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Computing and Engineering in Afterschool

December 1, 2013 | Public Programs
The number of jobs requiring proficiency in the science, technology, engineering and math (STEM) fields is projected to grow by 17 percent between 2008 and 2018, which is almost double the growth of non-STEM occupations. Computing and engineering represent a majority of these STEM jobs, and it is important that students are prepared to take advantage of these opportunities. Afterschool programs represent an avenue to provide robust learning experiences in computing and engineering, especially as schools are under many constraints and pressures that might prevent them from offering these topics. This issue brief provides background on some of the challenges within K-12 education and highlights several afterschool programs that are doing an exemplary job of engaging kids in computing and engineering.

TEAM MEMBERS

  • Afterschool Alliance
    Contributor
  • Citation

    Publication Name: Afterschool Alliance Issue Briefs
    Volume: 62
    Resource Type: Research Brief
    Discipline: Computing and information science | Engineering
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals
    Environment Type: Public Programs | Afterschool Programs

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