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resource evaluation Media and Technology
Youth Radio, an after-school media production program, consists of a main campus in Oakland, CA, and regional bureaus in Atlanta, GA, Washington, D.C., and Los Angeles, CA. Youth Radio’s model is to engage underserved young people in broadcast journalism, radio and web production, engineering, and media literacy through media projects that are relevant to the students’ lives and communities. In doing so, Youth Radio prepares young people for college programs and careers in media. The organization also supports young people in their transition from school to career through an externship program
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TEAM MEMBERS: Elizabeth Bandy Kristin Bass Youth Radio
resource evaluation Media and Technology
This formative evaluation gathered feedback from parents and their fourth grade children in response to two activities included in the Cyberchase at Home outreach materials. The user-based feedback assisted with the design of new outreach materials. The general goals for the research were to explore reactions to the activity card format; assess appeal and difficulties in implementation of two activities; estimate comprehension of activity content; and evaluate parental interest in further activities and workshops. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS
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TEAM MEMBERS: Barbara Flagg WNET Thirteen
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted a comprehensive multi-method external evaluation of the Design Squad PBS television series and its outreach initiative. Design Squad is a live-action reality television series for 9-12 years-olds that aims to provide hands-on experiences and positive images of engineering through design competitions. The broad evaluation goals were to: 1) assess the extent to which children's knowledge, interest, and awareness of engineering increased as a result of watching the Design Squad series, 2) document the implementation of the community events resulting
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TEAM MEMBERS: Peggy Vaughan Elizabeth Bachrach Margaret Tiedemann Irene F Goodman WGBH
resource research Media and Technology
Presentation on NSF grant DRL-1114481 (""Full-Scale Development: Science STARS-Nurturing Urban Girls' Identities Through Inquiry-Based Science"") presented at the CAISE Convening on Professional Development and Informal Science Education, February 2nd, 2012.
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TEAM MEMBERS: April Luehmann
resource evaluation Media and Technology
WGBH Boston (wgbh.org) was awarded a grant from the National Science Foundation to, in part, develop outreach materials based on the children's television series FETCH! with Ruff Ruffman. The outreach materials were designed to help typically underserved kids learn about science in informal camp or after-school settings. The centerpiece of this effort was the Camp FETCH! Guide (the Guide). The Guide is meant for anyone who wants to lead hands-on science activities with six- to ten-year-olds: camp counselors, afterschool providers, teachers, librarians, museum staff, and others. WGBH hired
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TEAM MEMBERS: Christine Paulsen WGBH Sharon Carroll
resource evaluation Media and Technology
This formative evaluation gathered feedback from after-school group leaders and their 3rd-5th grade youth in response to two activities included in the Cyberchase Workshops-In-A-Box. The user-based feedback will assist with the design of new after-school materials. The general goals for the research were:To explore reactions to the workshop guide generally To assess appeal of the two activities To pinpoint difficulties in the implementation of the two activities To estimate comprehension of the activity content.To evaluate leader interest in further activities.Cyberchase is the Emmy Award
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
Goodman Research Group, Inc. conducted a comprehensive multi-method external evaluation of the first season of the Design Squad TV series and outreach initiative. The broad evaluation goals were to: assess the extent to which children's knowledge, interest, and awareness of engineering increased as a result of watching the Design Squad series, document the implementation of community events resulting form the November 2006 Engineering Summit, and assess the effectiveness of the Afterschool Educators Guide with leaders and students.
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TEAM MEMBERS: Peggy Vaughan Emilee Pressman Irene Goodman WGBH
resource evaluation Media and Technology
Listening to the River (LTTR) is a watershed science education project funded by the National Science Foundation. Its aims are to deliver education experiences in the local area, Traverse City, Michigan, and also to develop a model that could be replicated in other locations. Inverness Research was contracted by the Listening to the River project to conduct both formative and summative evaluations. Our work began in 2005 when the project received a planning grant, and continued through the life of the project. Primarily through interviews and product reviews, along with some direct program
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TEAM MEMBERS: Mark St. John Heather Mitchell Dawn Robles Elizabeth Horsch Laura Stokes Land Information Access Assocation
resource evaluation Media and Technology
Veridian inSight performed an evaluation study in fall of 2009 to evaluate the effectiveness of an online training developed as an outreach component of the FETCH! with Ruff Ruffman series (http://pbskids.org/fetch/). The FETCH! Hands-On Science Training was designed for anyone who wants to lead science activities with elementary-age kids (including after-school providers, teachers, camp counselors, librarians, museum staff, parents, and others). The goals of the evaluation study were to assess the extent to which the FETCH! training was successful at:· Preparing afterschool educators
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TEAM MEMBERS: Christine Paulsen WGBH
resource project Media and Technology
FETCH with Ruff Ruffman is a daily half-hour PBS television series with accompanying Web and outreach activities targeted to 6- to 10-year olds. The program brings science learning to young children by uniquely blending live-action with animation, game show convention with reality programming, and humor with academics. The intended impacts are to 1) help the target audience develop interest, knowledge and skills necessary to do science; 2) train afterschool leaders to better facilitate science activities with kids; and 3) demonstrate how media can be used to teach substantive science and share the results of project evaluation with others in the field. The requested funds will allow the project to expand the science curriculum with 20 new half-hour episodes and expand the Web site, focusing on three new science themes that highlight topics of interest to this age group. The Web site will include four new science-based Web games that will allow kids to create and post content of their own design and contribute to nationwide data collection. A new FETCH Online Training resource will be created to help afterschool leaders to effectively engage in FETCH's hands-on science activities. American Institutes for Research (AIR) will conduct summative evaluation of the Online Training program.
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TEAM MEMBERS: Kate Taylor
resource evaluation Media and Technology
During the spring of 2006, American Institutes for Research (AIR) conducted an evaluation study on behalf of WGBH. The purpose of the study was to gather data related to the effectiveness of the FETCH! Activity Guide, which was designed to extend the teachings of a new children's show, "FETCH! with Ruff Ruffman. The four main study objectives were to: Assess the activities' appeal for children (for example, do children enjoy the activities, do they realize they are learning about science, etc.?) Assess whether the facilitators liked the Activity Guide and deemed it appropriate for their after
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TEAM MEMBERS: Christine Paulsen Deborah Goff WGBH
resource research Media and Technology
Inclusion, Disabilities, and Informal Science Learning, a report by the CAISE Access Inquiry Group, sets forth a framework for changing this inequity. This white paper offers a theoretical framework for thinking about inclusion of people with disabilities in informal science education (ISE), then reviews current practice in museums (broadly defined), in media and technology, and in youth and community programs. While "investigations located a number of projects, initiatives, and organizations that have sought greater inclusion of people with disabilities in ISE," the report concludes, "these
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TEAM MEMBERS: CAISE Access Inquiry Group Christine Reich Jeremy Price Ellen Rubin Mary Ann Steiner