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resource research Public Programs
English Language Learners (ELLs), a diverse group of individuals from across the world who are learning English for the first time, make up the fastest growing segment of the student population in United States public schools. This issue brief displays how the extra time and hands-on learning experiences provided by quality afterschool programs can allow for a specialized, less-formal learning environment in which ELLs can develop language and social skills that otherwise could not be addressed through the less flexible schedule of the regular school day.
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TEAM MEMBERS: Afterschool Alliance
resource research Media and Technology
Digital media and technology are revolutionizing how, where and when children learn, compelling many educators to completely re-imagine what a learning experience looks like. At the core of effective digital media and learning is the principle that instructional strategies should be personalized and that technology is a tool that supports effective teaching and learning practices. Afterschool programs are an ideal setting for digital learning--excelling at providing interest-driven learning opportunities can learn at their own pace, participate in hands-on learning experiences, and engage in
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TEAM MEMBERS: Afterschool Alliance
resource research Public Programs
Afterschool programs have long partnered with other youth-serving and community organizations to better meet the needs of their students. As interest and momentum grows around STEM programming in afterschool , partnerships become increasingly important in offering high-quality, hands-on STEM experiences for youth. This issue brief demonstrates several models of how afterschool programs are partnering with STEM-rich institutions like science centers and museums, universities and colleges, business and industry, and government agencies. The brief highlights the strengths of each type of STEM
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TEAM MEMBERS: Afterschool Alliance
resource research Public Programs
The number of jobs requiring proficiency in the science, technology, engineering and math (STEM) fields is projected to grow by 17 percent between 2008 and 2018, which is almost double the growth of non-STEM occupations. Computing and engineering represent a majority of these STEM jobs, and it is important that students are prepared to take advantage of these opportunities. Afterschool programs represent an avenue to provide robust learning experiences in computing and engineering, especially as schools are under many constraints and pressures that might prevent them from offering these topics
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TEAM MEMBERS: Afterschool Alliance
resource research Public Programs
Based on the Department of Education's National Center for Education Statistics' most recent report, 13 percent of public school students approximately 6.4 million students were identified as having a disability or other special need and served by a federally supported special education program. Research shows that, compared to students without disabilities, students with disabilities and other special needs face additional challenges as they move through school and into adulthood. However, inclusive learning environments where students of all abilities can take part in meaningful learning
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TEAM MEMBERS: Afterschool Alliance
resource project Public Programs
WaterBotics is the underwater robotics curriculum and program that is being disseminated to four regions through a National Science Foundation grant, in collaboration with national and state partners. Its goal is to provide hands-on experiences for middle and high school age youth to engineering design, information technology tools, and science concepts, and to increase awareness and interest in engineering and IT careers. The curriculum, which can be used either in traditional classroom settings or in after-school and summer-camp situations, is problem-based, requiring teams of students to work together to design, build, test, and redesign underwater robots, or “bots” made of LEGO® and other components. Students use the NXT and LEGO Mindstorms® software to program their robots to maneuver in the water, thereby gaining valuable experience with computer programming. Teams must complete a series of increasingly sophisticated challenges which culminates with a final challenge that integrates learning from the prior challenges.
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TEAM MEMBERS: Stevens Institute of Technology Mercedes McKay Patricia Holahan
resource evaluation Exhibitions
This is the Summative Evaluation of the traveling exhibition Human +. It was done by Joe Heimlich and his team at OSU.
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TEAM MEMBERS: New York Hall of Science Eric Siegel Joe E Heimlich
resource research Public Programs
Many teachers are unsure about how to best utilize museum educational resources. They do not think that approaches and strategies from informal learning environments apply to classroom settings (Melber & Cox-Peterson, 2005). Yet studies have shown that simple solutions such as exhibit orientation and conducting pre and post-visit activities to supplement a field trip can help students have a richer learning experience (Gilbert & Priest, 1997; Anderson & Lucas, 1997). The current study explores the affect of making relevant findings from informal learning research explicit to pre-service
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resource research Public Programs
This report presents the findings of a qualitative study that asked 38 secondary science teachers, ‘How can natural history museums effectively support science teaching and learning?’ A partnership of four natural history museums across England, teachers from their local areas and a university education department were involved. The museums work in partnership to support school science at 11–18. In-depth focus groups held at the museums and questionnaires were used.
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TEAM MEMBERS: Sally Collins Andy Lee
resource research Public Programs
Across the country many schools and communities are trying to create and support efforts to institutionalize partnerships for learning, including those that rethink the use of time across the school day and year, and across the developmental continuum. These partnerships are not merely transactional in nature but rather transformative: partnering entities work together to integrate and complement their services with the shared goal of supporting children’s learning. Referred to by different terms—integrated, expanded, or complementary learning—the concept has one critical element in common
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TEAM MEMBERS: Harvard Family Research Project
resource research Public Programs
This guide grew out of the Institute of Museum and Library Services’ Museums and Libraries Engaging America’s Youth initiative and draws on the wide body of research and knowledge from the fields of youth development and informal learning, as well as from the rich experience of museum and library professionals and volunteers. The specific goals of the initiative are: to examine what works, to share best practices to encourage effective programming to build bridges with policy makers.
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TEAM MEMBERS: Mary Downs
resource research Public Programs
This research study reports on the evaluation of the outcome and impact of learning as a result of the implementation of Education Programme Delivery Plans in 69 museums in the nine regional museum hubs in England during September, October and November 2005. This is the second study of the impact of learning achieved through museum school services which have been funded through the Renaissance in the Regions programme, which provides central government funding to museums in the English regions. The first study 'What did you learn at the museum today?' was carried out in 2003. The findings of
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TEAM MEMBERS: Eilean Hooper-Greenhill Jocelyn Dodd Lisanne Gibson Martin Phillips Ceri Jones Emma Sullivan