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resource research Public Programs
This article presents extracurricular lesson plans and activities about sound propagation and acoustic communication. The activities were developed by STEM researchers. They align with the Next Generation Science Standards (NGSS) and are designed for fourth-grade students.
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TEAM MEMBERS: Jessica Merricks Jennifer Henderson
resource research Public Programs
This article describes Cosmic Chemistry, a two-week summer learning program for 9th and 10th grade students that focuses on chemistry with an astronomical twist. The program focuses on building a foundation for the next school year's science content, providing rigorous and relevant science experiences to help the students who need it most before they fall behind.
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TEAM MEMBERS: Danette Parsley John Ristvey
resource research Public Programs
Science, technology, engineering, and mathematics(STEM) programs in out-of-school time (OST) are designed to supplement school work, ignite student interest, and extend STEM learning. From interactive museum exhibits to summer-long science camps, opportunities for informal student engagement in STEM learning abound. What difference do these programs make, and how can we improve them? These questions preoccupy educators and funders alike. OST program developers and providers can benefit from understanding why evaluation is critical to the success of STEM OST programs, what data collection
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TEAM MEMBERS: Stephanie Wilkerson Carol Haden
resource research Public Programs
This article presents research on collaboration between the New York City Department of Youth and Community Development and the New York Academy of Sciences to provide STEM learning opportunities in out-of-school time.
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TEAM MEMBERS: Meghan Groome Linda Rodriguez
resource research Public Programs
This article presents strategies youth development programs can use to fortify relationships and foster identity development as a way to help bolster the academic performance of girls of color.
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TEAM MEMBERS: Amy Muno
resource research Public Programs
This article from Afterschool Matters explores the challenge of engaging boys in writing. Loeper examines the difference between "engagement" and "flow", providing generalizable lessons for fostering engagement in out of school time activities.
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TEAM MEMBERS: Rachel Loeper
resource research Public Programs
Few studies focus on afterschool interventions for Asian-American young people. This article presents research documenting effects of afterschool participation on high school students from Hmong communities with implications for policy and practice.
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TEAM MEMBERS: Kimberley Boyer Susan Tracz
resource research Media and Technology
This paper advocates for place-based education to guide research and design for mobile computers used in outdoor informal environments (e.g., backyards, nature centers and parks). By bringing together research on place-based education with research on location awareness, we developed three design guidelines to support learners to develop robust science-related understandings within local communities. The three empirically- derived design guidelines are: (1) Facilitate participation in disciplinary conversations and practices within personally-relevant places, (2) Amplifying observations to see
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TEAM MEMBERS: Heather Zimmerman Susan Land
resource research Media and Technology
The article offers information on using video games as a strategy for Science, Technology, Engineering and Math (STEM) learning. According to a study from the University of California, San Francisco, which says playing video games help develop learning capabilities in children. It discusses two games Portal and Minecraft which are used to design learning systems Teach with Portals (TWP) for teaching physics and mathematics, and MinecraftEdu for teaching engineering, physics and mathematics.
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TEAM MEMBERS: Brian Jenkins
resource evaluation Websites, Mobile Apps, and Online Media
In 2013, Shedd Aquarium launched a pilot Teacher Badging program with a set of Great Lakes Science Certified badges. Badges include Intro to Badging, Great Lakes Basics, Invasive Species Defined, Environmental Literacy, Science Literacy, and 21st Century Skills, culminating in the achievement of the Great Lakes Science Certified badge. Each badge includes 3-7 missions that teachers must complete to be awarded a given badge. As of December 31, 2013, 262 people have logged into the site, with 499.75 contact hours recorded in 1140 completed missions. The project was partially funded by the USDA
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TEAM MEMBERS: John G. Shedd Aquarium Heather Schneider Stephanie Bohr
resource research Media and Technology
The article offers information on Quin Etnyre, a 13-year-old boy from Southern California who founded the electronics company Qtechknow. Topics discussed include Etnyre's invention of the ArduSensors plug-and-play electronic device components, Etnyre's used of the open-source electronics prototyping platform Arduino to began his company, and Entyre's hobbies such as sports including volleyball, track, and swimming.
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TEAM MEMBERS: Nelson Sharleen Qtechnow
resource research Public Programs
This book chapter describes the early evolution of Project FeederWatch, Classroom FeederWatch (which later evolved into the Lab of Ornithology's BirdSleuth), and early work to conduct citizen science online with the advent of the World Wide Web. It cites and presents data from several evaluation reports produced for the Lab's first citizen science award from the National Science Foundation, called "Public Participation in Ornithology." Contact Rick Bonney (reb5@cornell.edu) for a PDF of this chapter.
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TEAM MEMBERS: Cornell Lab of Ornithology Rick Bonney