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resource research Public Programs
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Jay Gillen Maisha Moses Naama Lewis Alice Cook
resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Katarina Lucas Roxanne Hughes Karen Peterson Abimbola Olukeye Qian Zhang
resource project Public Programs
Science identity has been shown to be a necessary precondition to academic success and persistence in science trajectories. Further, science identities are formed, in large part, due to the kinds of access, real or perceived, that (racialized) learners have to science spaces. For Black and Latinx youth, in particular, mainstream ideas of science as a discipline and as a culture in the US recognize and support certain learners and marginalize others. Without developing identities as learners who can do science, or can become future scientists, these young people are not likely to pursue careers in any scientific field. There are demonstrable links between positive science identities and the material and social resources provided by particular places. Thus, whether young people can see themselves as scientists, or even feel that they have access to science practices, also depends on where they are learning it. The overarching goal of this project is to broaden participation of Black and Latinx youth in science by deepening our understanding of both science identities and how science learning spaces may be better designed to support the development of positive science identities of these learners. By deepening the field’s knowledge of how science learning spaces shape science identities, science educators can design more equitable learning spaces that leverage the spatial aspects of program location, culturally relevant curriculum, and participants’ lived experiences. A more expansive understanding of positive science identities allows educators to recognize these in Black and Latinx learners, and direct their continued science engagements accordingly, as positive identities lead to greater persistence in science. This project is a collaboration between researchers at New York University and those at a New York City informal science organization, BioBus. It is funded by the Advancing Informal STEM Learning (AISL) Program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

This participatory design research project will compare three different formats, in different settings, of afterschool science programming for middle schoolers: one located in a lab space on the campus of a nearby university, one located in the public middle school building of participating students, and one aboard a mobile science lab. For purposes of this study, the construct of “setting” refers to the dimensions of geographic location, built physical environment, and material resources. Setting is not static, but instead social and relational: it is dynamically (co)constructed and experienced in activity by individuals and in interaction by groups of individuals. Therefore, the three BioBus programming types allow for productive comparison not only because of their different geographic locations, built environments, and material resources (e.g., scientific tools), but also the existing relationships learners may have with these places, as well as the instructional designs and pedagogical practices that BioBus teaching scientists use in each. This project uses a design-based research approach to answer the following research questions: (1) How do the settings of science learning shape science identity development? What are different positive science identities that may emerge from these relationships? And (2) What are ways to leverage different spatial aspects of informal science programming and instruction to support positive science identities? The study uses ethnographic and micro-analytic methods to develop better understandings of the relationships between setting and science identity development, uncover a broad range of types of positive science identities taken up by our Black and Latinx students, and inform informal science education to design for and leverage spatial aspects of programming and instruction. Findings will contribute to a systematic knowledge base bringing together spatial aspects of informal science education and science identity and identity development, and provide new tools for informal science educators, including design principles for incorporating spatial factors into program and lesson planning.
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TEAM MEMBERS: Jasmine Ma Latasha Wright Roya Heydari
resource project Informal/Formal Connections
This Innovations in Development project explores radical healing as an approach to create after-school STEM programming that welcomes, values and supports African American youth to form positive STEM identities. Radical healing is a strength-based, asset centered approach that incorporates culture, identity, civic action, and collective healing to build the capacity of young people to apply academic knowledge for the good of their communities. The project uses a newly developed graphic novel as a model of what it looks like to engage in the radical healing process and use STEM technology for social justice. This graphic novel, When Spiderwebs Unite, tells the true story of an African American community who used STEM technology to advocate for clean air and water for their community. Youth are supported to consider their own experiences and emotions in their sociopolitical contexts, realize they are not alone, and collaborate with their community members to take critical action towards social change through STEM. The STEM Club activities include mentoring by African American undergraduate students, story writing, conducting justice-oriented environmental sciences investigations, and applying the results of their investigations to propose and implement community action plans. These activities aim to build youth’s capacity to resist oppression and leverage the power of STEM technology for their benefit and that of their communities.

Clemson University, in partnership with the Urban League of the Upstate, engages 100 predominantly African American middle school students and 32 African American undergraduate students in healing justice work, across two youth-serving, community-based organizations at three sites. These young people assume a leadership role in developing this project’s graphic novel and curriculum for a yearlong, after-school STEM Club, both constructed upon the essential components of radical healing. This project uses a qual→quant parallel research design to investigate how the development and use of a graphic novel could be used as a healing justice tool, and how various components of radical healing (critical consciousness, cultural authenticity, self knowledge, radical hope, emotional and social support, and strength and resilience) affect African American youths’ STEM identity development. Researchers scrutinize interviews, field observations, and project documents to address their investigation and utilize statistical analyses of survey data to inform and triangulate the qualitative data findings. Thus, qualitative and quantitative data are used to challenge dominant narratives regarding African American youth’s STEM achievements and trajectories. The project advances discovery and understanding of radical healing as an approach to explicitly value African Americans’ cultures, identities, histories, and voices within informal STEM programming.
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TEAM MEMBERS: Renee Lyons Rhondda Thomas Corliss Outley
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
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TEAM MEMBERS: Ross Higashi
resource project Public Programs
Many Black youth in both urban and rural areas lack engaging opportunities to learn mathematics in a manner that leads to full participation in STEM. The Young People’s Project (YPP), the Baltimore Algebra Project (BAP), and the Education for Liberation Network (EdLib) each have over two decades of experience working on this issue. In the city of Baltimore, where 90% of youth in poverty are Black, and only 5% of these students meet or exceed expectations in math, BAP, a youth led organization, develops and employs high school and college age youth to provide after-school tutoring in Algebra 1, and to advocate for a more just education for themselves and their peers. YPP works in urban or rural low income communities that span the country developing Math Literacy Worker programs that employ young people ages 14-22 to create spaces to help their younger peers learn math. Building on these deep and rich experiences, this Innovations in Development project studies how Black students see themselves as mathematicians in the context of paid peer-to-peer math teaching--a combined social, pedagogical, and economic strategy. Focusing primarily in Baltimore, the project studies how young people grow into new self-definitions through their work in informal, student-determined math learning spaces, structured collaboratively with adults who are experts in both mathematics and youth development. The project seeks to demonstrate the benefits of investing in young people as learners, teachers, and educational collaborators as part of a core strategy to improve math learning outcomes for all students.

The project uses a mixed methods approach to describe how mathematical identity develops over time in young people employed in a Youth-Directed Mathematics Collaboratory. 60 high school aged students with varying mathematical backgrounds (first in Baltimore and later in Boston) will learn how to develop peer- and near-peer led math activities with local young people in informal settings, after-school programs, camps, and community centers, reaching approximately 600 youth/children. The high school aged youth employed in this project will develop their own math skills and their own pedagogical skills through the already existing YPP and BAP structures, made up largely of peers and near-peers just like themselves. They will also participate in on-going conversations within the Collaboratory and with the community about the cultural significance of doing mathematics, which for YPP and BAP is a part of the ongoing Civil Rights/Human Rights movement. Mathematical identity will be studied along four dimensions: (a) students’ sequencing and interpretation of past mathematical experiences (autobiographical identity); (b) other people’s talk to them and their talk about themselves as learners, doers, and teachers of mathematics (discoursal identity); (c) the development of their own voices in descriptions and uses of mathematical knowledge and ideas (authorial identity); and (d) their acceptance or rejection of available selfhoods (socio-culturally available identity). Intended outcomes from the project include a clear description of how mathematical identity develops in paid peer-teaching contexts, and growing recognition from both local communities and policy-makers that young people have a key role to play, not only as learners, but also as teachers and as co-researchers of mathematics education.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Jay Gillen Maisha Moses Thomas Nikundiwe Naama Lewis Alice Cook
resource project Public Programs
Well-designed out-of-school time experiences can provide youth with rich opportunities to learn. However, to design effective out-of-school time experiences, it is critical to have a research basis that clarifies the features of programs that support increased youth engagement that then leads to better outcomes for youth. This project explores the features of programming that integrates sports, mathematics and science concepts, and growth mindset for 4th through 8th grade aged Latinx and African American youth. To accomplish this, the investigators refine curricular resources for out-of-school time programs and develop a model for professional learning experiences for informal educators and facilitators to support their implementation of integrated sports and STEM programming. To identify critical features of the programming, the researchers explore the ways that the program activities are implemented in two different contexts as well as the impact of the programming on youth participants' mindset, understanding of science and mathematics concepts, STEM interests, and self-perceived science and mathematics abilities. Additionally, researchers will explore the ways that the sports-themed programming supports (or could better support) girls' engagement.

The project builds on the University of Arizona researchers' existing partnerships with Major League Baseball (MLB) and Boys/Girls Club programs and an existing school-based MLB program for schools to (a) expand and refine Science of Baseball activities to enhance engagement among girls and incorporate growth mindset experiences that focus on the value of effort, determination, and learning from mistakes in both athletics and STEM; (b) study the enactment and outcomes of the program with 4th-8th grade aged youth in the two distinct informal learning settings; and (c) develop and refine a model for professional learning that includes in-person and on-line components for training informal STEM learning facilitators. The work will focus on two study contexts: afterschool programs of Boys and Girls Clubs in AZ, CA, and MO and summer programs of MLB in CA and MO. Participants will include 300 youth and up to 28 informal STEM learning facilitators split across the two contexts. Design-Based Implementation Research (DBIR) will be used to a) iteratively refine the activities and professional development model, and b) study the enactment and outcomes of the program. Research questions focus on outcomes for youth participants (i.e., impact on growth mindset, STEM dispositions, and understanding of science/math concepts), and the elements of effective professional development for informal STEM educators. Outcomes of the project include empirical evidence of what works and what doesn't work in the design, implementation, and professional development for STEM learning programs that integrate sports and growth mindset principles. In addition, outcomes of the project will advance knowledge of how different out-of-school program structures with similar sports-focused STEM programming can similarly (or differentially) support youth learning.

This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Ricardo Valerdi Erin Turner
resource evaluation Media and Technology
The independent evaluation firm Knight Williams, Inc. conducted a formative evaluation during Year 2 of the SciGirls CONNECT2 program in order to gather information about the partner educators’ use of, reflections on, and recommendations relating to the draft updated SciGirls Strategies. The evaluation aimed for two educators from each of 14 partner organizations – specifically the program leader and one educator who was familiar with the original SciGirls Seven – to provide reflections on their use of the draft SciGirls Strategies in their programs through an online survey and follow-up
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resource research Public Programs
The goal for this research study was to determine the role of the SciGirls gender-equitable strategies on participating youths’ STEM identity changes in 16 participating SciGirls’ programs across the nation. The definition of STEM identity was based on Eccles (2007), Carlone and Johnson (2007) and Calabrese Barton and colleagues (2013). According to these researchers, individuals must have a positive STEM identity in order to persist in STEM careers. This positive STEM identity is affected by an individual’s expectations of success in STEM and the value they see in STEM and STEM careers
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TEAM MEMBERS: Roxanne Hughes Kari Roberts Jennifer schellinger
resource research Public Programs
In this paper, we use the concept of consequential learning to frame our exploration of what makes learning and doing science matter for youth from nondominant communities, as well as the barriers these youth must confront in working toward consequential ends. Data are derived from multimodal cases authored by four females from nondominant communities that present an account of 'science that matters' from their work during their middle school years. We argue that consequential learning in science for these girls involves engaging science with a commitment to their community. This form of
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TEAM MEMBERS: Daniel Birmingham Angela Calabrese Barton Autumn McDaniel Jalah Jones Camryn Turner Angel Roberts
resource research Public Programs
This project created a social programmable robot to engage middle school girls in computer programming.
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TEAM MEMBERS: Erin Walker Amy Ogan Kimberly Scott
resource research Media and Technology
SciGirls CONNECT 2 is a three-year NSF project that examines how the gender equitable and culturally responsive strategies currently employed in the SciGirls informal STEM educational program influences middle school girls’ STEM identity formation.
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TEAM MEMBERS: Rita Karl Alicia Santiago Karen Peterson Roxanne Hughes