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resource research Media and Technology
"Hybrid spaces for science learning" refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Learning science within hybrid spaces can be a fun, engaging, and reflective experience. Further, hybrid spaces are inherently social, facilitating dialogue and social exchange, as well as the construction of knowledge, paralleling the nature of contemporary science. This symposium brings together several research programs that address learning "across contexts" that span classroom activities
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TEAM MEMBERS: Ole Smordal Jim Slotta Tom Moher Michelle Lui Alfredo Jornet
resource research Media and Technology
Schools do not define education, and they are not the only institutions in which learning takes place. After-school programs, music lessons, Scouts, summer camps, on-the-job training, and home activities all offer out-of-school educational experiences. In Learning at Not-School, Julian Sefton-Green explores studies and scholarly research on out-of-school learning, investigating just what it is that is distinctive about the quality of learning in these “not-school” settings. Sefton-Green focuses on those organizations and institutions that have developed parallel to public schooling and have
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TEAM MEMBERS: The MacArthur Foundation Julian Sefton-Green
resource research Public Programs
Learning involves change in knowledge and understanding; capabilities and skills; ways of thinking–-values, feelings and attitudes; and/or ways of acting-–behaviors. It is a lifelong process that occurs in many different environments. Learning is often described as formal learning (such as that occurring in schools, colleges, and universities) and informal learning (that occurs everywhere else). Although the learning process is the same, there are qualitative differences between formal and informal learning contexts that hinge on the degree of choice participants have to engage in learning
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resource research Public Programs
In January 2012, New York Hall of Science (NYSCI) hosted Design-Make-Play: Growing the Next Generation of Science Innovators. The two-day conference brought together leaders of schools, community-based programs, research and development organizations, the funding community, universities, government and business. They gathered at NYSCI to assemble evidence supporting the belief that designing, making and playing can create new pathways into science, technology, engineering and math (STEM), particularly among children. A core argument of Design-Make-Play is that informal learning centers like
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TEAM MEMBERS: David Kanter
resource research Public Programs
Citizen science enlists members of the public to make and record useful observations, such as counting birds in their backyards, watching for the first budding leaf in spring, or measuring local snowfall. The large numbers of volunteers who participate in projects such as Project FeederWatch or Project BudBurst collect valuable research data, which, when pooled together, create an enormous body of scientific data on a vast geographic scale. In return, such projects aim to increase participants' connections to science, place, and nature, while supporting science literacy and environmental
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resource research Professional Development, Conferences, and Networks
This paper describes a frequently-overlooked aspect of embodied interaction design: physical effort. Although exertion is the direct goal of many embodied activities (e.g., exergames), and is used indirectly to discourage certain user interactions (as with affordances), exertion has not been used to support direct expressive interaction with an embodied system. Situating exertion in both psychological and physiological literature, this paper suggests guidelines for employing exertion as more than just an incidental component of proprioception in embodied interaction designs. Specifically, the
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TEAM MEMBERS: Leilah Lyons Brian Slattery Priscillia Jimenez Brenda Lopez Tom Moher
resource research Public Programs
This study investigated middle school students’ identity development as learners of science during learning conversations at an informal science education camp. The central research question was: What is the role of conversation in influencing science learner identity development during an informal science education camp? Identity in this study was defined as becoming and being recognized as a certain type of person (Gee, 2001). This study focused particularly on discursive identity, defined as individual traits recognized through discourse with other individuals (Gee, 2005; 2011). The study
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TEAM MEMBERS: Kelly Riedinger
resource research Media and Technology
The authors use existing data from videos and field notes to analyze the effects of TV viewing on children as they are watching a program. They present a case study of two siblings to demonstrate their interactions, finding that children display complex reasoning practices while watching TV, but only under certain conditions and with certain types of social support.
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TEAM MEMBERS: Pryce Davis Reed Stevens
resource research Public Programs
Over the past 50 years, women in the United States have made great strides in education and entry into the work force in this country. However, despite these advances, women continue to be underrepresented in the fields of science, technology, engineering, and math, collectively referred to as “STEM.” Women’s representation is low at all levels of the STEM career “pipeline,” from interest and intent to majoring in a STEM field in college to having a career in a STEM field in adulthood. Studies show that girls lose interest in math and science during middle school, and STEM interest for girls
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TEAM MEMBERS: Kamla Modi Judy Schoenberg Kimberlee Salmond
resource research Public Programs
This presentation from the January 2012 Annual Meeting of the Association for Science Teacher Education examines identity formation in middle school science, presenting informal education programs as a way to change perceptions by exposing students to real scientists. The study focuses on middle school students' science identity formations before and after their participation in summer science camps.
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TEAM MEMBERS: Roxanne Hughes Kristin Molyneaux Pat Dixon
resource research Public Programs
The article looks at so-called Maker spaces, areas of public libraries devoted to helping patrons work together and learn by offering tools, access, and training to create ideas and objects. The spaces' focus on learning through play is emphasized. Other topics include incorporating 3-D (three-dimensional) printing and mentoring.
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TEAM MEMBERS: Lauren Britton
resource research Media and Technology
This report summarizes an extensive review of the literature on assessment of learning in such informal settings as after-school programs, museums and science centers, community-based organizations, and online communities. In addition, we convened three expert meetings involving a total of 25 participants to discuss key issues, identify successful approaches and outstanding challenges, and review summaries of prior meetings in the series. Our aim is twofold: first, to offer to those who design and assess informal learning programs a model of good assessment practice, a toolkit of methods and
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TEAM MEMBERS: Jay Lemke Robert Lecusay Mike Cole Vera Michalchik