The March 12-13, 2007 workshop at NSF on informal science education evaluation brought together a distinguished group of experts to discuss how impact categories might be best applied to various types of informal learning projects. This publication is an outcome of that meeting. The authors have strived to make the sections as helpful as possible given the primary focus of this workshop on project impacts. It should be viewed as part of an ongoing process to improve the ways in which evaluation can most benefit ISE projects, NSF, and the field. The publication is intended to help those
Overall, film viewers and Web site visitors responded positively to the project. Audiences of the film said they were encouraged by and learned the most about the personal stories of amateur astronomers contributing to scientific discovery and were impressed with the visuals presented in the film. Web site visitors consistently liked the design of the site and particularly enjoyed images and tools for viewing the night sky. Study participants said they would encourage further development of the project. They said that while the current design may exclude those who do not already have an
Bio Med Tech: Engineering for Your Health was a 2,750 square foot exhibition at the Great Lakes Science Center (GLSC) that dealt with issues related to biomedical technology. Partially funded by a grant from the National Institutes of Health Science Education Partnership Awards program (NIH/SEPA), the project was developed through a partnership between GLSC and Case Western Reserve University. The SEPA grant also funded a variety of programming activities, including informal Exploration Cart activities in the exhibition, presentations in the exhibition's theater space, and teacher training
To help guide the development of Season 7 (Do The Math!), this formative evaluation gathered feedback from third graders in response to three different materials: (1) a web-based game concept; (2) a web-based storymaker concept; and (3) The Misadventures of Buzz & Delete short videos. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase's mission is to improve kids' problem-solving and
From May 1 to July 7 of 2008, volunteers had the opportunity to provide feedback on their volunteer experience and offer suggestions for improvement. The survey was a follow up to the May 2007 volunteer survey. The 2008 survey was initially only available as a web-based survey. Volunteers with email accounts were sent a link to the survey. A kiosk was also available in the volunteer check-in area for volunteers to complete the survey while at the museum. After the first month, the survey was made available in paper format in the volunteer break room to help increase the response rate. Paper
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TEAM MEMBERS:
Sarah CohnScience Museum of Minnesota
The goal of the study was to inform an interpretive and master planning process at Eastern State Penitentiary Historic Site by documenting visitor motivations, interests, experience, and learning outcomes of four key audiences identified by Eastern State: walk-in visitors (adult only), walk-in visitors (groups with children), prearranged adult tour groups, and school groups. Specifically, the report focuses on the following evaluative questions: 1) Who are the visitors to Eastern State and why do they come? (e.g., entry conditions such as demographics, motivations for their visit, expectations
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TEAM MEMBERS:
Jill SteinEastern State Penitentiary Historic SiteJes A. Koepfler
resourceevaluationProfessional Development, Conferences, and Networks
The Nanoscale Informal Science Education (NISE) Network held Regional Workshops workshops around the country during the summer of 2008. Formative evaluation was carried out to measure the workshop's success and related improvements in 1) integrating new and existing partners into the NISE Network, 2) providing valuable networking opportunities among workshop attendees, 3) creating a foundation for strong and lasting regional partnerships within the NISE Network, 4) presenting NISE Net's catalog of existing products, and 5) providing professional development resources including knowledge, tools
Between February and June 2008, the Hall of Human Life content development team set out to create goals, messages, and content ideas for a new exhibition on human life. During this time period, the team decided that the exhibition would focus on the main message that Humans are changing and provide the visitors with three lenses for viewing the exhibition: an ecological lens, an anatomical lens, and an evolutionary lens. As an entry point to these lenses for visitors, the exhibit team generated five catalysts that correspond to the ecological lens and highlight how environmental factors can
This evaluation study was conducted to examine the effectiveness of two design strategies used in Beyond the X-Ray: personal stories which were a part of the Five Windows on the Body and a separate kid area which was implemented in Kid Radiology. Evaluation Questions: 1. How do visitors interact with and use the exhibits in Beyond the X-Ray that were created with the instructional design strategies that are the focus of this evaluation? 2. In what ways, if any, are the exhibits that are designed with the targeted strategies effective at achieving their stated goals? 3. What are the visitors'
In an effort to learn more about ways the Museum of Science can revise its existing comment card system so that it can better monitor the quality of the visitor experience, the Museum of Science Research and Evaluation Department, under the guidance of the Visitor Services division, set out to accomplish the following goals: Develop a detailed system for coding comments provided through the museum's existing electronic and physical comment cards; Determine the main visitor concerns that were expressed through the current comment card reporting system; and Explore how alternative sampling
This study was designed to assess qualitative and quantitative impacts that the enactor program has on visitor experience at the Denver Museum of Nature and Science (DMNS), using two temporary exhibitions (Benjamin Franklin: In Search of a Better World and Titanic: The Artifact Exhibition) as examples. Of interest was capturing the unique visitor experience that enactors provide by combining visitor engagement, education and interaction. In turn, this affords opportunities to better consider enactor and/or theater-based programming for other areas of the Museum (temporary and permanent) in the
This report represents the results of a summative evaluation study of visitor response to new interpretive signage in Brooklyn Botanic Garden's Tropical Pavilion. The evaluation aims to reveal the extent to which the new signage succeeds in providing the outcomes for the visitor experience identified in the Garden's Interpretive Master Plan (IMP). The IMP's overarching goal is: to create interactions and experiences with visitors of all ages and backgrounds which are rich, enjoyable, personally relevant, and communicate the key message,Plants are essential to life. The following content goals
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TEAM MEMBERS:
Ellen GiustiBrooklyn Botanic GardenKathleen Condon