The Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits project is a Research in Service to Practice grant running from 10/1/2016-9/30/2021. We have used a Design-Based Research (DBR) approach to refine a framework about exhibit design practices that support learners through the emotional aspects of “productive struggle” as we built three science museum exhibits.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Sense-making with data through the process of visualization—recognizing and constructing meaning with these data—has been of interest to learning researchers for many years. Results of a variety of data visualization projects in museums and science centers suggest that visitors have a rudimentary understanding of and ability to interpret the data that appear in even simple data visualizations. This project supports the need for data visualization experiences to be appealing, accommodate short and long-term exploration, and address a range of visitors’ prior knowledge. Front-end evaluation
This video presents reflections on SCIENCES: Supporting a Community’s Informal Education Needs—Confidence and Empowerment in STEM. SCIENCES brought together Eden Place Nature Center and the Chicago Zoological Society to collaboratively support environmental conservation and lifelong scientific learning in the Fuller Park neighborhood of Chicago.
The SCIENCES project began in 2013 and focused on adapting existing educational programs into a suite of environmentally focused science learning opportunities for professional, student, and public audiences in the Fuller Park neighborhood
The summative evaluation documents and articulates what SCIENCES has improved or changed, and in what ways. The final design of the summative evaluation was based on findings from the front-end and formative evaluations, including using participatory evaluation techniques to engage community members in discussing their experience with the programs and assessment of community needs and assets at the close of the project.
The goal of the summative evaluation was to address discrete program impacts in the context of the project, as well as the cross-program impact of providing a thematically
In The Nature of Community: SCIENCES, we share the lessons learned from an innovative partnership designed to leverage the strengths of two nonprofit organizations—a large cultural institution and a smaller, deeply-rooted community-based organization, both of which offer informal science education expertise.
You’ll read first-hand reflections of how staff members, community leaders and members, children, and adults experienced this partnership: the expectations, surprises, challenges, successes, and lessons learned. We hope the description of this partnership inspires other organizations to
There is a dearth of prominent STEM role models for underrepresented populations. For example, according to a 2017 survey, only 3.1% of physicists in the United States are Black, only 2.1% are Hispanic, and only 0.5% are Native American. The project will help bridge these gaps by developing exhibits that include simulations of historical scientific experiments enacted by little-known scientists of color, virtual reality encounters that immerse participants in the scientists' discovery process, and other content that allows visitors to interact with the exhibits and explore the exhibits' themes. The project will develop transportable, interactive exhibits focusing on light: how we perceive light, sources of light from light bulbs to stars, uses of real and artificial light in human endeavors, and past and current STEM innovators whose work helps us understand, create, and harness light now. The exhibits will be developed in three stages, each exploring a characteristic of light (Color, Energy, or Time). Each theme will be explored via multiple deliveries: short documentary and animated films, virtual reality experiences, interactive "photobooths," and technology-based inquiry activities. The exhibit components will be copied at seven additional sites, which will host the exhibits for their audiences, and the project's digital assets will enable other STEM learning organizations to duplicate the exhibits. The exhibits will be designed to address common gaps in understanding, among adults as well as younger learners, about light. What light really is and does, in scientific terms, is one type of hidden story these exhibits will convey to general audiences. Two other types of science stories the exhibits will tell: how contemporary research related to light, particularly in astrophysics, is unveiling the hidden stories of our universe; and hidden stories of STEM innovators, past and present, women and men, from diverse backgrounds. These stories will provide needed role models for the adolescent learners, helping them learn complex STEM content while showing them how scientific research is conducted and the diverse community of people who can contribute to STEM innovations and discoveries.
The project deliverables will be designed to present complex physics content through coherent, immersive, and embodied learning experiences that have been demonstrated to promote engagement and deeper learning. The project will research whether participants, through interacting with these exhibits, can begin to integrate discrete ideas and make connections with complex scientific content that would be difficult without technology support. For example, students and other novices often lack the expertise necessary to make distinctions between what is needed and what is extra within scientific problems. The proposed study follows a Design-Based Research (DBR) approach characterized by iterative cycles of data collection, analysis, and reflection to inform the design of educational innovations and advance educational theory. Project research includes conceiving, building, and testing iterative phases, which will enable the project to capture the complexity of learning and engagement in informal learning settings. Research participants will complete a range of research activities, including focus group interviews, observation, and pre-post assessment of science content knowledge and dispositions.
By showcasing such role models and informing about related STEM content, this project will widen perspectives of audiences in informal learning settings, particularly adolescents from groups underrepresented in STEM fields. Research findings and methodologies will be shared widely in the informal STEM learning community, building the field's knowledge of effective ways to broaden participation in informal science learning, and thus increase broaden participation in and preparation for the STEM-based workforce.
This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS:
Todd BoyetteJill HammJanice AndersonCrystal Harden
How does focusing on “community science literacy” change the role of an informal science learning center?
This poster was presented at the 2019 NSF AISL Principal Investigators meeting.
U!Scientist is an in-gallery touch table adaptation of the popular online citizen science project Galaxy Zoo. Taking advantage of the social opportunities in a museum setting, the project aims not only to enhance visitors’ science self-efficacy but also to encourage visitors to discuss their choices with friends and family.
This poster was presented at the 2019 NSF AISL Principal Investigators Meeting.
This poster shares an example of how the project team for the Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits has been applied design principles to support the emotional state of productive struggle in an interactive science museum exhibit. It discusses the three stages of productive struggle (emotional disequilibrium, persistence, and productivity), puts those in an applied context, and discusses the team's research methods which include a combination of self-report and biometric measures.
This research paper critically explores the common definitions and perceptions of Making that may potentially disenfranchise traditionally underrepresented groups in engineering. Given the aspects of engineering design that are commonly integrated into Making activities, the Maker movement is increasingly recognized as a potentially transformative pathway for young people to developing early interest and understanding in engineering. However, “what counts” as Making can often be focused heavily on electronic-based and computational forms of Making, such as activities that involve 3D printers
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The theme of this conference project by the New York Hall of Science will be exploring how to better design exhibits to promote "public engagement with science." Here, "public engagement with science" refers to opportunities that go beyond traditional approaches to the public understanding of science. The event will invite professionals to consider how to shift exhibit designs toward engaging visitors with STEM in ways that emphasize the intersection of STEM innovation with visitors' daily lives, their personal agency, and their interdependence with their personal social networks and the institutions that advance STEM knowledge and innovation. The conference and its pre- and post-conference activities will bring together curators, exhibition developers, community outreach professionals, museum administrators, and learning scientists from the United States and Canada. They will work together to identify design principles and key obstacles to designing exhibits that can better help science museums achieve two goals: 1) making visitors' diverse and personal questions, concerns, and perspectives central to their experience of the exhibits; and 2) engaging visitors as contributors to the exhibit experience in ways that make their contributions visible and consequential. During this two-day event attendees will consider how exhibits can support broader and more diverse public participation in critical debates about the roles of STEM discovery and innovation in society. The effort is grounded in recent work on public engagement with science; on reorganizing museums to become sites for participation and contribution by visitors, and particularly by institutions' local communities; and on making and engineering design programming within museums. The goal is to chart a course toward a vision of the future of science museums in which they maintain their status as sources of trusted information, while also fulfilling their potential as sites of genuine participation and social interaction, in which visitors make meaningful contributions to the substance and workings of the museum floor while also engaging with, learning about and holding themselves accountable to the core concepts and practices of the STEM disciplines. The conference will build the capacity and collaborative engagement of a network of science centers whose work is central to achieving the museum field's ultimate goal of engaging the public of all ages in learning STEM in informal environments. The conference and associated activities will be evaluated by staff at the New York Hall of Science, with oversight by an external advisory committee of research and development professionals. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Museum of Science, Boston (MOS) and Boston University (BU) will conduct a Pilot and Feasibility Study project that leverages the current Living Laboratory (LL) model and expand it to engage high school students (teens) in experimental psychology research, science communication and science education activities. In LL, which is now an extensive network of museums and university researchers across the country, scientists and museum staff collaborate to engage children in studies on the museum floor and educate caregivers about the research. Multi-site implementation and evaluation of LL has also documented positive impacts for undergraduate researchers. Many sites are eager to extend these benefits to high school students by engaging them as practitioners within the model and by providing them with opportunities to engage in current research, education and communication, thereby helping to foster stronger youth identities with science and its applications in society. This project expands a ten-year LL partnership between MOS and BU to: 1) pilot a program in which high school students both conduct scientific research and engage the public in learning about science; 2) explore strategies for museums and universities to collaboratively engage, support and mentor high school students in science research, communication and education activities; 3) document curricular, other programmatic, and evaluation materials; and 4) convene professional participants to provide feedback on pilot materials, and assess the viability of implementing similar programs at additional sites. Guided by developmental evaluation, these activities will generate knowledge for the field, and act to increase professional capacity to integrate experiences for teens at multiple LL sites in future projects. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.