM MEMBERS:
University of Nebraska-LincolnEileen Hebets
Many informal science and mathematics education projects employ multiple media, but studies typically have investigated learning from a single medium, rather than multiple media. The present research, funded by the National Science Foundation, used Cyberchase(a multiple-media, informal mathematics project targeting 8-to 11-year-olds, produced by Thirteen/WNET) to investigate synergy among multiple media components and how they interact to yield cumulative educational outcomes.
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TEAM MEMBERS:
Shalom FischRichard LeshElizabeth MotokiSandra CrespoVincent Melfi
In this chapter we introduce the notion of islands of expertise, explore links between related socio-cultural and information processing theory, and overview a study of family conversations while parents and children look at authentic and replica fossils in a museum.
WaterBotics is the underwater robotics curriculum and program that is being disseminated to four regions through a National Science Foundation grant, in collaboration with national and state partners. Its goal is to provide hands-on experiences for middle and high school age youth to engineering design, information technology tools, and science concepts, and to increase awareness and interest in engineering and IT careers. The curriculum, which can be used either in traditional classroom settings or in after-school and summer-camp situations, is problem-based, requiring teams of students to work together to design, build, test, and redesign underwater robots, or “bots” made of LEGO® and other components. Students use the NXT and LEGO Mindstorms® software to program their robots to maneuver in the water, thereby gaining valuable experience with computer programming. Teams must complete a series of increasingly sophisticated challenges which culminates with a final challenge that integrates learning from the prior challenges.
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TEAM MEMBERS:
Stevens Institute of TechnologyMercedes McKayPatricia Holahan