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resource research Public Programs
This poster describes the Addressing Societal Challenges through STEM (ASCS) project. The project's research goal is to identify and describe the range of ways that informal STEM learning (ISL) institutions are addressing societal challenges and how STEM knowledge and scientific reasoning are situated in that engagement. The poster was presented at the American Association of Museums (AAM) 2020 Virtual Conference.
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resource research Exhibitions
As part of an NSF-funded project, Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits (DRL-1612577), the Museum of Science, Boston, CAST, EdTogether, and the University of Rochester held a four-part webinar series on “productive struggle,” a mixed emotional experience during which learners persist through negative feelings like confusion and frustration to achieve a satisfying resolution. In this webinar series, members of the team talk through their thinking and methods in designing productive struggle exhibits and also highlight how designing for emotions can
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TEAM MEMBERS: Beth Malandain Sunewan Paneto Katharina Marino
resource research Exhibitions
As part of an NSF-funded project, Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits (DRL-1612577), the Museum of Science, Boston, CAST, EdTogether, and the University of Rochester held a four-part webinar series on “productive struggle,” a mixed emotional experience during which learners persist through negative feelings like confusion and frustration to achieve a satisfying resolution. In this webinar series, members of the team talk through their thinking and methods in designing productive struggle exhibits and also highlight how designing for emotions can
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TEAM MEMBERS: Sunewan Paneto Beth Malandain Katharina Marino
resource research Exhibitions
As part of an NSF-funded project, Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits (DRL-1612577), the Museum of Science, Boston, CAST, EdTogether, and the University of Rochester held a four-part webinar series on “productive struggle,” a mixed emotional experience during which learners persist through negative feelings like confusion and frustration to achieve a satisfying resolution. In this webinar series, members of the team talk through their thinking and methods in designing productive struggle exhibits and also highlight how designing for emotions can
DATE:
resource research Exhibitions
As part of an NSF-funded project, Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits (DRL-1612577), the Museum of Science, Boston, CAST, EdTogether, and the University of Rochester held a four-part webinar series on “productive struggle,” a mixed emotional experience during which learners persist through negative feelings like confusion and frustration to achieve a satisfying resolution. In this webinar series, members of the team talk through their thinking and methods in designing productive struggle exhibits and also highlight how designing for emotions can
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resource evaluation Media and Technology
Peg + Cat is a popular broadcast television series, developed by The Fred Rogers Company and airing on PBS, in which a girl named Peg and her sidekick, Cat, solve everyday problems using mathematics, creativity, persistence, and humor. Peg + Cat: Developing Preschoolers’ Early Math Skills was a three-year project, funded by the National Science Foundation, that aimed to impact children’s interest and engagement with mathematics, as well as their development of positive social-emotional skills. The project supported early math learning via the creation of additional Peg + Cat episodes, online
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resource research Professional Development, Conferences, and Networks
How can we begin to chart a course toward a future for science museums in which we maintain our status as sources of trusted information, while also fulfilling our potential as sites of genuine participation and social interaction? In 2019, with funding from the National Science Foundation, the New York Hall of Science hosted a three day conference to discuss new and equitable approaches to exhibit design. With leading exhibit designers, educators, researchers, and community engagement specialists, we began to rethink the exhibit design process, toward a goal of helping our museums become more
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TEAM MEMBERS: dana schloss Katherine Culp Priya Mohabir
resource research Public Programs
Although virtual conferences have become commonplace in the age of COVID-19, this format poses both challenges and opportunities for organizers to design, implement, and engage participants in productive and connected ways. We created this brief to share an example of the process and lessons learned as we designed and hosted a virtual NSF-funded conference called: Mapping Connections Between STEM and Social-Emotional Development (SED) in Out-of-School Time (OST) Programs. This conference focused on identifying outcomes at the interface of STEM and SED in OST research and practice (e.g
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TEAM MEMBERS: Christine (Kit) Klein Gil Noam Patricia Allen Kristin Lewis-Warner
resource research Media and Technology
PEEP Family Science is designed for parents and their three- to five-year-old children, especially those from low-income families who are served by home visiting organizations. A media-based project featuring the preschool public television science program PEEP and the Big Wide World, it includes animated stories, live-action videos with real children, hands-on science activities, and educational resources designed to support parents and home visiting educators. PEEP Family Science comes in the form of four apps, one for each science unit: ramps, colors, sounds, and shadows. Once downloaded
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TEAM MEMBERS: Marisa Wolsky
resource research Media and Technology
Media can play a critical role in engaging children, parents, and educators in science. Listen in to WGBH’s Executive Producer for PEEP, Marisa Wolsky, and children’s app developer, Jillian Orr, as they talk about the new app, PEEP FAMILY SCIENCE, that can help parents confidently engage in science with their children.
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TEAM MEMBERS: Marisa Wolsky Jillian Orr
resource research Media and Technology
The PEEP Family Science apps were designed specifically for low-income parents and their preschool children to explore science together at home. A major issue we confronted early on in the design and development was how families would be able to access the PEEP media, which included videos from the award-winning children's show, PEEP and the Big Wide World. Many of the families we tested the apps with did not have reliable internet connections. We initially made the decision to choose an app format instead of a website to help bridge the digital divide. But the app format has also enabled us
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TEAM MEMBERS: Borgna Brunner
resource research Media and Technology
For at-risk children who cannot attend preschool, accessing science activities depends almost entirely on parents—but many parents have limited skills for supporting such learning. PBS station WGBH has recently launched a series of free family apps based on the Emmy Award-winning preschool science series, PEEP and the Big Wide World. The apps were developed to be used jointly by parent and child for a shared learning experience. Available on Google Play and the App Store in both Spanish and English, PEEP Family Science apps cover the topics of shadows, sound, color, and ramps, respectively.
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TEAM MEMBERS: Gay Mohrbacher