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resource research Public Programs
There is growing evidence that children develop science-related interests in early childhood, before they enter school, and that these interests may have long-term implications for science participation and achievement. Although researchers have made headway in describing interest development in the preschool years, little is currently known about the proximal processes influencing early childhood interests and how these relate to other more distal factors, such as parent beliefs and attitudes. To address this gap, I conducted a two-phase, mixed-method study, involving an initial cross
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TEAM MEMBERS: Oregon State University Scott Pattison Lynn Dierking
resource research Exhibitions
Women continue to hold less than a quarter of all STEM jobs in the United States, prompting many museums to develop programs and exhibits with the express goal of interesting young girls in scientific fields. At the same time, a number of recent museum exhibits have harnessed the popularity of pop culture and science fiction in order to interest general audiences in STEM subject matter, as well as using the exhibits as springboards to expand or shift mission goals and focus. Because science fiction appears to be successful at raising interest in STEM fields, it may be an effective way to
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TEAM MEMBERS: Samantha Robie
resource research Public Programs
The maker movement is fundamentally changing the way educators and educational researchers envision teaching and learning. This movement contends making — an active process of building, designing, and innovating with tools and materials to produce shareable artifacts — is a naturally rich and authentic learning trajectory (Martinez & Stager, 2013). Makerspaces are places where making happens in community. I craft my dissertation to explore these two defining characteristics of makerspaces through a comparative case study (Stake, 1995) and a design experiment (Brown, 1992). In the comparative
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TEAM MEMBERS: Breanne Litts
resource research Public Programs
There is a widely acknowledged, urgent need for improving and increasing science, technology, engineering and math (STEM) skills among our citizenry and students to navigate the modern world and access the opportunities it affords.  The need for a more STEM literate workforce has been discussed in respected reports such as “Rising Above the Gathering Storm” from the National Academies, and data on the workforce show clear benefits of a STEM‐related post secondary education in the current job market. This brief from the Afterschool Alliance explores the impacts and outcomes of afterschool STEM
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TEAM MEMBERS: Afterschool Alliance
resource research Media and Technology
Click! Urban Adventure Game was a mixed-reality role-playing game where girls worked in teams to solve a fictional mystery based on a real-world issue, using technology and science to conduct their investigation. In this article we describe the design of the experience and present evidence that the game increased girls’ confidence, interest, and knowledge of science and technology and helped to build a community of support and conversation-centred learning for girls. This example has implications for the design of informal learning experiences that bridge interest and identity with science and
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TEAM MEMBERS: Lauren Giarratani Anujah Parikh Betsy DiSalvo Karen Knutson Kevin Crowley
resource research Public Programs
Museum professionals' increased focus on visitors in recent years has been demonstrated by, among other things, the enhanced practice of evaluation and the development of interpretive plans. Yet too often, these efforts function independent of one another. This book helps museums integrate visitors' perspectives into intepretive planning by recognizing, defining, and recording desired visitor outcomes throughout the process. The integration of visitor studies in the practice of interpretive planning is also based on the belief that the greater our understanding, tracking, and monitoring of
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TEAM MEMBERS: Marcella Wells Barbara Butler Judith Koke
resource research Exhibitions
In the recent exhibition project Animal Secrets, we looked at the impact of three strategies for fostering parent-child interactions in an exhibition for young children: environmental design, types of activities, and labels. Results from our study indicate that all three strategies can support parent-child interactions, but environmental design and activity type were more effective than labels overall in promoting parent-child collaboration. Mixed results for exhibit labels suggest the need for further research into how best to communicate with parents of young children in an exhibition.
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TEAM MEMBERS: Karyn Bertschi Marcie Benne Ann Elkins
resource research Exhibitions
Complex ideas like evolution—which run counter to common, but mistaken, intuitive knowledge—are challenging, both for exhibit developers and for the evaluation and research teams who assess the impact of exhibitions. It is always difficult to document measurable changes in deep conceptual understanding following a single visit to an exhibition; Is this even possible with complex topics, such as evolution? In this article, we summarize a series of studies that may offer some help to exhibit developers and evaluators, as well as others who design and assess informal learning experiences. The
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resource research Media and Technology
A recent collaboration between the production staff of DragonflyTV and 29 institutions of informal science learning pushed beyond the traditional roles of museum-media partnerships by engaging museum professionals in the production of television content and featuring the partner institutions on the TV show. The 14 DragonflyTV episodes produced as part of these partnerships were subtitled "DragonflyTV GPS: Going Places in Science" and were produced over two production seasons. The collaborations involved both large and small institutions, including hands-on science centers and natural history
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TEAM MEMBERS: Alice Apley
resource evaluation Media and Technology
Concord Evaluation Group (CEG), led by Dr. Christine Paulsen, was hired by WGBH to perform an evaluation of NOVA’s Making Stuff Season 2 series (MS2), website, and outreach activities. CEG also conducted a separate set of formative evaluation activities during the early stages of resource development. The findings from the formative evaluation have been delivered separately. The goal of the summative evaluation was to explore the extent to which MS2 activities were successful at achieving NOVA’s intended impacts: 1. To increase public understanding that basic research leads to technological
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TEAM MEMBERS: Concord Evaluation Group Christine Paulsen
resource research Public Programs
This report provides a brief summary of a research meeting on making and makerspaces organized by Children’s Museum of Pittsburgh and the University of Pittsburgh’s Learning Research and Development Center. The meeting took place July 21st and 22nd, 2014 at The Children’s Museum. Motivated by a resurgence of interest in DIY (do-­it-­yourself) culture and prompted by the introduction of new technologies, physical computing and fabrication, the Maker Movement offers new opportunities for learning experiences that develop creativity and innovation. Making and makerspaces represent an emerging
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TEAM MEMBERS: Children's Museum of Pittsburgh University of Pittsburgh Peter Wardrip Lisa Brahms Kevin Crowley
resource research Public Programs
In late 2012, COMPASS received NSF grant number 1255633, “A Workshop to Explore Building Systemic Communication Capacity for Next Generation Scientists.” Known in shorthand and on twitter as #GradSciComm, the work comprises three major components, culminating in this report: (1) To assess the current landscape of science communication workshops, courses, and trainings available to graduate students in the STEM disciplines; (2) To convene a workshop of science communication trainers, scholars, science society leaders, funders, administrators, and graduate students; and (3) To provide concrete
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TEAM MEMBERS: Liz Neeley Erica Goldman Brooke Smith Nancy Baron Sarah Sunu