Three Big Back Yard (BBY) evaluations were carried out during the summer of 2006. A timing and tracking study was conducted to understand how visitors utilized and interacted with the various components of the Big Back Yard. A total of 101 visitors were observed. Exit interviews were carried out with 96 visitors as they left the BBY. The exit interviews provided an understanding of visitors' motivations for visiting the BBY, what they knew about the BBY before they visited, and their experience with the golf course's content. A lobby interview was conducted with 160 visitors as they left the
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TEAM MEMBERS:
Amy Grack NelsonBeth JanetskiLevi WeinhagenScience Museum of Minnesota
During Fall 2008, the Science Museum of Minnesota's outreach staff visited schools throughout northern Minnesota to deliver the Energy Connections program. A summative evaluation was carried out to gauge the impact the program had on students' understanding of three of the program's key learning goals. As a result of participating in the Energy Connections program, students will learn that electrical energy can be generated from a variety of sources, which can be either renewable or non-renewable, and can have different environmental consequences/impact. People influence what decisions are
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TEAM MEMBERS:
Amy Grack NelsonClaire PhilippeScience Museum of Minnesota
The Science Museum of Minnesota (SMM) carried out a feasibility study to gauge the interest of local educators in a traveling theater program. An online survey was sent to 190 educators who had previously participated in a SMM educational outreach activity. A total of 73 educators responded, for a 38% response rate. Educators commented on their level of interest in bringing such a program to their school, specific features of a program (age level, audience size, cost), and the likelihood they would use such a program. The survey instrument used in this study is included in the report.
This report presents findings from a front-end evaluation at the Science Museum of Minnesota for the exhibition, "Water: H2O = Life." The study was carried out to gain visitor feedback on images advertising the Water exhibition. A total of 117 interviews were conducted with visitors aged 18 and above. Visitors were shown three images 1) an Earth-shaped cup held up by a human hand, 2) the Earth with a drop of water, and 3) the Earth floating in a life preserver. Visitors were asked if any of the images would inspire them to come to the museum and, if so, which image was most inspiring. Next
User Experience Research Consulting (UXR) conducted a summative evaluation of the NSF-ISE funded project, STEPS (Science Theater Education Programming System). The STEPS project brought together a network of informal science educators and contractors to create an interactive museum theater authoring and presentation system to increase educational capacity for small and large museums across the country. The software package includes an authoring tool for the creation of multimedia science theater productions; a presentation player for displaying the shows to audiences in museum theaters
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TEAM MEMBERS:
Jes A. KoepflerUniversity of Colorado, Denver
The Conservation Trust of Puerto Rico collaborated with RK&A to study the impact of its Citizen Science program, a NSF-funded project designed to involve local Spanish-speaking citizens in scientific research that contributes to growing knowledge about the Trust's biodiversity and land management efforts. The Citizen Science program underwent formative evaluation in 2009 and summative evaluation in 2010. Summative evaluation is discussed here. Summative evaluation was guided by four impacts developed using NSF's Framework for Evaluating Impacts of Informal Science Education Projects. These
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TEAM MEMBERS:
Randi Korn & Associates, Inc.Conservation Trust of Puerto Rico
This study was conducted to document how members of the Design Challenges team currently assist visitors as they engage in engineering design activities as a way of informing the practices of informal technology education at the Museum of Science about the types of scaffolds and supports visitors need when engaging in future engineering design labs in exhibitions. To collect data for this study, educators from the Design Challenges team were observed as they helped visitors complete the Solar Cars activity in Investigate! The Solar Cars activity was not designed as an engineering design lab
During the summer of 2007, the Science Museum of Minnesota carried out a summative evaluation of the Kitty Andersen Youth Science Center's Park Crew program. The purpose of the evaluation was to understand how the youth staff implemented activities in the museum's Big Back Yard and what they learned about earth-surface processes, teaching others, and STEM careers. A mixed-methods design was used to gather evaluative data. Data collection methods included observations of youth presenting activities to visitors and pre- and post-interviews with the youth. A total of 11 youth (sophomore through
MinnAqua, a program of the Minnesota Department of Natural Resource's Division of Fish and Wildlife, strives to educate Minnesota's youth about angling and aquatics and increase their interest and participation in angling. A summative evaluation was carried out to examine the effectiveness of MinnAqua clinics in terms of two evaluation questions: (a) To what extent are MinnAqua clinics meeting their goals? and (b) To what extent does participation in MinnAqua clinics increase children's knowledge of angling and aquatic resources as identified by the MinnAqua key concepts? To answer these
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TEAM MEMBERS:
Amy Grack NelsonMinnesota Department of Natural Resources
This report reviews the findings from The Botany of Desire summative evaluation as supported by the responses of the adult audience that viewed and gave feedback on the PBS version of the program when viewed at home. The evaluation examined the appeal, clarity, and educational impact of the program, focusing on the goals identified in the project's grant proposal to the Informal Science Education (ISE) division of the National Science Foundation (NSF), which provided funding for both The Botany of Desire project and the independent evaluation. These goals focused on educating Viewers about
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TEAM MEMBERS:
Valerie Knight-WilliamsKikim MediaDivan Williams Jr.Eveen ChanOra GrinbergTal SraboyantsDavid Tower
Starting in the summer of 2008, the DMNS enactor program began to be implemented throughout DMNS' diorama halls. Aligned with the 100th anniversary of the Museum, the enactor team began to portray turn-of-the-century characters to engage and educate visitors in the dioramas and permanent galleries.The Visitor Programs Department, who manage the enactor program, outlined several goals for the program in the diorama halls prior to the study: 1. To bring attention to the richness of the dioramas and to the individual objects/specimens within them. 2. To connect the visitors to those dioramas and
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TEAM MEMBERS:
Kathleen TinworthDenver Museum of Nature & Science
This study was designed to assess qualitative and quantitative impacts that the enactor program has on visitor experience at the Denver Museum of Nature and Science (DMNS), using two temporary exhibitions (Benjamin Franklin: In Search of a Better World and Titanic: The Artifact Exhibition) as examples. Of interest was capturing the unique visitor experience that enactors provide by combining visitor engagement, education and interaction. In turn, this affords opportunities to better consider enactor and/or theater-based programming for other areas of the Museum (temporary and permanent) in the