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resource research Public Programs
This fact sheet presents information on the benefits of out-of-school programs and some of the issues surrounding them, including the need for professional development for practitioners and the importance of 21st century skills.
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TEAM MEMBERS: National Institute on Out-of-School Time
resource research Media and Technology
What are our youth using their mobile phones to do? They text message, play games, listen to music, and take pictures, and that's only the beginning. Teenagers are the ones establishing the rules of this new mobile culture ad hoc. To them, the mobile phone is not a device for making phone calls, but rather, a 'lifeline' to the social network and an instrument for coordinating their everyday life. Can this tool, that has seemingly ensconced itself into youth culture, become a tool for informal science learning? This paper will summarize findings that have been collected as part of the Science
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TEAM MEMBERS: Denise Bressler
resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. It presents the programs in production for Season Three of SciGirls, a series of six episodes following groups of girls and their mentors as they take part in citizen science projects. Season Three is produced in collaboration with the Cornell Lab of Ornithology and the National Girls Collaborative Project.
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TEAM MEMBERS: TPT Twin Cities Public Television Richard Hudson
resource research Public Programs
In this chapter we explore how people build new theories in the context of collaborative scientific thinking. As illustrated by many of the chapters in this volume, our default notion of "scientific thinking" has changed from that of the lone scientist or student toiling away on a magnum opus or in the laboratory, to that of people working as part of collaborative groups who negotiate goals for the task, co-construct knowledge, and benefit from the diverse prior knowledge that each collaborator brings to the table. In some ways, conceptualizing scientific thinking as fundamentally
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TEAM MEMBERS: Margarita Azmitia Kevin Crowley
resource research Public Programs
When designing programs for science learning, it is important to consider that children's experiences with science begin years before they encounter science in the classroom. Children's developing understanding of science begins in their everyday activities and conversations about the natural and technical world. Children develop "scientific literacy" as they begin to learn the language of science (e.g., concepts such as "gravity" or "metamorphosis"), the kind of causal explanations that are used in scientific theories (e.g., the day-night cycle results from the rotation of the earth), and the
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resource research Informal/Formal Connections
For children to achieve an understanding of science and of the ways of doing science, and for them to be motivated to use these ways in coping with, understanding, and enjoying the physical, biological, and social world around them, it is not enough that they believe that science is practically important. They must also be curious. Curiosity calls attention to interesting, odd, and sometimes important items in the drama that is revealed to us through our senses. Idle or purposeful, curiosity is the motor that interests children in science; it is also the principal motor that energizes and
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TEAM MEMBERS: Herbert Simon Kevin Crowley
resource research Media and Technology
In the increasingly fierce competition for leisure time and educational spending, museums are seriously challenged by edutainment, the Internet, CD-ROMs, and 500-channel satellite TV. For example, if a child is interested in dinosaurs, 20 years ago a parent would have been likely to take her to the museum to see some fossils. Today, many parents would probably begin by taking her to the computer to search the World Wide Web, where a quick search reveals thousands of dinosaur web pages. If the family did not find a site among these thousands that satisfied the child's curiosity - or if they
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TEAM MEMBERS: Gaea Leinhardt Kevin Crowley
resource research Public Programs
Students who work at the Exploratorium in San Francisco, California learn about science by explaining to the visitors from all over the world how the museum's exhibits work. The students are teen-agers who also come from all over the world to be "Explainers" for the Exploratorium. They go through a training period to learn the basics of how the exhibits work and how to share their knowledge with the general public. The student "Explainers" not only learn about science, but they also learn how to be effective communicators. After completing a semester of working in the Museum, students take
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TEAM MEMBERS: Ellen Klages Darlene Librero James Bell
resource research Public Programs
This paper describes a framework for studying and evaluating learning environments which contextualize school science content within a larger real-world scientific endeavor, such as carrying on a space mission. A central feature of this framework is its incorporation of recent research on content-specific personal interest. This framework was developed and tested in a pilot evaluation of the Challenger Learning Center's M.A.R.S. (Mission Assignment: Relief and Supply) learning activity. This activity consists of a series of classroom activities which prepare students for a simulated Mars
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TEAM MEMBERS: Daniel Hickey
resource research Public Programs
Field trips are a popular method for introducing students to concepts, ideas, and experiences that cannot be provided in a classroom environment. This is particularly true for trans-disciplinary areas of teaching and learning, such as science or environmental education. While field trips are generally viewed by educators as beneficial to teaching and learning, and by students as a cherished alternative to classroom instructions, educational research paints a more complex picture. At a time when school systems demand proof of the educational value of field trips, large gaps oftentimes exist
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TEAM MEMBERS: Martin Storksdieck
resource research Exhibitions
A hypermedia simulation, Sickle Cell Counselor, has been developed to anchor instruction for museum visitors using the task of advising couples about the decision to have children when there is a substantial genetic risk of sickle cell disease. A visitor can perform simulated laboratory tests and ask questions via interactive video. The anchored instruction model is closely related to cognitive apprenticeship theory. Patterns of interaction between the user, simulating the role of a genetic counselor, and the program are illustrated through an annotated example. The genetic counseling role
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TEAM MEMBERS: Benjamin Bell
resource research Media and Technology
Years before encountering their first formal science lessons in elementary school, children may already be practicing scientific thinking on a weekly, if not daily, basis. In one recent survey, parents reported that their kindergartners engaged, on average, in more than 300 informal science education activities per year - watching science television shows, reading science-oriented books, and visiting museums and zoos (Korpan, Bisanz, Bisanz, Boehme, & Lynch, 1997). This strikes us as a lot, but it is likely to pale in comparison to what young children may experience five years from now
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TEAM MEMBERS: Kevin Crowley Jodi Galco