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resource research Public Programs
This fact sheet summarizes findings and recommendations from the Engaging Latino Audiences in Informal Science Education (Connecting Cultures) project. From 2009 through 2013, Environment for the Americas, National Park Service, and a suite of partners across the United States studied the barriers to Latino participation in informal science education (ISE) programs at natural areas.
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TEAM MEMBERS: Susan Bonifeld
resource research Media and Technology
Science Journalism has been through a huge transition period in the past two decades as digital outlets compete with print media ― and that transition is continuing. It's left many science journalists unsure of their place in this new ecosystem and unsure of how best to use the new tools they have been presented with, such as social media. Now is an important time for training in this sector to ensure that journalists ― and the publications they work for ― can find their place again. There is also a real need for training for new writers ― to bridge the gap between their degree and their first
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TEAM MEMBERS: Andy Ridgway
resource research Media and Technology
This commentary seeks to spark further discussion on the continuing professional development in science communication, presenting comments from practitioners who were asked to reflect on the competences and skills their profession requires, and to envisage what kind of training might provide them. This introduction presents some common issues that emerge within the comments: the necessity to face rapidly evolving professional landscapes, to answer to new missions and roles, to consider the growing impact and potential of new technologies. Alternative training methods are also discussed.
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TEAM MEMBERS: Paola Rodari
resource research Professional Development, Conferences, and Networks
Celebrating 15 years of success and growth, the STS Conference Graz on May 9 and 10, 2016, gathered nearly 200 delegates from all over the world who had the opportunity to discuss and share research and experiences on 6 main themes: Policy and Technology; Gender and Queer STS; Mobility, Energy and Sustainability; Responsible Research and Innovation Studies; Nutrition, Health and Biomedicine; and Information and Communication Technologies, Surveillance and Society.
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TEAM MEMBERS: Erik Stengler
resource research Media and Technology
The ‘traditional’ media industry ― newspapers and magazines and the like ― have had a difficult time lately thanks to increasing competition online. This book's chapters consider ways the traditional media can reinvent themselves to secure their future. Two key themes that emerge from the chapters are the importance of building communities and the increasing role of credibility in today's highly-competitive media landscape. While this book does not focus on the science media, many of the conclusions are relevant to it, in fact some are cause for comfort for those involved with science
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TEAM MEMBERS: Andy Ridgway
resource research Public Programs
The letter compares and contrasts thinking about making science accessible and relevant to children in science centres and museums with thinking about communication in social history museums.
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TEAM MEMBERS: Frazer Swift
resource research Media and Technology
"Genetically Modified Organisms" are not a consistent category: it is impossible to discuss such a miscellaneous bunch of products, deriving from various biotech methods, as if they had a common denominator. Critics are too often pre-emptively suspicious of peculiar risks for health or the environment linked to this ill-assorted ensemble of microorganisms, plants or animals: yet, even before being unscientific, the expression "GMO(s)" has very poor semantic value. Similarly, claims that recombinant DNA technology is always safe are a misjudgement: many unsatisfactory "GMOs" have been discarded
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TEAM MEMBERS: Giovanni Tagliabue
resource research Media and Technology
Looking back over the past 5 years of articles published in JCOM, this editorial looks at the topics covered and the geographies represented and asks: are we tackling all main contemporary issues in science communication/popularisation or public engagement? It invites you to contribute with your papers, letters, essays and news to help address the holes in our coverage and to enter into dialogue on our Facebook page.
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TEAM MEMBERS: Emma Weitkamp
resource research Public Programs
This issue forms Part II of JCOM's collection of articles and essays exploring the field of citizen science. Here I introduce the articles in Part II, outlining how they contribute to our understanding of the ways that volunteers participate in citizen science projects, what motivates this participation and what learning arises as a result of participation.
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TEAM MEMBERS: Emma Weitkamp
resource research Media and Technology
Computer Science (CS) education at the middle school level using educational games has seen recent growth and shown promising results. Typically these games teach the craft of programming and not the perspectives required for computational thinking, such as abstraction and algorithm design, characteristic of a CS curriculum. This research presents a game designed to teach computational thinking via the problem of minimum spanning trees to middle school students, a set of evaluation instruments, and the results of an experimental pilot study. Results show a moderate increase in minimum spanning
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TEAM MEMBERS: Britton Horn Hilery Chao Christopher Clark Amy Stahl Gillian Smith Oskar Strom Casper Harteveld
resource research Media and Technology
Games that help players develop an understanding of computer science concepts are a promising alternative to the current emphasis on programming. This workshop will introduce participants to digital and analog games that demonstrate how CS concepts can be integrated with game play and engaging story contexts. Relevant issues such as the use of player data for assessment of learning, the role of narrative in educational games, and the challenges of identifying appropriate concepts for game-based learning will also be addressed.
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TEAM MEMBERS: Elisabeth Gee Kelly Tran Earl Aguilera Casper Harteveld Gillian Smith Yetunde Folajimi Carolee Stewart-Gardiner Stephanie Eordanidis Gail Carmichael
resource research Media and Technology
Computer science and its related fields are rapidly growing. However, there is a significant and rising shortage of women in this career domain. To combat this shortage, we explored the potential of coupling analog and digital games teaching computer science concepts to educate, interest, and engage female youth. For our purposes we created and used an analog and digital game both teaching the same computer science principle, image representation, in an after school program setting with middle school-aged females. Assessments were completed by the girls before and after the analog game version
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TEAM MEMBERS: Stephanie Eordanids Elisabeth Gee Gail Carmichael