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resource evaluation Public Programs
The Dallas Museum of Art's (DMA) Teaching Programs staff desires to learn more about the student experience occurring in the galleries during one-hour docent-guided tours. The focus of the present implementation evaluation is on the docents' role in facilitating the student experience. Before developing a summative study focused on the impact of tours on students, it was important to understand how the tours were being implemented and to what degree and in what ways they met the standards articulated by the DMA's Education Division. The strong partnership between the practitioner (Molly Kysar
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TEAM MEMBERS: Sharisse Butler Dallas Museum of Art
resource evaluation Media and Technology
The Institute for Learning Innovation (ILI) conducted a study to examine the impact of an information campaign presented at the 2010 Giant-Screen Cinema Association Annual Conference and Trade Show in Chattanooga, TN. The purpose of the study was to determine if changes in Conference attendees' awareness and attitudes towards the Digital Immersive Giant-Screen Specifications (DIGSS) could be attributed to the information campaign. Data were collected using an online questionnaire containing 11 "post/retrospective-pre"" items exploring the level of knowledge and attitude Conference attendees
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TEAM MEMBERS: John Fraser White Oak Institute Victor Yocco
resource evaluation Professional Development, Conferences, and Networks
The National Center for Science and Civic Engagement (NCSCE) contracted Randi Korn & Associates, Inc. (RK&A) to evaluate its SENCER-ISE conference funded by the National Science Foundation and the Noyce Foundation. The goal of the conference was to bring together professionals from the informal and formal science education sectors to discuss civic engagement in science and initiate potential collaborations between the two science education sectors. The evaluation explored participants' conference experiences, ideas, and collaborations resulting from the conference. RK&A conducted 20 in-depth
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TEAM MEMBERS: Randi Korn & Associates, Inc. Harrisburg University of Science and Technology
resource evaluation Media and Technology
This report presents an evaluation study of Soundprint Media's project, Out of This World (#0741737), which was funded by the National Science Foundation's Informal Science Education Program. The mission of the project was to introduce adult radio listeners and youth participants in museum events to the historical context and challenges faced by African-Americans and women who were involved as professionals in the United States' space program in the 1960's. The project website, capecosmos.com, included an interactive menu of activities set within the context of a NASA mission control center
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TEAM MEMBERS: Robert Russell Soundprint Media
resource evaluation Media and Technology
ExhibitFiles is an online community of exhibit practitioners developed by the Association of Science-Technology Centers (ASTC) with funding from the National Science Foundation (NSF). The website, which opened on April 26, 2007, provides an infrastructure for sharing and building knowledge about exhibition development and design practices. The purpose of this summative evaluation was to provide information to stakeholding groups about the worth of the site and requirements for sustainability resources after NSF funding ends. The two overarching questions explored by the evaluation were: 1. In
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TEAM MEMBERS: Carey Tisdal Association of Science-Technology Centers
resource evaluation Media and Technology
The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hereafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON (http://pheon.org/, http://apps.facebook.com/playpheon/register/) from September 2010 through August 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a Chance (GOAC; http://ghostsofachance.com/; Goodlander, 2009), and was intended to increase familiarity with the Museum's collections, programs, and resources; highlight connections between the Museum and its collections with peoples' lives; and attract new
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TEAM MEMBERS: Jes Koepfler Smithsonian American Art Museum
resource evaluation Media and Technology
The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hearafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON as an online game application on Facebook from October 2010 through September 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a Chance (GOAC; Goodlander, 2009). In the Facebook game, players accepted missions inspired by the Museum's collections, completed them in the real world, and uploaded evidence in order to win points and progress through the game. Despite an established audience of GOAC players
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TEAM MEMBERS: Jes A. Koepfler Smithsonian American Art Museum
resource evaluation Public Programs
The Firefly Watch project is a citizen science program where a network of volunteers across the country observe and collect data on fireflies. Participants are able to post their results to the project website, where they can share aspects of their own experiences and learn about sightings in other locations. To evaluate this program, a brief survey was conducted that probed for participant interactions with the program, learning due to project involvement and areas for potential project growth.The attached file includes slides from the PowerPoint presentation that outline the key findings
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TEAM MEMBERS: Leigh Ann Mesiti Christine Reich Museum of Science
resource evaluation Public Programs
The Youth Astronomy Apprenticeship (YAA) is a yearlong, out-of-school time initiative that connects urban teenage youth with astronomy as an effective way to promote scientific literacy and overall positive youth development. The program employs the strategies of a traditional apprenticeship model, common in crafts and trades guilds as well as in higher education. During the apprenticeship, youth develop knowledge and skills to create informal science education projects: through these projects they demonstrate their understanding of astronomy and use their communication skills to connect to
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TEAM MEMBERS: Emma Norland Massachusetts Institute of Technology Susan Foutz Mike Krabill
resource evaluation Media and Technology
LOOP is a new animated television series from WGBH for children that is designed to improve the environmental and scientific literacy of children ages 5-8. WGBH developed a pilot episode of the program and tested it in the fall of 2010. WGBH hired independent evaluator Concord Evaluation Group, LLC (CEG) to conduct formative evaluation of the full pilot episode including the 25-minute animatic and the live-action video to assess the impact of LOOP on kids' knowledge of environmental science concepts. CEG performed an experimental study specifically a posttest-only control group design to
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
WGBH and the Materials Research Society (MRS) collaborated to create Making Stuff, a multi-faceted project about the all-encompassing role that materials play in shaping our lives. The project included a four-episode NOVA mini-series originally broadcast in January, 2011 that was hosted by NY Times columnist David Pogue, a large-scale national outreach campaign with collaborating partnerships funded in 20 locations, web pages on the NOVA website, and an online contest promoted and hosted on Facebook. Across all project components, the overarching goals were to enhance the general public's
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TEAM MEMBERS: Elizabeth Bachrach WGBH Laura Houseman Irene F Goodman
resource evaluation Media and Technology
Summary of Findings Summative Evaluation Cielo y Tierra Noticias del Mundo Robert L. Russell, Ph.D. Learning Experience Design October 2011 Learning Experience Design conducted summative evaluation of the project entitled: Cielo y Tierra Noticias del Mundo (Sky & Earth News of the World). A series of three evaluation sessions were conducted with radio listeners to look at the impacts of the programs on their interest in the topics presented, their understanding of the content presented, and their motivation to take further action. The first two studies used focus group sessions. The third and
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TEAM MEMBERS: Robert Russell EarthSky Communications, Inc. Malu Jimenez