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resource project Media and Technology
The Young Developers program is an after school program conceptualised and run by The P-STEM Foundation. It introduces computer programming and design concepts to high school age students from South African historically disadvantaged communities, where the majority of students have had little or no interaction with computers. Young Developers uses Self Organised Learning Methodology and involves introducing a series of increasingly complex challenges / questions that the participants have to collaboratively solve. The first module is run in Scratch with the final objective being the creation of a racing car game. The second module is run in Python using Turtle graphics with an objective of creating an animation. This program runs as pods in each of the communities that the P-STEM foundation works in. Each pod has up to 30 teens from the age of 10 to 18. Each pod is peer led and peer driven, and the pace of learning is determined by the participants. In 2015, we would also like to introduce national competitions which pods participate in against other pods.
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TEAM MEMBERS: The P-STEM Foundation Vari Mureriwa
resource research Media and Technology
Bang, Warren, Rosebery, and Medin explore empirical work with students from non-dominant communities to support teaching science as a practice of inquiry and understanding, not as a “settled” set of ideas and skills to learn.
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TEAM MEMBERS: Bronwyn Bevan Kerri Wingert
resource research Public Programs
The adoption of the Next Generation Science Standards means that many educators who adhere to model-based reasoning styles of science will have to adapt their programs and curricula. In addition, all practitioners will have to teach modeling, and model-based reasoning is a useful way to do so. This brief offers perspectives drawn from Lehrer and Schauble, two early theorists in model-based reasoning.
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TEAM MEMBERS: Kerri Wingert
resource evaluation Media and Technology
This report includes six separate formative evaluations conducted to inform the design and development of the deliverables for the 3D Visualization Tools for Enhancing Awareness, Understanding and Stewardship of Freshwater Ecosystems project. Deliverables were tested with both students and general visitor groups, with a focus on groups including late elementary and middle school children. Many different components were tested, including prototype versions of 3D visualizations, high-tech interactive experiences, apps on tablets and phones, and table top exhibits. Results are reported in each of
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TEAM MEMBERS: US First Steven Yalowitz
resource evaluation Exhibitions
Magnolia Consulting, LLC conducted a formative and summative evaluation to examine public perceptions of the utility and quality of two labs/exhibits within the North Carolina Museum of Natural Sciences Natural World Investigate Lab, Biofuels and Science of Scent. Appendix includes survey.
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TEAM MEMBERS: North Carolina State Museum of Natural Science Mary Styers
resource research Public Programs
This article describes discussions about the relationship between afterschool programs and the Common Core Standards at a networking meeting sponsored by the Robert Bowne Foundation for out-of-school time (OST) providers in New York City in the fall of 2013. The meeting was entitled "Introducing the Common Core Learning Standards: What Are They? What Do We Need to Know?"
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TEAM MEMBERS: Suzanne Marten Sara Hill Anne Lawrence
resource research Public Programs
One in three children in the US is overweight or obese. One in five lives in food-insecure households that struggle to put food on the table. Both problems are linked to poor academic performance, behavior problems, and high rates of school absenteeism. To address these issues, the Alliance for a Healthier Generation's Out-of-School Time initiative has been working since 2011 in eight cities to support the adoption of the National Afterschool Association's healthy eating and physical activity (HEPA) standards by before-school, afterschool, and summer programs.
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TEAM MEMBERS: Daniel Hatcher Crystal Weedall Fitzsimons Jill Turley
resource research Public Programs
What would it be like to increase the number of youth-serving volunteers who can competently lead science, technology, engineering, and math (STEM) activities? This question guided the Inquiry in the Community project, launched in 2008. Along with Girl Scout staff colleagues and volunteers, the project created a system for embedding inquiry-based science into a youth development organization.
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TEAM MEMBERS: Stephanie Lingwood Jennifer Sorensen
resource research Public Programs
With 8.4 million children in the US spending an average of eight hours a week in afterschool programs, afterschool providers are an important part of the network of caring adults who can help to keep children safe. This article explores the topic of mandated reporting of suspected child abuse by afterschool staff.
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TEAM MEMBERS: Maria Gandarilla Julie O'Donnell
resource research Public Programs
Grounded in literature on best practices in science education, this article describes a systematic and intentional approach to developing out-of-school time (OST) science curricula and professional development models. Examples from the California 4-H Science, Engineering, and Technology Initiative demonstrate promising practices in action.
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TEAM MEMBERS: Steven Worker Martin Smith
resource research Public Programs
This article from "The Atlantic" describes ways that teachers are integrating hands-on and experiential STEM learning into the classroom, which include collaboration with informal learning environments through creative field trips.
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TEAM MEMBERS: Alexandra Ossola
resource project Public Programs
This is a Science Learning+ planning project that will develop a plan for how to conduct a longitudinal study using existing data sources that can link participation in science-focused programming in out-of-school settings with long-range outcomes. The data for this project will ultimately come from "mining" existing data sets routinely collected by out-of-school programs in both the US and UK. 4H is the initial out-of-school provider that will participate in the project, but the project will ideally expand to include other youth-based programs, such as Girls Inc. and YMCA. During the planning grant period, the project will develop a plan for a longitudinal research study by examining informal science-related factors and outcomes including: (a) range of educational outcomes, (b) diversity and structure of learning activities, (c) links to formal education experiences and achievement measures, and (d) structure of existing informal science program data collection infrastructure. The planning period will not involve actual mining of existing data sets, but will explore the logistics regarding data collection across different informal science program, including potential metadata sets and instruments that will: (a) identify and examine data collection challenges, (b) explore the implementation of a common data management system, (c) identify informal science programs that are potential candidates for this study, (d) compare and contrast data available from the different programs and groups, and (e) optimize database management.
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