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resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. The project will further develop, roll out, and conduct research on a set of materials that will introduce middle school age youth to innovative and engaging engineering challenges in the Boys and Girls Club (B&GCs) context. Building on substantial prior work and evaluation-based learning, WISE Guys and Gals - Boys & Girls as WISEngineering STEM Learners (WGG) will: (1) combine engineering design activities with the (open source, online) WISEngineering infrastructure; (2) scale-up the infrastructure; (3) engage youth in informal afterschool experiences; and (4) collect a wealth of rich data to further our understanding of how youth learn through these experiences. This work will be conducted by Hofstra University's Center for STEM Research in conjunction with Brookhaven National Laboratory (BNL), The CUNY Graduate Center's Center for Advanced Study in Education (CASE), the Boys & Girls Club of America, and 25 B&GCs in New York and New Jersey. The underlying theoretical framework builds on proof-of-concept work supported by NSF and the Bill and Melinda Gates Foundation. An open source, on-line interface (WISEngineering) provides numerous virtual tools (e.g., social networking, Design Journal, embedded assessments) that promote learning and collaboration through challenging, thoughtful, and creative work. WGG will explore how to incorporate creativity, social networking, connections to real-world STEM needs/careers, and teamwork into challenges that can be completed in a one-hour period, an activity time constraint in many B&GC settings. Staff from the clubs will participate in face-to-face and virtual professional development in an effort to build their capacity as facilitators of STEM learning. Research will focus on: (1) how activities developed for 60-minute implementation and guided by informed engineering design and interconnected learning frameworks support youth learning and engagement; and (2) characteristics of the professional development approach that support B&GC facilitators' capacity development. By the end of the project, over 6,000 middle school aged youth, the majority from groups underrepresented in STEM areas, will gain experience with engineering design as they develop engineering thinking, new STEM competencies, STEM career awareness, and an appreciation for the civic value of STEM knowledge.
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TEAM MEMBERS: David Burghardt Xiang Fu Kenneth White Melissa Rhodes
resource project Public Programs
For over 60 years annual Science Fairs and Engineering competitions have been held in schools and communities throughout the country, engaging large numbers of middle school students and culminating in national and international events. Science fairs are at the intersection of formal learning in school and informal science learning in other settings including science centers, after-school programs, and clubs. However, in spite of their wide implementation and long history, there are few empirical studies that have examined the relationship between student participation in these fairs and their learning and interest in science. Additionally, there have been no studies to understand the real cost of these programs relative to the student benefits. This educational research project will fill that gap in understanding. It will systematically document and describe science fair models; measure their impact on learning; and provide evidence about the costs of various models and related benefits. The findings from this study will inform a wide range of stakeholders (including teachers, science fair leaders, volunteers, parents, and businesses) about these models and how they impact students' mastery of science and engineering practices. This four-year study in all regions of the country will be conducted in two phases: Phase 1 will be a survey of 3800 middle school science teachers will define the characteristics of science fair models; Phase 2 will use those understandings to conduct case studies in 20 schools. Deliverables include handbooks for teachers and the science fair community, articles in journals summarizing findings, the Science and Engineering Practice and Interest Inventory, and a suite of data collection instruments for scoring rubrics to describe science fairs and measure their impact. Research questions will include: (1) What are the basic models of middle school science fairs? (2) To what extent does participation in a particular model enhance students' mastery of science and engineering practices and/or their interest in science? (3) What student-teacher and school-level factors contribute to or inhibit students' mastery? (4) What resources, human and financial, are required to implement an effective middle school science fair? and (5) What are the most cost-effective aspects of the science fair experience, and how can they be applied or adapted by science fair leaders and teachers to strengthen students' mastery of science and engineering practices? Findings from this study will have the potential to improve current practices in the design and implementation of science fairs and their impact on student learning; they will be widely disseminated to the various stakeholders through publications, conference presentations, and educational association channels.
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TEAM MEMBERS: Abigail Levy Marian Pasquale Jacqueline DeLisi Tracy McMahon Leana Nordstrom Janna Kook Erica Fields Lukas Winfield
resource project Public Programs
Native Americans exert sovereignty over vast amounts of United States land and water resources, yet are underrepresented in the disciplines that train our nation's future land and water resource managers. Native American resource managers must walk in two worlds, accommodating both traditional and modern methods that may come into conflict. Building on an existing, NSF-funded Manoomin Science Camp, the Walking Two Worlds (W2W) project will employ a systems view of resource management in considering a broad range of resource management issues affecting the region (including its lakes and wetlands, fisheries, forestry, wildlife, and air quality), with the goal of engaging the entire community in environmental and resource management issues of immediate relevance to the community. W2W will incorporate both Western science concerning the physical, chemical, and biological worlds, and traditional environmental knowledge, culture, language, and the judgment of elders. This holistic approach will not only facilitate effective resource management for the community, it will also serve as a 'hook' for engaging students and the community in STEM. A partnership of the Fond du Lac Band (of Lake Superior Chippewa) and the University of Minnesota (UMN) planned collaboratively with the community, W2W will focus on community-inspired, participatory science research projects related to resource management and environmental science. W2W will be facilitated by local teachers, with former participants as mentors, researchers and resource manages as mentors, and UMN faculty as lecturers. W2W recognizes the critical importance of strong STEM education for natural resource management. Using a mixed-methods approach to external evaluation, the project will build knowledge on the contributions of the W2W holistic, systemic approach and theme of community resource management. This will provide the foundation for a future development project that builds a community of place-based learning and community-inspired research projects.
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TEAM MEMBERS: Emi Ito Diana Dalbotten
resource project Media and Technology
This Advancing Informal Science Learning Pathways project, Using Technology to Research After Class (UTRAC), explores whether a combination of technology (e.g., iPad-enabled sensors, web-based inquiry-focused portal) and facilitated visits improves learning outcomes for rural and Native American elementary-age youth in after school programs. Expected outcomes include improved engagement, knowledge, skills, and attitudes toward science, technology, engineering, and math (STEM). Project goals include promoting STEM learning through science inquiry activities keyed to specific Next Generation Science Standards as well as improving how technology can be used to enhance learning outcomes in afterschool programs. The experimental design of this project - testing the effects of physical or virtual facilitation visits on learning outcomes - will lead to improvements in STEM learning outcomes among rural and underrepresented students. This project will employ several innovations in utilizing technology to teach STEM topics including: (i) hands-on, real-time, crowd sourced data collected by participants in their schoolyards; (ii) a pedagogic emphasis on communication of schoolyard data among and between participants; (iii) testing of motivational incentives; and (iv) partnerships between after school providers, preservice teachers, and university researchers as facilitators. The entire process will be modularized so that it can be modified in terms of place, STEM topic or student cohort. The topic focus of the project -- Life Under Snow -- is relevant to participating students, as Montana school playgrounds lie blanketed under snow for the majority of the school year; it includes elements of snow science, carbon cycle science, and a combination at the intersection of three recent literacy initiatives (e.g., Earth Science, Climate, or Energy). UTRAC will pilot and evaluate facilitated snow science/carbon cycle science activities that couple real-time schoolyard data with tools patterned after those available through WISE (Web-based Inquiry Science Environment; wise.berkeley.edu). Participants will collect and compare data with other youth participants, and researchers will use formative assessments to define interventions with potential to maximize student engagement and learning improvements among underserved youth. The project will advance understanding of informal education's potential to improve STEM engagement, knowledge, skills and attitudes by quantifying how - and to what extent - youth engage with emerging technologies iPad-enabled sensors, and crowdsourcing and visualization tools. The deliverables include a quantifying metric for learning outcomes, a training model for the iPad sensors and web application, an orientation kit, a social media portal, and database for the measurements.
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TEAM MEMBERS: Tony Hartshorn Nick Lux Kimberly Obbink Paul Stoy
resource project Media and Technology
The goal of this three-year initiative is to expand the implementation of a currently active and proven climate education method delivered by TV weathercasters around the country. The work is a partnership of George Mason University, Yale University, Climate Central (a non-profit climate science research and media production organization), the American Meteorological Society, and NOAA and NASA. This project will include four activities: (1) recruiting 200 TV more weathercasters nationwide (currently just over 100 are participating); (2) providing participating weathercasters with professional development activities and training on use of Climate Matters materials to help them become confident and competent climate educators; (3) developing and distributing to participating weathercasters timely, localized, broadcast-ready graphics and science information, when possible tied to local weather and climatic events, to make it easy for them to educate their viewers about the local relationships between the climate and the weather; and (4) research and evaluation activities to improve the rate of use and effectiveness of Climate Matters materials by weathercasters over time and to study the effect on learning about climate by the public. Learning outcomes by the public will be evaluated using a quasi-experimental method with nationally representative surveys of the public, conducted twice per year over the course of the project. The guiding hypothesis is that there will be a dose-response relationship between the extent of TV weathercaster use of Climate Matters materials in a community (i.e., a media market) and change over time in viewers' understanding of the climate. The development of Climate Matters is based on theories of informal and experiential learning. The scaling up of the initiative applies methods derived from diffusion of innovation and social marketing theories.
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TEAM MEMBERS: Ed Maibach Heidi Cullen
resource project Media and Technology
This project supports the development of technological fluency and understanding of STEM concepts through the implementation of design collaboratives that use eCrafting Collabs as the medium within which to work with middle and high school students, parents and the community. The researchers from the University of Pennsylvania and the Franklin Institute combine expertise in learning sciences, digital media design, computer science and informal science education to examine how youth at ages 10-16 and families in schools, clubs, museums and community groups learn together how to create e-textile artifacts that incorporate embedded computers, sensors and actuators. The project investigates the feasibility of implementing these collaboratives using eCrafting via three models of participation, individual, structured group and cross-generational community groups. They are designing a portal through which the collaborative can engage in critique and sharing of their designs as part of their efforts to build a model process by which scientific and engineered product design and analysis can be made available to multiple audiences. The project engages participants through middle and high school elective classes and through the workshops conducted by a number of different organizations including the Franklin Institute, Techgirlz, the Hacktory and schools in Philadelphia. Participants can engage in the eCrafting Collabs through individual, collective and community design challenges that are established by the project. Participants learn about e-textile design and about circuitry and programming using either ModKit or the text-based Arduino. The designs are shared through the eCrafting Collab portal and participants are required to provide feedback and critique. Researchers are collecting data on learner identity in relation to STEM and computing, individual and collective participation in design and student understanding of circuitry and programming. The project is an example of a scalable intervention to engage students, families and communities in developing technological flexibility. This research and development project provides a resource that engages students in middle and high schools in technology rich collaborative environments that are alternatives to other sorts of science fairs and robotic competitions. The resources developed during the project will inform how such an informal/formal blend of student engagement might be scaled to expand the experiences of populations of underserved groups, including girls. The study is conducting an examination of the new types of learning activities that are multiplying across the country with a special focus on cross-generational learning.
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TEAM MEMBERS: Yasmin Kafai Karen Elinich Orkan Telhan
resource project Media and Technology
This multiplatform media and science center project is designed to engage audiences in humanity's deepest questions like the nature of love, reality, time and death in both scientific and humanistic terms. Project deliverables include 5 hour-long radio programs for broadcast on NPR stations, public events/museum exhibits at the Exploratorium in San Francisco, kiosks in venues throughout the city, and a social media engagement campaign. The audience of the project is large and diverse using mass media and the internet. But the project will specifically target young, online, and minority audiences using various strategies. The project is designed to help a diverse audience understand the impact of new scientific developments as well as the basic science, technology, engineering and math needed to be responsible, informed citizens. Innovative elements of the project include the unique format of the radio programs that explore complex topics in an engaging and compelling way, the visitor engagement strategy at the Exploratorium, and the social media strategy that reaches niche audiences who might never listen to the radio broadcasts, but find the podcasts and blogs engaging. The Exploratorium will be opening a new building in 2013 and will include exhibits and programs that are testing grounds for this project. This is a new model that aligns the radio content with exhibitions, social media, and in person events at the Exploratorium, providing a unique holistic approach. The project is designed to inspire people to think and talk about science and want to find out more. The evaluation will measure the impacts on the targeted audiences reached by each of the key delivery methods. Data will be collected using focus groups; intercept interviews with people in public places, and longitudinal panels. The focus will be on 5 targeted audiences (young adults, families with children, non-NPR listeners, underrepresented minorities, and adults without college experience). This comprehensive evaluation will likely contribute important knowledge to the field based on this multiple-platform collaborative model.
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TEAM MEMBERS: Barietta Scott
resource project Public Programs
This project by teams at the University of Alaska and the Oregon Museum of Science and Industry will engage the public in the topic of the nature and prevalence of permafrost, its scale on the earth and the important role it plays in the global climate. It builds on 50 years of informal education and outreach at the Alaskan Permafrost Tunnel near Fairbanks, AK, which, since the 1960s, has been the Nation's only underground facility for research related to permafrost and climate. The project has four components: (1) a nationally distributed 2,000 square-foot traveling exhibition; (2) exhibit and program enhancements to the learning opportunities at the tunnel; (3) programs, table-top exhibits and oral history research in 27 Native Alaskan villages; and (4) an education research study. Each of these components will be evaluated over the course of the work. By upgrading the displays at the tunnel, and by taking traveling programs to the villages, the work will extend the tunnel experience across Alaska. In the villages the team will collect stories about climate change, along with samples of real ancient ice and permafrost. These stories and materials will be used in the traveling exhibit which is expected to be at three museums per year for eight years. The research component of the initiative will build on the observation to date that the tunnel has provided thousands of visitors with an underground immersive environment where they learn about the science research being conducted and engage with climate-sensitive materials (e.g., permafrost, wedge ice, frozen silt, Pleistocene bones) using all of their senses. It has been conjectured that their learning experiences are enhanced by interacting with real vs. replicated objects. As museums often contain exhibits that are more likely to contain replicated and/or virtual objects and environments, understanding the impact that these different categories of objects have on learning is important. Using both types of materials, the project will investigate differences in their efficacy in informal science learning institutions related to climate change. Real objects are postulated to have the following attributes that stimulate fuller engagement; they are (1) information-rich by virtue of such features as their texture, odor, and dimensionality; (2) at real-life scale; (3) authentic, i.e., original objects; and (4) often unique, i.e., have inherent value. Research questions will explore the potential impacts on learning of these and related features. Methods employed will be observation, video, and interviews of the public with a particular focus on visitor talk with respect to explanations and elaborations about permafrost, tipping points, climate change, and geological time.
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TEAM MEMBERS: Matthew Sturm Laura Conner Victoria Coats
resource project Media and Technology
This media and research project will develop and study the use of new media, broadcast television, and social networks to introduce Citizen Science to a national audience, and motivate their direct involvement and participation. Project deliverables will include: four nationally-distributed public TV programs hosted by Waleed Abdalati, Director of CIREs at the University of Boulder and former NASA Chief Scientist; online videos for training and outreach of citizen science partners; digital engagement via social media; and a custom-designed application ('2nd screen app') that enables users to obtain additional informational content, share information, and connect with other viewers. The evaluation and research study will build new knowledge on how these deliverables can motivate the public to become citizen science participants. The investigators estimate the four television programs will reach approximately 80% of U.S. television households. In addition, videos and other content will be distributed through channels such as iTunes, Hulu, Netflix, and social media. Target audiences will include the general public, citizen science activists, and professional scientists. Underrepresented groups will be reached through special Google Hangouts, and professional societies such as SACNAS and AGU. The research components of the project will provide evidence on how traditional researchers respond to citizen science, and explore the deliverables' use as recruitment tools for citizen science projects and impacts on viewers' attitudes, behaviors, and skills related to citizen science. Data will be collected from multiple sources, including online surveys, in-person focus groups, and analyses of users' online postings. Retrospective surveys will be administered to explore changes in behavior regarding whether respondents have increased their interaction with professional scientists, or participated in citizen science initiatives. A quasi-experimental study will be conducted to assess the value added by the 2nd screen app.
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TEAM MEMBERS: Geoffrey Haines-Stiles Waleed Abdalati Erna Akuginow Camellia Sanford-Dolly
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This project, "STEM Learning in Libraries: A National Conference on Needs, Opportunities, and Future Directions," brings together libraries, informal educators and STEM education and research organizations to discuss the role of libraries in STEM out-of-school time (OST) education, share existing programs, define library needs, and develop a research and evaluation agenda. To date, there has not been systematic exploration of the ways that STEM programming occurs in libraries nor of their effectiveness when they do happen. This will be the first conference of its kind and stands to have a high degree of visibility and the potential for broad impact. Principal Investigator Paul Dusenbery, Director of the National Center for Interactive Learning (NCIL) and Executive Director of Space Science Institute, will lead an experienced project team that includes Co-PI Keliann LaConte, Lunar Planetary Institute; Susan Brandehoff, Public Programs Office, American Library Association; and Anne Holland, NCIL. The conference sessions will be organized around four strands: (1) showcasing successful STEM programs and reviewing research and evaluation results on informal STEM learning in public libraries; (2) examining the current needs, barriers, and opportunities of public libraries; (3) elucidating the possible future roles of public libraries in the 21st Century; and (4) identifying promising practices and strategies. Beginning with core members comprised of the project team and organizing committees, the project will create a Leadership Forum for library directors, library science educators, and policy makers, as well as STEM professionals and educators. Conference results will be disseminated through a wide variety of organizational websites: NCIL, ALA, LPI, the conference website, the STAR_Net online community, and CAISE. In 2010, there were nearly 1.6 billion visits to 17,000 public libraries. Library audiences are true reflections of the nation's population - they serve all races, ages, economic backgrounds, and regions of the country. The STEM Learning in Libraries conference will give public libraries, STEM organizations, informal educators, and funders an opportunity to begin a dialogue with implications for profoundly impacting the attitudes of millions of Americans toward STEM topics.
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resource project Public Programs
During middle school, many young people disengage from and consequently do not achieve in school-based STEM subjects. This phenomenon is more pronounced among young people in low-income communities than elsewhere. Many summer, out-of-school STEM programs are designed to offer young people opportunities to engage in hands-on, inquiry-based learning that promote interest and engagement in STEM. Research on the effect of these types of programs is limited, however. This research project seeks to fill this gap by identifying and studying practices that promote interest and engagement in STEM-related topics. The central goal of the summer STEM Interest and Engagement Study is to identify instructional practices associated with cultivating and sustaining young people's interest and engagement in out-of-school STEM summer learning programs for middle school youth. The project is based on a model of change developed from existing theory and empirical research on the cultivation of youths' interest and engagement in STEM. The project is a descriptive study that will apply multiple data collection and analytic methods, including the Experience Sampling Method (ESM), to determine instructional practices and the resulting interest, engagement, and perceptions of youth as they participate in STEM activities. In addition, survey data provided by program participants will allow the researchers to account for individual differences in preexisting interest and background factors, such as gender and ethnicity, and to measure changes in dispositions toward STEM. By better understanding these connections, practitioners can better understand how the design of their programs may influence the outcome of the participants' experience, including their education and career decisions.
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TEAM MEMBERS: Deborah Moroney Neil Naftzger Lee Shumow Jennifer Schmidt
resource project Media and Technology
QUEST Beyond Local is a consortium of six public media providers across the country coming together in a unique collaborative structure to foster widespread STEM literacy for general audiences; support formal and informal education outcomes in the sciences; and revive ailing science and environment journalism in the face of its rapid decline. QUEST Beyond Local is built on the success of the local, cross-editorial QUEST model, in which media making professionals from multiple disciplines--radio, television, web, and especially education--collaborate to distribute high-quality content to general and underserved audiences. Two years ago, KQED (serving Northern California) introduced a capacity-building effort with five other public media stations serving markets across the nation: Seattle (KCTS), Wisconsin (WPT/WPR), Nebraska (NET), Cleveland (ideastream), and North Carolina (UNC-TV). On the heels of this pilot process, QUEST Beyond Local will expand production in all markets and focus its multimedia efforts around the theme "Science of Sustainability" so as to achieve maximum effect on critical STEM outcomes in formal and informal education settings, and to foster science/environment literacy among a wide general audience. QUEST Beyond Local is defined by an organizationally and technologically innovative model of content creation: a newsroom structured according to a hub and spoke model; with common branding, technical, and style guidelines; and with a central coordinating and editorial office liaising between local production teams. Under the guidance of this central office, the collaborative seeks to create content with both local authority and national relevance. Building on existing media impact research, and previous research and evaluation of QUEST, research firm Rockman et al will apply evaluation theory to determine: (1) the structures and strategies to a successful STEM collaborative that contribute to a greater understanding of and engagement in science and environment topics; and (2) determine the interests, priorities, and media consumption habits of local and national STEM audiences. Primary project deliverables include three diverse multimedia packages for general and professional audiences, focusing on three main themes and anchored in STEM disciplines. In total, the three packages will include: 18 television segments; 6 half-hour television programs; 20 radio reports; 18 "web extras" (slide shows, maps, etc.); 12 web-based videos; 144 blog posts; 18 education "explainers"; 5 educator trainings; and a comprehensive distribution and social media campaign. All efforts will be supported by at least 18 science community partners, including zoos, museums, aquariums, research centers, and others. Through these efforts, the collaborative seeks to repair the systemic damage done by years of neglect to science/environment journalism--particularly the marked decline in this type of coverage over the last decade. This decline is perhaps related to the observed disconnect between the public and scientific knowledge, despite a demonstrated public appetite for science content and educators' reported desire for more resources and professional development opportunities focused on STEM topics. At a time when an evolving workforce and economy increasingly demand STEM skills and environmental literacy, QUEST Beyond Local will contribute resources to address these challenges.
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TEAM MEMBERS: Sue Ellen McCann Shannon Vickery Kathy Bissen