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resource evaluation Professional Development, Conferences, and Networks
The September 6 -7 COMPASS Conference held at the Exploratorium had 19 speakers and 80 attendees. The conference purpose was to take a focused look at indoor location aware mobile (ILAM) technology and how it was used in science centers and other museums. The three primary project goals were: 1) Form an integrated vision by consolidating expertise from disparate disciplines connected to indoor location aware mobile (ILAM) tech development; 2) transform visitor mobile tools going beyond basic digital content to more innovative forms of interaction and personalization; and, 3) open
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resource evaluation Media and Technology
Knight Williams, Inc. completed a summative evaluation report that addresses: (i) the reach and breadth of the Latina SciGirls broadcast program and online components compared to project expectations; (ii) the impact of the Family Fiesta events that incorporated use of SciGirls videos, in-person role models, and hands-on activities as experienced by the girls, family members, and role models that participated in the events; and (iii) the partners’ Latina SciGirls programs and how they used and reflected on the value of the SciGirls resources.
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resource research Media and Technology
The characteristics of interaction and dialogue implicit in the Web 2.0 have given rise to a new scenario in the relationship between science and society. The aim of this paper is the development of an evaluation tool scientifically validated by the Delphi method that permits the study of Internet usage and its effectiveness for encouraging public engagement in the scientific process. Thirty four indicators have been identified, structured into 6 interrelated criteria conceived for compiling data that help to explain the role of the Internet in favouring public engagement in science.
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TEAM MEMBERS: Lourdes Lopez Maria Dolores Olvera-Lobo
resource research Public Programs
This zine summarizes the book "Equity, Exclusion and Everyday Science Learning." It provides an accessible graphic introduction to how inequalities in everyday science learning happen, so that we can get to a place where everyday science learning practices could disrupt and transform social inequities rather than reproducing them.
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TEAM MEMBERS: emily dawson Sophie Wang
resource research Media and Technology
This handout was prepared for the Climate Change Showcase at the 2019 ASTC Conference in Toronto, Ontario. It highlights resources available on InformalScience.org related to the topic of climate change.
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TEAM MEMBERS: James Bell
resource evaluation Public Programs
The purpose of the Science Center Public Forums project was to engage citizens with NOAA data about climate-related hazards, resilience strategies, and related policies. Forum modules about four climate-related hazards were created, and used as a part of forum programs at eight museums around the US. Evaluation findings are structured around three themes: 1) learning, 2) interest, engagement, and attitudes, and 3) educator outcomes. Data showed high levels of prior knowledge about environmental hazards and interactions between human and natural systems; resilience efforts; and the ways science
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resource project Media and Technology
This four-year research study will investigate families' joint media engagement (JME) and informal STEM learning while listening to the child-focused STEM podcast, Brains On! Prior research has shown that the setting where families most often listen to this podcast together is the family automobile as children are being driven to school, on road trips, or other activities. Brains On! is rooted in the mission-driven principle of public radio to educate and inspire. The target audience is children 5-12 years old and their parents or caregivers. Each episode ranges from 20-45 minutes in length and presents ideas from a variety of STEM disciplines such as physics, chemistry, biology and engineering featuring sound-rich explanations of concepts through fun skits, original songs and interviews with scientists. The episodes use a light-hearted, humorous approach to share oftentimes complex STEM information. To provide an interactive experience, hosts encourage the audience to participate with the show by sending in drawings, emailing photos of plants and animals, or posing questions to be answered in future episodes. Every episode is co-hosted by a different child who interviews top scientists about their work. The scientists are selected to be representative of the range of topics presented and are meant to serve as role models for the listeners and demonstrating a wide range of career options in the STEM field.

The research adds to the social learning theory of joint media engagement (JME) which has shown that interactions between people sharing a media experience can result in learning together. Recent work on Joint Media Engagement has focused on parent/child interactions with television/video in the home. But little is known about how families engage with children's STEM podcasts together and what learning interactions occur as a result. Even less is known about this engagement within an automobile setting. This research project will build new knowledge filling a gap in the informal STEM learning field. It will use a mixed-methods research design with three phases of research to answer these questions: 1) How does the Brains On! podcast mediate STEM-based joint media engagement and family learning in an automobile setting? 2) What does STEM based joint media engagement and family learning look and sound like in this setting? 3) How do "in-automobile" factors foster or impede STEM-based joint media engagement and family learning? Phase 1 is a listener experience video study of 30 families listening to the Brains On! episodes. Phase 2 is video-based case studies of the natural automobile-based listening behaviors of eight Phase 1 families. Phase 3 is an online survey of Brains On! listeners to understand how representative the findings from Phases 1 and 2 are to the larger Brains On! Research. Results will be shared widely with key audiences that can use the findings (media developers, ISE practitioners, ISE evaluators and researchers, and families). It will also make an important contribution to the Joint Media Engagement literature and the ISE field.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Amy Grack Nelson Molly Bloom
resource project Media and Technology
It is estimated that there could be 40 billion earth-sized planets orbiting in the habitable zones of stars in the Milky Way. Major advances in long range telescopes have allowed astronomers to identify thousands of exoplanets in recent decades, and the discovery of new exoplanets is a now a common occurrence. Public excitement for the discoveries grown alongside these discoveries, thus opening new possibilities for inspiring a new generation of scientists and engineers that may dream of one day visiting these planets. This project investigates the use of interactive, intelligent educational technologies to generate interest in STEM by allowing learners to explore and even create their own exoplanets. Research will occur across several informal learning contexts, including summer camps, after school programs, planetarium shows, and at home. The approach is based on the idea of "What if?"questions about Earth (e.g., "What if the Moon did not exist?"), designed to trigger interest in STEM and frame exploratory and elaborative discussions around hypothetical science questions that are subsequently linked to the search for habitable exoplanets. Learners are able to interact with and explore scientifically accurate simulations of alternative versions of Earth, while making observations and posing explanations for what they see. Technology-based informal learning experiences designed to act as triggers for and sustainment of interest in STEM have the potential to plug the leaky STEM pipeline, and thus have profound implications for the future of science and technology in the United States.

The project seeks to advance the science of designing technologies for promoting interest in STEM and informal astronomy education in several ways. First, the project will develop simulations for exploratory learning about astronomy and planetary science. These simulations will present hypothetical worlds based on what-if questions and feasible models of known exoplanets, thus giving learners a chance to better understand the challenges of finding a habitable world and learning about what is needed to survive there. Second, a new PBS NOVA Lab will be developed that will focus on Exoplanet education. This web-based activity has the potential to reach millions of learners and will help them understand how planets are formed and the requirements for supporting life. Learners who use the lab will have an opportunity to invent their own exoplanets and export them for first-person exploration. Third, researchers on the project will design and implement Artificial Intelligence-based pedagogical agents to support learning and promote interest. These agents will inhabit the simulations with the learner, acting as a coach and guide, and be designed to be culturally responsive and personalized based on learner preferences. Fourth, interactive exoplanet-focused planetarium shows, that will involve live interaction with simulations, will take place at the Fiske Planetarium (Boulder, CO). Finally, the project will develop a server-based infrastructure for tracking and supporting long term development of interest in STEM. This back-end will track fine-grained behaviors, including movement, actions, and communications in the simulations. Such data will reveal patterns about how interest develops, how learners engage in free-choice learning activities, and how they interact with agents and peers in computer simulations. A design-based research methodology will be employed to assess the power of these different experiences to trigger interest and promote learning of astronomy. A range of different pathways for interest in STEM will therefore be considered and assessed. Research will measure the power of these experiences to trigger interest in STEM and promote re-engagement over time. Innovation lies in the use of engaging and intelligent technologies with thought-provoking pedagogy as a method for extended engagement of diverse young learners in STEM. Project research and educational resources will be widely disseminated to researchers, designers developers and the general public via peer-reviewed research journals, conference presentations, informal STEM education networks of science museums, children's museums, Fab Labs, and planetariums, and public media such as public television's NOVA science program website.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: H Chad Lane Neil Comins Jorge Perez-Gallego David Condon
resource research Public Programs
This commentary explores the kinds of audiences who attend science festivals in the United States by examining data from nearly 10,000 attendees from 24 festivals. Findings are presented to describe festival audiences overall and in comparison to national census and polling data. Results are similar to those for other public science events, with the majority of attendees being well-educated and middle-class. Even so, approximately two thirds of festival-goers are new each year. The findings are discussed in relation to evidence that begins to establish a typology of public science event
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TEAM MEMBERS: Katherine Nielsen M. J. Gathings Karen Peterman
resource research Public Programs
The PEAR Institute: Partnerships in Education and Resilience at McLean Hospital and Harvard Medical School conducted a year-long study of the Tulsa Regional STEM Alliance (TRSA). Funded by the Overdeck Family Foundation, STEM Next Opportunity Fund, and the Charles and Lynn Schusterman Family Foundation, this study is the first of its kind among 68 national and international STEM Ecosystems.
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TEAM MEMBERS: Kristin Lewis-Warner Patricia Allen Gil Noam
resource research Professional Development, Conferences, and Networks
On September 5–6, 2018, the Exploratorium hosted the Conference on Mobile Position Awareness Systems and Solutions (COMPASS). The 80 attendees were from throughout the United States, and from Canada, Australia, New Zealand, the United Kingdom, and Sweden. Speakers and panelists from museums, academia, industry, and research discussed indoor location projects related to informal learning, increasing accessibility, addressing privacy, and understanding visitor behavior. This publication presents the conference proceedings, with summaries of each session organized chronologically. The goals of
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TEAM MEMBERS: Claire Pillsbury
resource research Media and Technology
This report summarizes the ideas and conversations of the CAISE Broadening Participation Task Force, which was led by the authors, along with James Bell, Principal Investigator and project director of CAISE (see informalscience.org/bp-task-force). The task force was instrumental in identifying key ideas and challenges to the field, providing edits and input into the report, developing and drafting the associated practice briefs, and piloting the materials. Across the nation, many are undertaking efforts to significantly transform who participates in science, technology, engineering, and
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