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resource research Professional Development, Conferences, and Networks
Presentation on NSF grant DRL-0337354 (""TexNET: Texas Network for Exhibit-based Learning and Teaching"") presented at the CAISE Convening on Organizational Networks, November 17th, 2011."") presented at the CAISE Convening on Organizational Networks, November 17th, 2011.
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resource research Media and Technology
It is critical that we increase public knowledge and understanding of science and technology issues through formal and informal learning for the United States to maintain its competitive edge in today's global economy. Since most Americans learn about science outside of school, we must take advantage of opportunities to present chemistry content on television, the Internet, in museums, and in other informal educational settings. In May 2010, the National Academies' Chemical Sciences Roundtable held a workshop to examine how the public obtains scientific information informally and to discuss
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TEAM MEMBERS: Tina Masciangioli
resource project Media and Technology
The Global Viewport for Virtual Exploration of Deep-Sea Hydrothermal Vents is a Track 2 project using spherical display systems to educate the public about the global significance of vents in the world's oceans and in the dynamic processes of Earth as a whole. The project is a collaboration between the Woods Hole Oceanographic Institution and the Ocean Explorium at New Bedford Seaport, members of the Magic Planet Community and Science On a Sphere® (SOS) Network, respectively. The proximity of the two institutions enables a unique evaluation of the learning attained with a stand-alone spherical display vs. live presentations with an SOS. The new content for spherical display systems will address key principles of Earth Science Literacy and Ocean Literacy. Imagery and data from research cruises are being used to: show how hydrothermal vents link dynamic processes in the lithosphere, hydrosphere, and biosphere; promote stewardship of life in remote environments; and excite viewers about the deep ocean frontier including exploration, research, and resources. The Global Viewport project is geared towards informal science education but also includes a component for teacher professional development from schools in towns with populations underrepresented in STEM fields. An online portal for content on Google Earth enables virtual exploration of deep-sea vents from home, extending the learning experience beyond a single visit to an informal science education institution. The online content, including interactive learning modules and games, is being promoted to marine educators and scientists at national conferences and through the COSEE social network.
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TEAM MEMBERS: Stace Beaulieu
resource evaluation Media and Technology
The Global Viewport project was an integrative collaboration between the Woods Hole Oceanographic Institution (WHOI) and. the New Bedford Oceanarium Corporation dba Ocean Explorium at New Bedford Seaport (hereafter, Ocean Explorium). The main thematic area that was addressed is Improving Public Earth System Science Literacy. A main objective of the Global Viewport project was to address Goal 1 of the GEO Education and Diversity Strategic Plan (2010-2015): “Advancing public literacy in Earth System Science.” For this evaluation the public interacted with spherical display content in an informal
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TEAM MEMBERS: Woods Hole Oceanographic Institution (WHOI) Meredith Emery
resource research Public Programs
Resources are available to help educators teach nanotechnology topics and find curriculum materials for their classes, including published journal articles, video lectures, laboratory experiment procedures and in-person workshops. Educational materials shared by individual scientists and educators, nanotechnology research centers and professional organizations cover many fields of nanotechnology and all levels of education, both formal and informal. This article reviews these resources with the purpose of increasing their visibility and encouraging their use.
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TEAM MEMBERS: Kurt Winkelmann Leonard Bernas Mahmoud Saleh
resource evaluation Public Programs
Media MashUp is an IMLS funded project (Grant LG-07-08-0113i) to help libraries build capacity to offer computer-based programs for youth that help foster 21st Century literacy skills. Twenty first Century literacy skills include traditional literacy skills like reading and writing, but also encompass collaborative problem solving, and computer-based skills. As such, libraries and other institutions that help foster a literate public need to adapt to this new reality. While the public audience for this grant is the youth who participate in the Media MashUp programs at these libraries, this
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TEAM MEMBERS: Molly Phipps
resource project Media and Technology
The University of Massachusetts Lowell and Machine Science Inc. propose to develop and to design an on-line learning system that enables schools and community centers to support IT-intensive engineering design programs for students in grades 7 to 12. The Internet Community of Design Engineers (iCODE) incorporates step-by-step design plans for IT-intensive, computer-controlled projects, on-line tools for programming microcontrollers, resources to facilitate on-line mentoring by university students and IT professionals, forums for sharing project ideas and engaging in collaborative troubleshooting, and tools for creating web-based project portfolios. The iCODE system will serve more than 175 students from Boston and Lowell over a three-year period. Each participating student attends 25 weekly after-school sessions, two career events, two design exhibitions/competitions, and a week-long summer camp on a University of Massachusetts campus in Boston or Lowell. Throughout the year, students have opportunities to engage in IT-intensive, hands-on activities, using microcontroller kits that have been developed and classroom-tested by University of Massachusetts-Lowell and Machine Science, Inc. About one-third of the participants stay involved for two years, with a small group returning for all three years. One main component for this project is the Handy Cricket which is a microcontroller kit that can be used for sensing, control, data collection, and automation. Programmed in Logo, the Handy Cricket provides an introduction to microcontroller-based projects, suitable for students in grades 7 to 9. Machine Science offers more advanced kits, where students build electronic circuits from their basic components and then write microcontroller code in the C programming language. Machine Science offers more advanced kits, which challenge students to build electronic circuits from their basic components and then write microcontroller code in the C programming language. Machine Science's kits are intended for students in grades 9 to 12. Microcontroller technology is an unseen but pervasive part of everyday life, integrated into virtually all automobiles, home appliances, and electronic devices. Since microcontroller projects result in physical creations, they provide an engaging context for students to develop design and programming skills. Moreover, these projects foster abilities that are critical for success in IT careers, requiring creativity, analytical thinking, and teamwork-not just basic IT skills.
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TEAM MEMBERS: Fred Martin Douglas Prime Michelle Scribner-MacLean Samuel Christy
resource evaluation Media and Technology
Internet Community of Design Engineers (iCODE) program, which took an innovative approach to structuring self-directed learning –– using a collaborative on-line environment to facilitate hands-on activities, was a three year program led by the University of Massachusetts Lowell and Machine Science Inc., Cambridge. The overall objective of this program, which involved after-school and summer sessions and was funded by NSF’’s Innovative Technology Experiences for Students and Teachers (ITEST) Program, was to increase the likelihood that participating middle school and high school students will
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TEAM MEMBERS: Rucha Londhe Colleen Manning Rachel Schechter Laura Houseman Irene Goodman
resource research Professional Development, Conferences, and Networks
The Association of Science and Technology Centers, a Washington, D.C.-based membership organization, is home to the Center for Advancement of Informal Science Education, a National Science Foundation-funded center that houses a repository of informal science-education projects and related professional resources. ASBMB Today's editor, Angela Hopp, talked to two CAISE staffers: James Bell, the project director and a principal investigator, and Kalie Sacco, the program and community manager. The American Society for Biochemistry and Molecular Biology's outreach coordinator, Geoff Hunt, also
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TEAM MEMBERS: Angela Hopp
resource research Media and Technology
Bang, Warren, Rosebery, and Medin explore empirical work with students from non-dominant communities to support teaching science as a practice of inquiry and understanding, not as a “settled” set of ideas and skills to learn.
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TEAM MEMBERS: Bronwyn Bevan Kerri Wingert
resource research Public Programs
The adoption of the Next Generation Science Standards means that many educators who adhere to model-based reasoning styles of science will have to adapt their programs and curricula. In addition, all practitioners will have to teach modeling, and model-based reasoning is a useful way to do so. This brief offers perspectives drawn from Lehrer and Schauble, two early theorists in model-based reasoning.
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TEAM MEMBERS: Kerri Wingert
resource evaluation Public Programs
The purpose of the 3-year formative and summative evaluation was to gauge public perceptions of the utility and quality of NASA-funded workshops and programs offered by the North Carolina Museum of Natural Sciences. This final summative report includes 3-year project findings from 11 NASA Educator Workshops and three Astronomy Days events.
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TEAM MEMBERS: North Carolina State Museum of Natural Science Mary Styers