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resource evaluation Library Exhibits
Education Development Center (EDC) conducted the external evaluation of this second phase of NASA@ My Library. Library staff from partner libraries increased their confidence and ability to facilitate library programming related to Earth, space, and engineering.
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TEAM MEMBERS: Ginger Fitzhugh Jennifer Jocz Carrie Liston Jennifer Stiles
resource research Exhibitions
The open-access proceedings from this conference are available in both English and Spanish.
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TEAM MEMBERS: John Voiklis Jena Barchas-Lichtenstein Uduak Grace Thomas Bennett Attaway Lisa Chalik Jason Corwin Kevin Crowley Michelle Ciurria Colleen Cotter Martina Efeyini Ronnie Janoff-Bulman Jacklyn Grace Lacey Reyhaneh Maktoufi Bertram Malle Jo-Elle Mogerman Laura Niemi Laura Santhanam
resource evaluation Media and Technology
Artificial Intelligence (AI), the research and development of machines to mimic human thought and behavior, encompasses one of the most complex scientific and engineering challenges in history. AI now permeates essentially all sectors of the economy and society. Young people growing up in the era of big data, algorithms, and AI need to develop new awareness, content knowledge, and skills to understand humans’ relationships with these new technologies and become producers of AI artifacts themselves. YR Media and MIT’s Understanding AI project researched and developed innovative approaches to
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resource research Public Programs
To advance justice, equity, diversity, and inclusion in science, we must first understand and improve the dominant-culture frameworks that impede progress and, second, we must intentionally create more equitable models. The present authors call ourselves the ICBOs and Allies Workgroup (ICBOs stands for independent community-based organizations), and we represent communities historically excluded from the sciences. Together with institutional allies and advisors, we began our research because we wanted our voices to be heard, and we hoped to bring a different perspective to doing science with
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TEAM MEMBERS: María Cecilia Alvarez Ricalde Juan Flores Valadez Catherine Crum John Annoni Rick Bonney Mateo Luna Castelli Marilú López Fretts Brigid Lucey Karen Purcell J. Marcelo Bonta Patricia Campbell Makeda Cheatom Berenice Rodriguez Yao Augustine Foli José González José Miguel Hernández Hurtado Sister Sharon Horace Karen Kitchen Pepe Marcos-Iga Tanya Schuh Phyllis Edwards Turner Bobby Wilson Fanny Villarreal
resource research Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This report summarizes findings from a case study with 4 large
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TEAM MEMBERS: Betsy McCarthy Daniel Brenner Claire Morgan Joan Freese Momoko Hayakawa
resource research Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This report summarizes findings from a case study with 4 large
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TEAM MEMBERS: Betsy McCarthy Daniel Brenner Claire Morgan Joan Freese Momoko Hayakawa
resource evaluation Media and Technology
In spring 2019, WestEd conducted a pilot study using five playlists to understand the feasibility of implementing the playlists in afterschool programs and to discuss the potential impact of the playlists on student science learning. The research questions were: 1) How are the playlists implemented in after-school programs? 2) What is the potential impact of playlists on student science knowledge and skills? Student science knowledge was measured using the ScienceQuest test, and attitudes towards science were measured by the Emerging STEM Learning Activation Survey. Data were analyzed using a
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TEAM MEMBERS: Linlin Li Ben Mahrer Gary Weiser Ari Orenstein Eunice Chow Sara Atienza Joan Freese Momoko Hayakawa
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
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TEAM MEMBERS: Ross Higashi
resource research Public Programs
Framing: Broadening participation and achieving equitable outcomes has been a core goal of the science museum field for over two decades. However, how to make progress has proven an intractable problem. Methods: Focusing on five organizations who officially committed to diversity, equity, access, and inclusion (DEAI) by participating in a national professional development program, the researchers investigate how science museums attempt to enact internally-focused change via a mixed methods case study. Findings: While these organizations considered a variety of structurally focused change
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resource research Public Programs
Our museum-based participatory research (PR) project was a collaboration between researchers and educators in an out-of-school time STEM education program for young people that positions STEM as a tool for community social justice. This project drew on literatures on reflective practice in museums and on research-practice partnerships. Yet following existing approaches did not work for us. Aligning research and pedagogical practices, we co-created practical, reflective, and practice-based data generation methods, calling them “embedded research practices:” context-specific, emergent methods
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TEAM MEMBERS: Shannon McManimon
resource research Public Programs
This brief focuses on a participatory study with the high school program of the Kitty Andersen Youth Science Center (KAYSC) at the Science Museum of Minnesota (SMM). Young people are organized into teams of up to 20 youth with an adult practitioner who delivers programming based on a STEM content area. Their activities and project-based learning are based in both STEM and social justice, coined in the KAYSC as “STEM Justice.” As part of our study, we wanted to understand youth and adult needs that exist in an informal STEM education program that weaves equity into its core. This brief
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TEAM MEMBERS: Choua Her
resource research Public Programs
The theory of “science capital” is increasingly showing up in formal and informal science education. Both face the common challenge of what is often called a “theory/practice divide”: academic theory not seeming relevant to the day-to-day needs and practices of educators. This brief shares what happened when practitioners and researchers working with the Kitty Andersen Youth Science Center (KAYSC) at the Science Museum of Minnesota took both theory and practice seriously, reclaiming terms and ideas in service of our work and communities. It explores how an informal science learning (ISL)
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TEAM MEMBERS: Shannon McManimon