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Conference Proceedings

Using Games to Teach Computer Science Concepts

January 1, 2016 | Media and Technology, Professional Development, Conferences, and Networks

Games that help players develop an understanding of computer science concepts are a promising alternative to the current emphasis on programming. This workshop will introduce participants to digital and analog games that demonstrate how CS concepts can be integrated with game play and engaging story contexts. Relevant issues such as the use of player data for assessment of learning, the role of narrative in educational games, and the challenges of identifying appropriate concepts for game-based learning will also be addressed.

TEAM MEMBERS

  • REVISE logo
    Author
    Arizona State University
  • Kelly Tran
    Author
    Arizona State University
  • Earl Aguilera
    Author
    Arizona State University
  • REVISE logo
    Author
    Northeastern University
  • REVISE logo
    Author
    Northeastern University
  • Yetunde Folajimi
    Author
    Northeastern University
  • Carolee Stewart-Gardiner
    Author
    Kean University
  • Stephanie Eordanidis
    Author
    Kean University
  • Gail Carmichael
    Author
    Shopify
  • Citation

    Publication Name: Proceedings of Games, Learning and Society Conference 12

    Funders

    NSF
    Funding Program: AISL
    Award Number: 1421806
    Resource Type: Reference Materials
    Discipline: Computing and information science
    Audience: Middle School Children (11-13) | Educators/Teachers | Museum/ISE Professionals
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Professional Development, Conferences, and Networks | Professional Development and Workshops
    Access and Inclusion: Women and Girls

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