Through the Digital Media in Everyday Life research initiative, The Museum of Science and Industry, Chicago seeks to better understand our audience and their relationship to technology and digital media in order to inform the development of our own digital initiatives. Our definition of “audience” is necessarily broad, and includes visitors to the Museum as well as users of all our online, mobile, and social media experiences. Therefore it is not only important for us to understand what mobile devices visitors might bring into the Museum, but also how users behave online and in social networks
Young people’s participation in science, technology, engineering and mathematics (STEM) is a matter of international concern. Studies and careers that require physical sciences and advanced mathematics are most affected by the problem and women in particular are under‐represented in many STEM fields. This article views international research about young people’s relationships to, and participation in, STEM subjects and careers through the lens of an expectancy‐value model of achievement‐related choices. In addition it draws on sociological theories of late‐modernity and identity, which situate
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TEAM MEMBERS:
Maria Vetleseter BoeEllen Karoline HenriksenTerry LyonsCamilla Schreiner
Governmental and institutional policy making in a number of countries has embedded public engagement strategies as a primary channel to connect citizens with scientific and technological innovation. Robotics is emerging as a key site for such new technological activity and its applications are likely to be increasingly notable in our lives in coming years. Robotics researchers are investing considerable time and effort in “engaging” publics. Concentrating on the findings of 24 qualitative interviews with those actively organizing or engaging publics, across 11 public engagement activities
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TEAM MEMBERS:
Clare WilkinsonKaren Bultitudeemily dawson
New mobile device features and the growing proportion of visitors carrying mobiles allow the range of museum exhibit design possibilities to be expanded. In particular, we see opportunities for using mobiles to help exhibits scale up to support variable-sized groups of visitors, and to support collaborative visitor-visitor interactions. Because exhibit use is generally one-time-only, any interfaces created for these purposes must be easily learnable, or visitors may not use the exhibit at all. To guide the design of learnable mobile interfaces, we chose to employ the Consistency design
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TEAM MEMBERS:
Priscilla Jimenez PazminoLeilah Lyons
Since 1999, the Australian Museum has provided a designated play/learning space for young children aged 0–5 years. A recent redevelopment and redesign of the museum provided a valuable opportunity for a team of museum staff and university researchers to consult with young children about their experiences and expectations about this play space and the museum generally. This article reports the processes of consultation; methods used to consult with children; issues identified by the children involved; and the ways in which children's perspectives influenced the design of the new Kidspace. In
Stereoscopic 3D images, although going back to the mid-nineteenth century, are becoming pervasive in cinema, the Web, electronic games, television, graphic simulations, personal photography, and the entertainment and education ecologies. The use of stereo 3D goes beyond a technology vogue to the creation of effective experiences that are more naturally engaging for audiences by conveying real physical depth perception and the illusions of tangibility and tactility. This paper claims that because museums are all about compelling, memorable, and visceral experiences, 3D will become an
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Leonard Steinbach
resourceresearchProfessional Development, Conferences, and Networks
This chapter examines what is known about the use and the potential of including informal science education in formal science teacher preparation. The chapter’s first section provides an introduction to the argument for innovation in formal science teacher preparation and the potential positive inclusion of informal science education. The second section provides a definition with conceptual understandings and common features of informal science education. The third section presents a review of the literature on including informal science education in formal science education for preservice
In this article, I invite readers to think outside of evaluation’s current boundaries and to see the deep connectedness between what museums hope to achieve and how we evaluate the extent to which these aspirations may be realized. To do this, I present four imperatives for making museum evaluation more relevant, credible, and useful: 1) Link program activities with intended outcomes and hoped-for impact. 2) Take a systems-oriented evaluation approach. 3) Use affirmative data collection approaches based on assets and strengths. 4) Engage in courageous conversations.
This article proposes new methods of strategic planning for the twenty-first century. Potential futures can be imagined (and diagrammed) as radiating out from the present in a “cone of plausibility” that puts extreme possibilities on either side of the expected future: how the future would look if business proceeds as usual.
How can you carve out a museum space that’s less authoritative? And how you can make work that is smaller, more intimate in that same space? Kio Stark and Mark Allen discuss Machine Project, the Echo Park, Los Angeles exhibiting space that doubles as an interactive setting, an alternative performance venue, and an active agent in creating events around the local area, including in museums such as the Hammer.
An intensive intervention including project-based learning and case management services keeps at-risk ninth-and tenth-graders engaged and helps them overcome barriers to school success.
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TEAM MEMBERS:
Tracey HartmannDeborah GoodKimberly Edmunds
Youth Action Crews map the youth development programs and places in their neighborhoods in order to raise public awareness of the opportunities—and of where such opportunities don’t exist.