This presentation at an interagency meeting to discuss informal STEM programming. The presentation discusses the Games for Learning initiative through the Department of Education's Small Business Innovation Program (SBIR).
This catalog details the extent of NASA’s game portfolio, so that others developing new games are able to build upon the lessons learned from the past. Enclosed herein are details on fourteen individual games that have been created by or for NASA as well as two collections of hosted Flash games. Each entry has information about the game, including a screen shot, point of contact (if available), and a link to the game’s site. The games are identified by genre, NASA content or contribution, and intended audience or Entertainment Software Review Board (ESRB) rating.
DATE:
TEAM MEMBERS:
Daniel Laughlin
resourceresearchProfessional Development, Conferences, and Networks
This presentation was part of the session "A Scientist Walks into a Bar: Humor in STEM Education" at the 2014 ASTC Conference in Raleigh, NC. The session explored strategies to leverage laughter for learning based on the latest brain research coupled with with personal experiences.
DATE:
TEAM MEMBERS:
Jen Lokey
resourceresearchProfessional Development, Conferences, and Networks
This presentation was part of the "Twist and Shout: Using physical movement in STEM education" session at the 2014 ASTC Conference in Raleigh, NC. The session shared, showcased, and compiled creative new ways to incorporate physicality into the learning process.
This report highlights advances in neuroscience with potential implications for education and lifelong learning. The report authors, including neuroscientists, cognitive psychologists and education specialists, agree that if applied properly, the impacts of neuroscience could be highly beneficial in schools and beyond. The report argues that our growing understanding of how we learn should play a much greater role in education policy and should also feature in teacher training. The report also discusses the challenges and limitations of applying neuroscience in the classroom and in learning
This is a handout from a session presented at the 2008 ASTC Conference. Advances in neuroscience are revealing biological pathways underlying emotion, attention, and memory. How can this research be integrated with educational pedagogy to enhance free-choice learning? Join experts from neuroscience, education, and museums to explore practical ways in which new insights about the brain can be applied to creating museum experiences.
This report from the National Research Council explores how learning changes the physical structure of the brain, how existing knowledge affects what people notice and how they learn, the amazing learning potential of infants, and the relationship between classroom learning and learning in everyday settings such as community and the workplace. It identifies learning needs and opportunities for teachers and provides a realistic look at the role of technology in education.
DATE:
TEAM MEMBERS:
National Research Council
resourceresearchProfessional Development, Conferences, and Networks
This White Paper summarizes the work of C-COVES, a two-year IMLS-funded project designed to Create a Collaboration for Ongoing Visitor Experience Studies. Specifically, C-COVES was intended to research the feasibility of creating a multi-institutional network of science centers across the country united in studying the visitor experience within and across organizations nationwide. In August of 2013, 27 museum professionals from 11 science centers ranging in size, community context, and evaluation capacity, as well as 3 consulting or industry organizations, came together to elaborate the
DATE:
TEAM MEMBERS:
Museum of Science, BostonRyan Auster
This resource showcases a conference poster that the Wildlife Conservation Society presented at the 2014 Visitor Studies Association Conference and the 2014 Inclusive Museum Conference, outlining the work we undertook to explore the development of a proposed new family exhibit at the Bronx Zoo, "Safari Adventure," paired with selected results and takeaways. In 2011, the Institute of Museum and Library Services awarded WCS a grant to support our investigation and development. We asked ourselves the questions: How can zoo exhibits better connect people to nature? By what methods can we explore
This presentation was shared at the 2014 Association of Science-Technology Centers (ASTC) annual conference. It describes 4 websites designed for informal science education (ISE) professionals, including: InformalScience.org, Relating Research to Practice (RR2P), the Building Informal Science Education (BISE) project, and CitizenScience.org. The presentation ended with questions to the audience asking what might project leaders of these sessions do next with regards to building out online infrastructure.
The Exhibit Designs for Girls' Engagement (EDGE) PI poster provides the background for the research, the research questions, the steps we are taking to answer those questions, our audience and deliverables, and the challenges we've faced in the first year.
DATE:
TEAM MEMBERS:
ExploratoriumToni DancstepVeronica Garcia-Luis
This presentation was shared at the 2014 Association of Science-Technology Centers (ASTC) annual meeting in Raleigh, NC. It describes how proposers can submit competitive proposals to the National Science Foundation (NSF) Advancing Informal STEM Learning (AISL) program in FY 2014. The presentation describes strategies for submitting competitive proposals to the to the NSF AISL program via solicitation 14-555/