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resource research Public Programs
Although discussions of museums often revolve around exhibits, educators in these spaces have the potential to create in-depth, social learning experiences beyond what is possible at exhibits alone. There is still little empirical research, however, to inform how we understand, approach, and improve museum facilitation practices. In this study, we sought to address this gap by quantifying the impact of facilitation by trained educators working with visitors at interactive museum exhibits and comparing this to visitor engagement and learning outcomes for families without educator support. Using
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resource project Public Programs
This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Pilot and Feasibility study will investigate strategies for enhancing the mathematics in museum-based making and tinkering activities and lay the foundation for a full research study on broadening family participation in mathematics through making. This proposal builds directly on the NSF-funded Math in the Making convening. During this convening, questions about how to authentically highlight and enhance the mathematics in making and tinkering experiences, and how different math-enhancement approaches might influence learner experiences and outcomes, emerged as critical issues for researchers, educators, and mathematicians alike. The project aims to provide a practical lens to help researchers and educators connect topics across STEM with making and tinkering experiences. The project also seeks to advance theoretical understandings of museum-based learning by exploring ways that activity design and facilitation strategies influence how visitors understand the nature and goals of the experience and, in turn, how these visitor experiences shape learning outcomes. The project is designed to explore the most promising of these math-enhancement strategies in more depth, to propose as a next project and develop a theoretical framework for understanding and describing how these strategies influence how families understand and engage with the mathematics in maker experiences. Through several culturally-responsive approaches developed in collaboration with community-based organizations, the project will research how mathematics in maker experiences influences participant engagement and learning. The project will culminate in the design of a research study. Reports and resources developed by the project will be broadly disseminated to researchers, mathematicians, and educators. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource project Museum and Science Center Programs
There is a growing need for citizens to be able to work with data and consider how data is represented. This work employs a design, make, play framework to create data modeling learning experiences for young children and their caregivers in an informal setting. The project develops and tests a curriculum for a workshop series for 5-8 year old children to engage them in playful exploration of data modeling. Children engage in data collection, data representation, and data analysis by drawing on their own experiences of museum exhibitions. The curriculum supports developing children's interest and engagement with data science and data literacy, which are foundational knowledge for a range of STEM careers and disciplines. This project advances efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM).

The project is grounded in a theoretical framework for young children's learning that focus on playful exploration, design, and building on children's own experiences and questions. The research examines how the curriculum needs to be designed to support families in data modeling, foster engagement in data modeling by both younger (ages 5-6) and older (ages 7-8) children, and provide evidence of active approaches to learning about STEM. The design and development project tests and investigates the materials using a design-based research framework. Children who participate in the workshop series should increase their confidence in solving problems, taking initiative, and drawing on available resources to pursue their own questions and respond to novel challenges. Data collected includes interviews with participants, artifacts of children's work throughout the series, and an observational instrument to document families' problem solving, persistence, and engagement with data science concepts.
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TEAM MEMBERS: Katherine McMillan Culp ChangChia James Liu Janella Watson Delia Meza Kaitlin Donnelly Susan Letourneau Laycca Umer Catherine Cramer Stephen Uzzo John Archacki
resource research Museum and Science Center Programs
Staff facilitators in museums and science centers are a critical but often overlooked component of the visitor experience. Despite assertions about the important role they play in visitor learning, there continues to be almost no research to understand staff facilitation in these settings or identify effective practices. To address these gaps, we conducted a design-based research study to describe the work of experienced museum educators and iteratively refine a model of staff facilitation to support family learning at interactive math exhibits developed through a prior project. The resulting
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resource research Public Programs
Front-line staff are an integral part of the visitor experience at museums and science centers across the country, facilitating activities and programs, leading classes, and more. But do these staff make a difference for visitor learning? And what are the most effective facilitation strategies and approaches? In 2013, the Oregon Museum of Science and Industry (OMSI) received funding from the National Science Foundation for a three-year study, Researching the Value of Educator Actions for Learning (REVEAL), to begin to address these questions. Building on the Design Zone exhibition, REVEAL
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resource project Public Programs
The Balboa Park Cultural Partnership, in collaboration with several informal science education and other cultural and business organizations in San Diego, Chicago, and Worcester, MA are implementing a research and development project that investigates a range of possible approaches for stimulating the development of 21st Century creativity skills and innovative processes at the interface between informal STEM learning and methods for creative thinking. The goal of the research is to advance understanding of the potential impacts of creative thinking methods on the public's understanding of and engagement with STEM, with a focus on 21st Century workforce skills of teens and adults. The goal of the project's development activities is to experiment with a variety of "innovation incubator" models in cities around the country. Modeled on business "incubators" or "accelerators" that are designed to foster and accelerate innovation and creativity, these STEM incubators generate collaborations of different professionals and the public around STEM education and other STEM-related topics of local interest that can be explored with the help of creative learning methodologies such as innovative methods to generate creative ideas, ideas for transforming one STEM idea to others, drawing on visual and graphical ideas, improvisation, narrative writing, and the process of using innovative visual displays of information for creating visual roadmaps. Hosting the project's incubators are the Balboa Park Cultural Partnership (San Diego), the Museum of Science and Industry (Chicago) and the EcoTarium (Worcester, MA). National partners are the Association of Science-Technology Centers, the American Association for the Advancement of Science, and the Americans for the Arts. Activities will include: the formation and collaborative processes of three incubator sites, a research study, the development of a creative thinking curriculum infused into science education, professional development based on the curriculum, public engagement events and exhibits, a project website and tools for social networking, and project evaluation. A national advisory council includes professionals in education, science, creativity, and business.
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resource project Public Programs
Portal to the Public: Expanding the National Network (PoP: ENN) is implementing around the county the successful NSF-funded Portal to the Public model in which researchers are trained to communicate and interact with the general public at informal science education (ISE) institutions about the research that they are conducting. The project, which follows on a thorough evaluation of the model at eight sites and current implementation at an additional fifteen sites, will incorporate twenty new ISE sites into the growing network, provide training and mentorship to ISE professionals on the use and adaptation of the PoP implementation manual and toolkits, and develop an enhanced network website that will serve as a communication and innovation hub. The work is responsive to the needs and activities of ISE organizations which continue to expand their missions beyond presenting to the public established science, technology, engineering and math (STEM) and are working to become places where visitors can also experience the process and promise of current research via face-to-face interactions with researchers. The project is expanding both the kind and number of institutions involved around the country and is facilitating their capacity to develop a knowledge base, share experiences and best practices.
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resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. Using STEM America (USA) is a two-year Pathways project designed to examine the feasibility of using informal STEM learning opportunities to improve science literacy among English Language Learner (ELL) students in Imperial County, California.
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TEAM MEMBERS: Edwin Obergfell Philip Villamor
resource research Public Programs
STEM learning ecosystems harness unique contributions of educators, policymakers, families, and others in symbiosis toward a comprehensive vision of science, technology, engineering, and math (STEM) education for all children. This paper describes the attributes and strategies of 15 leading ecosystem efforts throughout the country with the hope that others may use their lessons to deepen rich STEM learning for many more of America’s children.
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TEAM MEMBERS: Noyce Foundation Kathleen Traphagen Saskia Traill
resource project Public Programs
The C2C award addresses the lack of validated instruments to measure teamwork and collaboration in middle and high school students in out of school time (OST) settings by implementing a rigorous four-phase process to develop new assessments. Phase 1 focuses on defining the construct of teamwork and collaboration skills so it aligns with the research literature and is relevant to outcomes in a variety of STEM OST programs. Construct maps are developed during Phase 2 to guide item development. The instruments are piloted in Phase 3 through think-aloud interviews and survey administration with a diverse set of youth and programs. Through an iterative process, items are revised or removed based on their psychometric properties. The final phase is a national field test with a cross-section of STEM OST programs. C2C's intellectual merit is its potential to advance understanding of how to measure teamwork and collaboration skills in STEM OST programs. There is a national call for more measures to evaluate 21st century skills. C2C's creation of instruments to measure teamwork and collaboration skills in STEM OST programs helps to address this gap. The work of C2C addresses broader impacts and benefit society by creating tools to understand the role STEM OST programs play in readying our nation's youth for the STEM workforce. C2C will create instruments validated specifically for this diverse population, allowing programs to understand the role they play in important societal STEM workforce readiness outcomes. C2C also benefits the informal science education field by conceptualizing the construct of teamwork and collaboration within STEM OST programs and developing validated instruments to understand the impact of these programs on youth.
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TEAM MEMBERS: University of Minnesota-Twin Cities Amy Grack Nelson Frances Lawrenz
resource evaluation Public Programs
Over a period of three weeks in October 2012, Marbles Kids Museum conducted focus groups to support the development of a new school readiness-focused exhibit space and programming. Focus groups included parents of children ages 3-5, preschool and early elementary school educators, and staff from community organizations involved in early childhood education in Wake County, NC. Focus groups addressed the following questions: (1) What does school readiness mean to you? (2) What do you envision or expect in a school readiness exhibit space? (3) What school readiness program possibilities can you
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TEAM MEMBERS: Hardin Engelhardt
resource project Public Programs
This research project establishes a new research center, the InforMath Collaborative, that brings together university educational researchers and professionals at art and science museums in San Diego's Balboa Park. The InforMath Collaborative is investigating and building the capacity of informal learning institutions to support content and identity learning in mathematics. Through sustained collaborations that unite research, design, and professional development, members of the InforMath Collaborative are conducting design-based research on exhibits and programs that integrate art and science content from participating museums with the mathematics of topology and projective geometry.

The broader goal of the InforMath Collaborative is to transform cultural perceptions of mathematics in ways that broaden learners' access to the discipline. The project aims to develop informal mathematical learning experiences that make mathematics feel accessible, body-based, creative, and deeply relevant to a wide array of other knowledge domains, including both art and science. The project will build and strengthen regional and national networks of educational professionals who work in informal mathematics learning and expand the capacity of informal institutions to support engaging, innovative, content-rich, and culturally transformative mathematical learning experiences.
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TEAM MEMBERS: Ricardo Nemirovsky Paul Siboroski Molly Kelton