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resource evaluation Public Programs
This consent form was used as part of a TERC project that focused on developing and evaluating math materials in libraries. It uses simple and readable text.
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TEAM MEMBERS: TERC
resource evaluation Public Programs
This consent form describes what data will be collected, how it will be used, and how much identifying information will be included in writing associated with the project.
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TEAM MEMBERS: Zoo and Aquarium Action Research Collaborative John H Falk Andee Rubin
resource research Exhibitions
This study, requested by Smithsonian Secretary Lawrence Small, was conducted between April 2004 and May 2005, over all four seasons, and used the following methods: 1) open-ended interviews with 55 visit groups; 2) formal observations of a sample of 100 visitors, for which the observer estimated the age and gender of visitors and noted their paths, all stops over 3 seconds in length, what displays they looked at, and which hands-on devices they used; 3) a peer review panel comprised of seven ex- hibition specialists (curators, designers,writers, educators, and exhibition developers) who work
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TEAM MEMBERS: Smithsonian Institution
resource evaluation Exhibitions
Signs in both English and Spanish alert museum visitors when evaluation activities are taking place. Signs indicate whether filming, photography, or videotaping with audio are taking place.
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TEAM MEMBERS: Oregon Museum of Science and Industry
resource evaluation Exhibitions
This umbrella protocol developed by the Exploratorium outlines their policy of determining whether they can share video recordings of minors based on whether or not they have obtained parental consent. Distinctions are drawn between recordings filmed in public and non-public (ie. focus group) spaces.
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TEAM MEMBERS: The Exploratorium
resource evaluation Exhibitions
This document outlines OMSI's general approach to consent, differentiating between adults and minors and between adults who have been explicitly “invited” to participate and those who are in non-invitational settings, then describes details of consent for each method and audience.
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TEAM MEMBERS: Oregon Museum of Science and Industry
resource research Professional Development, Conferences, and Networks
This chapter presents an introduction to design-based implementation research (DBIR). We describe the need for DBIR as a research approach that challenges educational researchers and practitioners to transcend traditional research/practice barriers to facilitate the design of educational interventions that are effective, sustainable, and scalable.
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TEAM MEMBERS: Barry Fishman Bill Penuel Annie Allen Britte Cheng Nora Sabelli
resource research Public Programs
This poster was presented at the Annual Meeting of the Association for Science Teacher Education in Charleston, SC from January 9-12, 2013. The study seeks to answer the question "What is the role of conversation in influencing science learner identity development during an informal science education camp?"
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TEAM MEMBERS: University of North Carolina, Wilmington Kelly Riedinger
resource research Public Programs
In supporting education research from early childhood learning to doctoral work and beyond, EHR stimulates evidence-based innovation in teaching, instructional tools, curricula and programs. NSF-funded work in these areas has improved learning and achievement, developed more effective teaching models, and prepared a more globally competitive and diverse U.S. STEM workforce.
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TEAM MEMBERS: National Science Foundation
resource research Professional Development, Conferences, and Networks
This is a brief study of the changes in the merit review criteria for proposals submitted to the National Science Foundation (NSF) over its 60-year history. Because far more worthy proposals are received than are fundable, it has been necessary for the NSF to develop review criteria to distinguish among meritorious proposals. For reasons of politics and policy, NSF has had to consider criteria other than simply good science—what are now known as “broader impacts.” This study shows that the general nature of the criteria has not changed over the years. Instead, the NSF has fought a continuing
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TEAM MEMBERS: Marc Rothenberg
resource research Public Programs
This report discusses the legacy and impact of YouthALIVE! (Youth Achievement through Learning, Involvement, Volunteering, and Employment), an initiative in the 1990s of the Association of Science-Technology Centers with support from the DeWitt-Wallace Reader’s Digest Fund to enable museums and science centers to establish programs for youth from underserved populations. YouthALIVE! programs are characterized by intensive, multi-year engagement in the life of the institution, including a wide variety of opportunities for science teaching, learning, and mentoring, and conducting scientific
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TEAM MEMBERS: Cary Sneider Meg Burke
resource research Media and Technology
We describe OctoPocus, an example of a dynamic guide that combines on-screen feedforward and feedback to help users learn, execute and remember gesture sets. OctoPocus can be applied to a wide range of single-stroke gestures and recognition algorithms and helps users progress smoothly from novice to expert performance. We provide an analysis of the design space and describe the results of two experiments that show that OctoPocus is significantly faster and improves learning of arbitrary gestures, compared to conventional Help menus. It can also be adapted to a markbased gesture set
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TEAM MEMBERS: Olivier Bau Wendy E. Mackay