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resource research Public Programs
Science communication is proliferating in the developing world, however, with respect to science centres, as a whole Africa is being left behind. Here 15 participants in a capacity building program are investigated using traditional needs-based and contemporary asset-based development conceptualisations. These development theories parallel deficit and participatory approaches, respectively, within science communication and demonstrate synergies between the fields. Data showed staffing, funding, governments, host institutions, and audiences are prominent needs and assets, networks are a major
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TEAM MEMBERS: Graham Walker Leapotswe Bantsi Siphesihle Bukhosini Knowledge Chikundi Akash Dusrath Martin Kafeero Bhamini Kamudu Applasawmy Kenneth Monjero Igadwa Kabelo Moswetsi Sandile Rikhotso Marthinus J. Schwartz Puleng Tsie
resource research Media and Technology
Reflecting on the practice of storytelling, this practice insight explores how collaborations between scholars and practitioners can improve storytelling for science communication outcomes with publics. The case studies presented demonstrate the benefits of collaborative storytelling for inspiring publics, promoting understanding of science, and engaging publics more deliberatively in science. The projects show how collaboration between scholars and practitioners [in storytelling] can happen across a continuum of scholarship from evaluation and action research to more critical thinking
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TEAM MEMBERS: Michelle Riedlinger Jenni Metcalfe Ayelet Baram-Tsabari Marta Entradas Marina Joubert Luisa Massarani
resource research Public Programs
This study looks at the types of awe guests feel when they leave art and science cultural institutions of various sizes and context, and how it may be related to what they remember learning. We surveyed 899 guests at the end of their visit and 550 of them again about one week later. Measures included a scale of awe-related perceptions (both positive and negative) along with questions about memories guests have about what they learned during their visit. Results show awe-related perceptions were consistent across institutions with only one significant difference, even when grouped by context
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TEAM MEMBERS: Aaron Price Jana Greenslit Lauren Applebaum Natalie Harris Gloria Segovia Kimberly Quinn Sheila Krogh-Jespersen
resource research Exhibitions
This brief literature review was composed as a final project for a doctoral level class at the Learning Sciences Research Institute. In this, the background and subsequent issues of applying socio-cultural methods to educational research within museums is explored.
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resource research Public Programs
What does it mean for a museum, science center, or other informal science organization to commit to being a more racially equitable institution by treating equity as seriously as something like budgeting--part of every project, and necessary to the functioning of the organization? This project document shares the organizational change processes, tools, and approaches we developed during the RACE Forward project - an action research project designed to empower cross-organizational groups to spark sustainable change in practices, policies, and dispositions across the organization. This case
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resource research Public Programs
This article describes an example of science engagement striving for social justice by invigorating neglected spaces. The pop-up science centre “Knowledge◦Room“ in Vienna encourages learning, participation and engagement and provides accessibility to different groups regardless of their background. Based on a case-study of a bottom-up event at the Knowledge◦Room, we show how science communication can create a trust-based connection with disadvantaged groups in society and inspire their curiosity in science. We argue that science communication can be used as a tool for advancing social justice
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TEAM MEMBERS: Hessam Habibi Doro Barbara Streicher
resource research Exhibitions
Accessible Design for Multitouch Tables, Large Displays, and Interactive Experiences focuses primarily on access for individuals in wheelchairs or those of short stature who may have reach, roll-up, or related mobility limitations. Building upon existing standards, this paper presents both “broad” and “strict” interpretations for accessible design on multitouch tables and describes a range of approaches for incorporating them into new experiences.
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resource research Exhibitions
As part of an NSF-funded project, Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits (DRL-1612577), the Museum of Science, Boston, CAST, EdTogether, and the University of Rochester held a four-part webinar series on “productive struggle,” a mixed emotional experience during which learners persist through negative feelings like confusion and frustration to achieve a satisfying resolution. In this webinar series, members of the team talk through their thinking and methods in designing productive struggle exhibits and also highlight how designing for emotions can
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TEAM MEMBERS: Beth Malandain Sunewan Paneto Katharina Marino
resource research Exhibitions
As part of an NSF-funded project, Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits (DRL-1612577), the Museum of Science, Boston, CAST, EdTogether, and the University of Rochester held a four-part webinar series on “productive struggle,” a mixed emotional experience during which learners persist through negative feelings like confusion and frustration to achieve a satisfying resolution. In this webinar series, members of the team talk through their thinking and methods in designing productive struggle exhibits and also highlight how designing for emotions can
DATE:
TEAM MEMBERS: Sunewan Paneto Beth Malandain Katharina Marino
resource research Exhibitions
As part of an NSF-funded project, Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits (DRL-1612577), the Museum of Science, Boston, CAST, EdTogether, and the University of Rochester held a four-part webinar series on “productive struggle,” a mixed emotional experience during which learners persist through negative feelings like confusion and frustration to achieve a satisfying resolution. In this webinar series, members of the team talk through their thinking and methods in designing productive struggle exhibits and also highlight how designing for emotions can
DATE:
resource research Exhibitions
As part of an NSF-funded project, Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits (DRL-1612577), the Museum of Science, Boston, CAST, EdTogether, and the University of Rochester held a four-part webinar series on “productive struggle,” a mixed emotional experience during which learners persist through negative feelings like confusion and frustration to achieve a satisfying resolution. In this webinar series, members of the team talk through their thinking and methods in designing productive struggle exhibits and also highlight how designing for emotions can
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resource research Exhibitions
Pull up a chair to learn about Middle Ground, a facilitated exhibition project that stands at the intersection of social science, social justice, place-making and research on informal learning. We’ll describe the exhibition’s content of bias and stereotyping, facilitation by formerly incarcerated community members, and research results on the impact of facilitation. Presentation made by Hsin-Yi Chien, Robert Dixon, Josh Gutwill and Louie Hammonds, Sr.
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TEAM MEMBERS: Josh Gutwill Hsin-Yun Chung Louie Hammonds Robert Dixon