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resource research Public Programs
This is the final report of the Informal Science Education (ISE) supplemental two year NSF grant for the partnership between CCI Solar Fuels and Westside Science Club that ran between October 2012 and July 2014. After a brief program overview and goals, it lists the program components. Then it traces the history of each partner, including a partnership with Wildwood High School in Santa Monica, and LA Makerspace. Each section also briefly outlines the evaluation performed by a professional evaluator. The program will continue with a partnership with a local Pasadena, CA museum called Kidspace
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TEAM MEMBERS: Michelle Hansen Benjamin Dickow Ariel Levi Simons Kim Burtnyk Shu Hu Paul Bracher Anna Beck Carolyn Patterson Siddharth Dasgupta
resource research Public Programs
This poster presented at the 2014 AISL PI Meeting describes an outdoor informal science learning project that trains volunteer naturalists to lead environmental programs for middle school students.
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TEAM MEMBERS: University of Southern Mississippi Kristy Daniel (Halverson)
resource evaluation Media and Technology
The Educational Gaming Environments group (EdGE) at TERC embarked on a research project to study serious online collaborative gaming environments as a vehicle for engaging the public with National Science Digital Library (NSDL) resources. The goal of the project was two-fold: to design and test serious games that use a prototype virtual resource center; and to build a community and framework for creating a Serious Games Pathway to deliver NSDL resources into this burgeoning community with the aim of facilitating STEM learning. As part of this endeavor, the external evaluators under the
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TEAM MEMBERS: TERC John Fraser
resource project Public Programs
This project takes advantage of the charismatic nature of arachnids to engage the public in scientific inquiry, dialogue, and exploration. The project has two specific programs: (1) The development, implementation, and assessment of an informal museum event entitled 'Eight-Legged Encounters' which now has more than 25 associated activity stations. These activities encompass stations relating to (a) classification and systematics (e.g., 'What is an Arthropod', 'Create a Chelicerate', and 'Assemble an Arachnid'), (b) spider-specific stations focused on silk (e.g., 'Build a Burrow', 'Cribellate vs. Ecribellate Silk', 'Weave a Web', and 'Catch a Moth'), and (c) research related stations (e.g., 'Microscope Madness' and 'Community Experiment'). In addition, there is a stand-alone module entitled the 'Path of Predators' that includes an activity booklet and eleven stations that walk participants through the eleven living arachnid orders. Each stations has original artwork backdrops, clay sculptures, trading cards, and collectible stamps (participants place stamps on a phlylogenetic tree depicting the current hypothesis of evolutionary relationships among the eleven orders). Most stations have live animals and prizes are given to participants that complete their stamp booklet. 'Eight-Legged Encounters' has been hosted at the Nebraska State Museum (Morrill Hall) twice, with record-breaking attendance (>800 people in
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TEAM MEMBERS: University of Nebraska-Lincoln Eileen Hebets
resource research Media and Technology
This paper provides a brief overview of the ideas and principles underlying the connected learning movement, highlighting examples of how libraries are boosting 21st-century learning and promoting community development by partnering with a range of organisations and individuals to incorporate connected opportunities into their programmes. The connected learning movement supports interest-driven, peer-supported, and academically oriented learning for youth by promoting the core values of equity, participation, and social connection. By connecting formal and informal learning organisations with
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TEAM MEMBERS: Ake Nygren
resource research Exhibitions
This research investigated gender equitable exhibit development by enhancing a geometry exhibit with several female-friendly design features and analyzing video data to determine the effects on girls' engagement and social interactions with their caregivers. The findings suggest that incorporating several female-friendly design features leads to significantly higher engagement for girls (evidenced by greater attraction and time spent). This study also looked for any unanticipated negative effects for boys after incorporating the female-friendly design features.
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TEAM MEMBERS: Exploratorium Toni Dancstep
resource research Media and Technology
This article describes the Quest Atlantis (QA) project, a learning and teaching project that employs a multiuser, virtual environment to immerse children, ages 9–12, in educational tasks. QA combines strategies used in commercial gaming environments with lessons from educational research on learning and motivation. It allows users at participating elementary schools and after-school centers to travel through virtual spaces to perform educational activities, talk with other users and mentors, and build virtual personae. Our work has involved an agenda and process that may be called socially
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TEAM MEMBERS: Sasha Barab Michael Thomas Tyler Dodge Robert Carteaux Hakan Tuzun
resource research Media and Technology
Design-based research is a collection of innovative methodological approaches that involve the building of theoretically-inspired designs to systematically generate and test theory in naturalistic settings. Design-based research is especially powerful with respect to supporting and systematically examining innovation. In part, this is due to the fact that conducting design-based research involves more than examining what is. It also involves designing possibilities and then evolving theories within real-world contexts. In this article we share the historical development of three outcomes of
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TEAM MEMBERS: Sasha Barab Anne Arici Craig Jackson
resource research Media and Technology
Schools do not define education, and they are not the only institutions in which learning takes place. After-school programs, music lessons, Scouts, summer camps, on-the-job training, and home activities all offer out-of-school educational experiences. In Learning at Not-School, Julian Sefton-Green explores studies and scholarly research on out-of-school learning, investigating just what it is that is distinctive about the quality of learning in these “not-school” settings. Sefton-Green focuses on those organizations and institutions that have developed parallel to public schooling and have
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TEAM MEMBERS: The MacArthur Foundation Julian Sefton-Green
resource research Public Programs
Based on the Department of Education's National Center for Education Statistics' most recent report, 13 percent of public school students approximately 6.4 million students were identified as having a disability or other special need and served by a federally supported special education program. Research shows that, compared to students without disabilities, students with disabilities and other special needs face additional challenges as they move through school and into adulthood. However, inclusive learning environments where students of all abilities can take part in meaningful learning
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TEAM MEMBERS: Afterschool Alliance
resource project Public Programs
The Decapoda - shrimp, lobsters, and crabs - are an economically important, diverse group of animals whose geologic history extends back 400 million years. Living representatives, numbering over 15,000 species, are global in distribution and nearly ubiquitous in oceanic and non-oceanic environments. They exert a major impact on ecosystems; understanding the dynamics of their fossil record will illuminate their historical impact on ecosystems. We will test the hypothesis that decapods are arrayed in a series of discrete evolutionary faunas; remarkably, the vast array of living and fossil decapods in diverse interrelated groups have exploited four basic body plans repeatedly. Other hypotheses to be tested are that the Decapoda have repeatedly adopted a limited number of baupläne, or generalized architectures, throughout their history; that they have experienced explosive evolutionary radiations followed by periods of no determinable change; and that they are generally resistant to mass extinction events. These hypotheses will be tested using a unique dataset compiled and assessed by the Principle Investigators: a compilation of all fossil decapod species, arrayed in a classification scheme including fossil and living taxa, with geologic and geographic ranges of all species, including a phylogeny (i.e. "family tree") for many sub-groups within the Decapoda. The dataset will be expanded to include ecological data for each taxon and will be entered into the Paleobiology Database, an NSF-supported vehicle for analyzing the fossil record. Employing its methodology, patterns of diversity and macroevolution of the decapods will be generated at levels ranging from the entire Order to species level. This will result in a comprehensive analysis of macroevolutionary patterns of this major group for the first time. Available paleoecological data derived from field studies and published records will be used to determine the effects of various environmental factors such as seafloor conditions, reef development, water depth, and temperature on morphology, extinction survivorship, and diversity. Because decapods have a remarkable range of morphological variation preservable in the fossil record, the diversity of the groups of decapods can be assessed in relation to their morphological characteristics. Defining the history of taxa with specialized morphology will permit recognition of body plans that have been exploited by different decapod groups throughout the history of the clade.

Intellectual merit. This study will provide the most comprehensive analysis of macroevolution of the Decapoda yet conducted, all based upon a unique dataset that is internally consistent by virtue of its having been developed entirely by the investigators. It will document the significance of employing a high resolution, species-level database for interpretation of diversity. The hypotheses and conclusions derived here will provide a model and the foundation for future work on Decapoda, Arthropoda, and macroevolution of well-constrained groups. It will provide a test for the efficacy of PBDB data versus a constrained dataset assessed by specialist systematists.

Broader impacts. The work will introduce undergraduate students at Kent State at Stark, an undergraduate campus, and Kent State at Kent, to research that involves paleoecological, paleogeographical, and functional morphological elements which, in turn, will be communicated to other students. Because decapods are known to virtually everyone, they form an excellent group to use to inform the public about ancient patterns of diversity and the relationship between the morphology of organisms, variations in their environmental requirements, and their adaptability to different physical conditions. This will be conveyed in a professionally constructed display which has the potential to be exhibited in museums and universities around the country. Small kits designed for use in elementary and middle schools will be available to allow students to make their own observations about the adaptations of decapods to their environment and its effect on diversity. Published papers and presentations on results of research at meetings will be prepared throughout the course of the research. Because the study of modern biodiversity is a concern of the general public, presentations to broader audiences as well as geology classes will provide a broad historical context for understanding modern patterns of diversity. Data entered into Paleobiology Database and Ohio Data Resource Commons will be openly available to other researchers and the general public. Combined, the databases will assure archival storage and public access, following a proprietary period.
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TEAM MEMBERS: Carrie Schweitzer Rodney Feldmann
resource project Media and Technology
Discovering and understanding the temporal evolution of events hidden in text corpora is a complex yet critical task for knowledge discovery. Although mining event dynamics has been an important research topic leading to many successful algorithms, researchers, research and development managers, intelligence analysts and the general public are still in dire need of effective tools to explore the evolutionary trends and patterns. This exploratory project focuses on developing and validating a novel idea called narrative animation. Narrative animation uses animated visualizations to narrate, explore, and share event dynamics conveyed in temporally evolving text collections. Film art techniques are employed to leverage the animated visualizations in information organization and change detection, with the goals of enhancing analytical power and user engagement. A prototype system called CityStories is being developed to generate narrative animations of events in cities derived from web-based text. If this novel, risky research is successful, it is expected to yield fundamental results in narrative animation that can advance the current paradigm in information visualization and visual analytics by developing novel techniques in using animations for presenting and analyzing dynamic abstract data at a large scale. The pilot system CityStories system is expected provide a novel network platform for education, entertainment, and data analytics. It will engage general users such as students, teachers, journalists, bloggers, and many others in web information visualization and study. Results of this research will be disseminated through publications, the World Wide Web, and collaborations with researchers and analysts. The project web site (http://coitweb.uncc.edu/~jyang13/narrativeanimation/narrativeanimation.htm) will include research outcomes, publications, developed software, videos, and datasets for wide dissemination to public.
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TEAM MEMBERS: Ye Zhao