This paper investigates the impact of stereotype threat on young women’s academic achievement in high school physics classes. Stereotype threat is the reinforcement of a negative stereotype. Results show that, although females underperformed when exposed to explicit and implicit stereotype threat conditions, their performance was identical to that of males when stereotypes were nullified.
This will be a dynamic digital wall that will allow visitors to interact with three-dimensional, high-resolution images of historic artifacts that mark transformative moments from the American medical past. These artifacts will respond to the user’s touch, turning, opening, and -- when activated -- enlarging to provide stories, exciting events and contexts, and digitized film and audio. Each of these objects will connect the viewer to additional objects and the stories they tell about how doctors, patients, innovators, philanthropists, and the wider community came together to make medicine modern in the United States. The interactive display will demonstrate how medical innovations forever altered the American experience of health and medicine.
Implementation of “Jews, Health, and Healing,” a major exhibit with related publications, programs, website, and outreach. For centuries, Jews have considered medicine a calling -- an occupation of learning and good deeds, vital to all communities and worthy of high respect. At the same time, Jewish bodies and behaviors have been the subject of medical scrutiny and debate. Some experts diagnosed the entire community as diseased, while others held it up as a model of health. The exhibit will examine how medicine has shaped the way Jews are seen, and see themselves. Building on recent developments in the medical humanities, “Jews, Health, and Healing” is the first exhibit to use the social and cultural history of medicine as a window into the Jewish experience in America. The exhibit will show how medicine has been, by turns, a vehicle for marginalization, acculturation, and the strengthening of Jewish identity.
The “Impressions from a Lost World” website and related public programs will tell the story of the 19th century discovery of dinosaur tracks along the Connecticut River Valley in Massachusetts and Connecticut. The significance of these fossils extended far beyond the emerging scientific community, as they exerted a profound effect upon American arts, religion, and culture that reverberates down to the present day. The website will use stories of real people to engage visitors to think about relationships between science and religion, amateur vs. professional scientific pursuits and the role of specialization, participation of women in science, and the impact of new scientific ideas on American culture. Website visitors will draw connections of these important humanities themes to current issues. Accompanying public programs will attract diverse audiences and build interest in the website.
This will be a unique video game based on the writings the American author Henry David Thoreau at Walden Pond. Designed and directed by game designer Tracy Fullerton, Walden, a game, will simulate the experiment in living made by Thoreau at Walden Pond in 1845-47, allowing players to walk in his virtual footsteps, attend to the tasks of living a self-reliant existence, discover in the beauty of a virtual landscape the ideas and writings of this unique philosopher, and cultivate through the game play their own thoughts and responses to the concepts discovered there. The humanities content of the game will focus on an interactive translation of Thoreau’s writings and will also include references to the historical context of those writings. The game takes place in the environment of 1845 New England, when new technologies such as the railroad, the telegraph were first being seen and were part of the changes to pace of life that Thoreau so articulately resisted in critiques of society.
The project is the development of a working prototype that demonstrates the humanities ideas, technology, and public outreach for Pox in the City, a Unity 3D strategy game. Pox in the City draws upon a core interpretive framework for medical history, namely that beliefs, practices, and treatment are shaped by the interaction of the healer, the patient, and the disease entity. Players take on the role of a physician who has arrived in Philadelphia just as a smallpox outbreak erupts. Armed only with Edward Jenner’s new vaccination technique, players undertake the challenge of preventing the spread of the disease by persuading patients to be vaccinated. The interactive format will immerse players in the city’s rich history, as they experience the choices made by historical actors and constrained by scientific knowledge and cultural values.
This is a 90-minute feature documentary film about falconry from award winning filmmakers Elisabeth Haviland James, Revere La Noue and Robert Nixon. The project will create a documentary experience that connects the past to the present and weaves together distant lands and cultures though a character-driven exploration of the art of falconry.
The exploratory phase of a project to bring a new humanities initiative at the John Carter Brown Library to a much broader public than has traditionally been the case for the Library’s exhibitions and scholarly projects. “Exploring the Four Elements: Toward a Digital Environmental History of the Americas” takes a simple concept -- the cultural significance of earth, air, fire, and water to the diverse populations of the Americas, from the continent’s earliest indigenous inhabitants to the last waves of European scientific explorers at the end of the colonial period -- and examines the ramifications of human engagement with these elements as a window onto changing ecological relationships throughout the pre-contact and early modern periods in the early Americas.
Northampton Community College, RenewLV, and their four community-based partners will implement programming aimed at increasing the participation of new and underrepresented populations in community discussions focused on the examination of the human relationship with food and how we can ensure an adequate, safe, and appropriate food supply for the Lehigh Valley. This community discussion will be explored through three public forum events and supporting public programs including community-based workshops, cooking demonstrations, common writing projects in college classrooms and film screenings. The programming will connect the subject to participants’ experiences and will invite participants to use the humanities to think critically about their personal role and the role of their community in the food system.
A public event series, “Ecohumanities for Cities in Crisis,” will bring humanities scholars and the public together in Miami, FL to discuss the tension between humans and nature over hundreds of years. Miami is on the verge of an environmental crisis from a warming planet and rising seas. As the region grapples with policy and science issues, humanities scholars have a unique role to play. The project will frame humanistic discussion about urban environments, risk, and resilience. The centerpiece is a public forum in March 2016 which includes a plenary of scholars from diverse humanities disciplines, a walking tour, and a panel on diversity and justice in environmental advocacy. There will be five subsequent public programs through the Fall 2016, an on online archive of all events, professional development activities for high school teachers, a graduate public environmental history course, and a curated museum exhibit.
The field of informal science learning and communication is comprised of many sectors—after school programs, science center exhibitions and programs, television and film, print and new media, to name just a few. Each of these is understood to make unique contributions, present unique opportunities, and require unique support. Science Live began with the observation that it is time to similarly acknowledge the practice of live public science events.
Public science events are live, in-person programs designed to engage publics with science in a social context that is at least as meaningful as
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. The project will provide much needed empirical results on how to promote children’s STEM engagement and learning in informal science education settings. The project will yield useful information and resources for informal science learning practitioners, parents, and other educators who look to advance STEM learning opportunities for children.