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resource research Public Programs
This article reports on part of a larger study of how 11- and 12-year-old students construct knowledge about electricity and magnetism by drawing on aspects of their experiences during the course of a school visit to an interactive science museum and subsequent classroom activities linked to the science museum exhibits. The significance of this study is that it focuses on an aspect of school visits to informal learning centers that has been neglected by researchers in the past, namely the influence of post-visit activities in the classroom on subsequent learning and knowledge construction
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TEAM MEMBERS: David Anderson Keith Lucas Ian Ginns Lynn Dierking
resource research Public Programs
This report proposes a comprehensive study to answer the question: How does conversation as a socially mediating activity act as both a process and an outcome of museum learning experiences? The study will examine museum learning across six kinds of museums and across different kinds of visiting groups. This proposal describes a model of museum learning that puts conversation among different kinds of coherent conversational groups at the core of museum learning. It focuses on ways that conversations are elaborated, enriched, and extended as a consequence of museum activity. The model recasts
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TEAM MEMBERS: Gaea Leinhardt Kevin Crowley
resource research Public Programs
This is a report of the NSF Advisory Committee for Environmental Research. It contains a call to action, research priorities, and sections on environmental research and citizen science.
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TEAM MEMBERS: NSF Advisory Committee for Environmental Research and Education
resource research Public Programs
In this article, I invite readers to think outside of evaluation’s current boundaries and to see the deep connectedness between what museums hope to achieve and how we evaluate the extent to which these aspirations may be realized. To do this, I present four imperatives for making museum evaluation more relevant, credible, and useful: 1) Link program activities with intended outcomes and hoped-for impact. 2) Take a systems-oriented evaluation approach. 3) Use affirmative data collection approaches based on assets and strengths. 4) Engage in courageous conversations.
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TEAM MEMBERS: Hallie Preskill
resource research Exhibitions
This study evaluates the Living Land Living Sea exhibit at the Royal British Columbia Museum, with specific attention to gathering data related to visitor response to dioramas. The results of this study indicated that small but significant amounts of knowledge gain did occur upon visiting the Living Land Living Sea gallery, that attitudinal change was not measured, and that exhibit type clearly affects attracting power and holding power.
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TEAM MEMBERS: Bob Peart Richard Kool
resource evaluation Public Programs
This report presents findings based on the largest and most international study of zoo and aquarium visitors ever conducted worldwide. The study used a pre- and post-visit repeated-measures survey design to evaluate biodiversity literacy - biodiversity understanding and knowledge of actions to help protect biodiversity - in zoo and aquarium visitors. In total, more than 6,000 visitors to 30 zoos and aquariums around the globe participated in the study. Appendix contains survey.
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TEAM MEMBERS: World Association of Zoos and Aquariums Andrew Moss Eric Jensen Markus Gusset
resource project Public Programs
The project will conduct a mapping study to describe the contexts, characteristics and practices of a national sample of science-focused Out-of-School Time (OST) programs. The study targets OST programs for middle- and high-school-aged youth, including after-school programs, camps, workshops, internships, and other models. While millions of dollars are invested in these programs, and tens of thousands of students participate , as a community, we have no truly comprehensive view of the wide variety of formats, audiences, and approaches that are represented by the many active programs. Where, when, and by whom are these science-rich programs conducted? What types of experiences do they offer to what kinds of students, with what goals? What organizational and experiential factors affect the outcomes for these youth? Ultimately, we wish to understand how these differences in program design are related to youth outcomes such as STEM learning, attitudes and interest, and their later career and educational choices. To answer these questions, we are gathering data through documents, interviews, and the online MOST-Science Questionnaire.
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TEAM MEMBERS: University of Colorado Boulder Sandra Laursen Robert Tai Xitao Fan
resource research Professional Development, Conferences, and Networks
Funding for informal science education in the United States is shifting. Federal funds once dedicated exclusively to the informal science education field are decreasing; competition for those funds is increasing. And there is a growing anti-science movement that threatens to drown out the field’s financial concerns. These reverberations are felt in everything from the specific rejection of the science behind climate change to the general elimination of science reporting in U.S. news outlets. Overall, these changes signal an urgent need for the field of informal science education to position
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TEAM MEMBERS: Kirsten Ellenbogen
resource research Public Programs
The John G. Shedd Aquarium’s Department of Learning Planning & Evaluation synthesizes learning research, develops evaluation plans with Learning Group staff, and assists with data analysis and interpretation for education programs. The Research Associate’s primary responsibility is reviewing literature, both research-based and practitioner-based, and synthesizing these findings into comprehensive research narratives. These narratives are used by staff members in the Learning Group to help them determine their suite of experiences and instructional strategies. Depending on the topic of the
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TEAM MEMBERS: John G. Shedd Aquarium Sue Magdziarz
resource research Media and Technology
One of the most recent additions to the range of Immersive Virtual Environments has been the digital fulldome. However, not much empirical research has been conducted to explore its potential and benefits over other types of presentation formats. In this review we provide a framework within which to examine the properties of fulldome environments and compare them to those of other existing immersive digital environments. We review the state-of-the-art of virtual reality technology, and then survey core areas of psychology relevant to experiences in the fulldome, including visual perception
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TEAM MEMBERS: Simone Schnall Craig Hedge Ruth Weaver
resource research Media and Technology
The National Science Foundation (NSF) has funded a number of informal STEM programs that provide funding for media producers, including public television (TV) stations, to provide children’s STEM programming in out-of-school-time (OST) settings. These projects typically include a children's TV series (animated or not) aired on the Public Broadcasting Service (PBS), plus resources such as hands-on activity guides, educator toolkits, and other materials that can be used to support STEM learning in OST settings. This paper explores the lessons learned from seven such programs and their respective
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TEAM MEMBERS: Christine Paulsen
resource research Public Programs
Science, technology, engineering, and mathematics(STEM) programs in out-of-school time (OST) are designed to supplement school work, ignite student interest, and extend STEM learning. From interactive museum exhibits to summer-long science camps, opportunities for informal student engagement in STEM learning abound. What difference do these programs make, and how can we improve them? These questions preoccupy educators and funders alike. OST program developers and providers can benefit from understanding why evaluation is critical to the success of STEM OST programs, what data collection
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TEAM MEMBERS: Stephanie Wilkerson Carol Haden